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KSP2 Release Notes
Everything posted by Poppa Wheelie
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I’m stuck, and could use some more help, please. I’ve been following the steps as outlined in @johnnydope’s post linked above. I had a little trouble with the ImageMagick part of Step 4, but figured that out. Now I’m stuck on the Set Data Dir in Part Tools step. The instructions read as follows: However, when I click Set Data Dir, and select my GameData folder, I get these errors.
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Thanks @Svm420. I'll follow this guide, as written. I would be willing to make my own props for changing the Action Set, but I would need a method for sending a keyboard F6 or F7 to the game (which I don't know how to do), or to use some action function such as, "incrementActionSetNumber" or "decrementActionSetNumber". I would also need a way to look at some system variable, such as "currentActionSetNumber". And thank you, too, @kurgut, for your advice and pointers to documentation. And, yes, I meant "Action Set", not "Action Group". The game has 5 Action Sets. Each Action Set is a set of Action Groups. So I can really have 50 Action Groups in play at once, not just 10. Use F6 and F7 to move between Action Sets. Thank you both! I'm off to install Unity.
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@johnnydope: Is your 2022 guide still current? Any updates? Why should I prefer Unity or Blender? @kurgut: I see you've been doing a lot of custom IVA work in the past year or so. Any advice? Unity or Blender? Any thoughts on the other questions?
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I want to do the following, and have some questions: Edit some existing IVAs Create a feature that I have not yet seen within an IVA, and include this new feature in my IVAs Questions: 1. Do I need Unity, or Blender? What are the use cases for preferring one over the other? 2. If I want Unity, is this still the best process for setup? (from March 2022). If this is not the latest, can someone please provide an updated version of the process? 3. If I want Blender, can someone please provide a process for setting this up? 4. Some props perform an action by setting "actionName", others by setting "onClick". Sometimes the actionName is set to "plugin", and then an actionMethod is set inside a PLUGINACTION. Are all of the possible actions, plugin actions, and onClick function calls documented somewhere? 5. Sometimes a prop sets a labelText, like this: labelText = <=0=>$&$AGMEMO4 Is the format of these strings documented somewhere? How do I read and interpret these strings? How do I create my own? How do I figure out where the string parts of this text have been set previously? In this example, how do I determine where AGMEMO4 was set? 6. I want to be able to change the Action Set, which is currently possible with F6 and F7. I also want to be able to read what the current Action Set number has been set to. Is this possible? If so, how?
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This looks very nice! Would you be willing to release for CKAN?
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Found it, edited it, worked great. Thanks!
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I see that inside my station hubs, each hatch has a switchable label. I can switch it to display labels such as "Airlock", "Pod", "Bridge", etc. There are 23 built-in label options. How do I edit these label options?
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No, I only had the one single launch. Everything needed for the mission, including all fuel, was in that launch. You're right, though. A more "logical" way to do this would have been to launch the Eve Transfer ship to LKO, empty of fuel, then launch some fueling missions. The boosters for the Eve Transfer ship could have been much smaller if I had done this. But, this was my last mission, and I wanted to Go Big!
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I recently finished my For Science! playthrough with the Under Pressure Eve mission, and the Crater Conundrum Gilly mission. Featuring: One single launch rocket SSTO to LKO 11 kerbals to Eve and back versus the 10 required All kerbals traveled in command pods or crew modules - no rumble seats This Mission Report contains 4 short videos, and a bunch of screenshots. Enjoy!
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I recently finished my KSP2 For Science! playthrough by completing the last 2 missions: the game's final Big Boss mission, Under Pressure (10 kerbals to Eve and back); and The Crater Conundrum (Gilly). Here are a few of the unique things I did for this mission: One single launch rocket SSTO to LKO 11 kerbals to Eve and back versus the 10 required All kerbals traveled in command pods or crew modules - no rumble seats Launch to LKO This is the heaviest launch I've ever done, at 6426t. It's also, therefore, the heaviest SSTO I've ever done. This is also the heaviest single-launch payload I've done, at 787t. Some more stats: Boosters: 4730t of methalox and 20 x Mammoth II engines Launch Profile: 90 degree elevation until 1km 45 degrees by 16km 5 degrees by 66km Ap altitude of 120km dV: 4547 m/s according to the game staging stack, and according to the Micro Engineer mod 4052 m/s according to the rocket formula in my spreadsheet (which I think, in this case, is more accurate) Here is a 4m9s video of the entire launch to LKO. It's running at 5x speed. My actual fps during the entire launch was between 6 and 9. Special thanks to @cfloutier for K2-D2, and to @schlosrat for Maneuver Node Controller! Without these 2 mods I would have had a bear of a time doing this launch manually at 6 to 9 fps. Launch to LKO video: If you don't want to watch the video, here are a few screenshots of the launch: After achieving orbit, I got rid of the fairing, nosecones, and the boosters. Transit to Eve In LKO, ready to go to Eve! The transit: Land 11 kerbals on Eve Here's a 6 minute video of the atmospheric entry and landing: Here are a few screenshots: Since I landed at night, I waited until the next morning, then all 11 kerbals got out for a team photo and the flag planting. Return to Eve Low Orbit 3 minute video: Some screenshots: Final orbit. Not very circular, and not much fuel remaining, but I have a plan. Return "Go Big" to "Eve Station" Some screenshots: To Gilly! Screenshots: Return to Eve Station from Gilly Screenshots: Go Home! Screenshots: Kerbin Atmospheric Reentry and Splashdown 3 minute video: Some screenshots: Mission complete! For Science! playthrough complete!
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Today I launched a 6426t rocket-style SSTO called "Go Big" for the final, boss-level Eve and Gilly mission of my For Science! playthrough. This is the heaviest launch I've ever done, at 6426t. It's also, therefore, the heaviest SSTO I've ever done. This is the heaviest single-launch payload I've done, at 787t Some more stats: Boosters: 4730t of methalox and 20 x Mammoth II engines Launch Profile: 90 degree elevation until 1km 45 degrees by 16km 5 degrees by 66km Ap altitude of 120km dV: 4547 m/s according to the game staging stack, and according to the Micro Engineer mod 4052 m/s according to the rocket formula in my spreadsheet (which I think, in this case, is more accurate) Video: 4m 9s Entire video is playing at 5x speed My actual fps during the entire launch: between 6 and 9 Special thanks to @cfloutier for K2-D2, and to @schlosrat for Maneuver Node Controller! Without these 2 mods I would have had a bear of a time doing this launch manually at 6 to 9 fps Enjoy!
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Thanks! No, it wasn't inspired by any television show or other popular culture. When i first started playing KSP1, I realized that I liked to explore with wheeled, kerbaled, vehicles; and that the easiest way to get these horizontally-oriented vehicles back into space was to "pop a wheelie" before lighting the rocket engine.
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I completed a combined Eeloo and Dres mission, got tons of science points, and bought out the remaining tech from my tech tree. I have Mission Control credit for all missions now except for the Eve and Gilly missions. That will be next, and will finish this For Science! game, but it may be a few months before I get it completed. This was the 19th launch of my For Science! playthrough, and the 6th mission which involved landing kerbals on one or more celestial bodies. So the mission name is Global Hop VI. Full imgur album (a couple hundred screenshots) here: https://imgur.com/a/l19-giant-hop-vi-eeloo-dres-ybpt9nz
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OK, done.
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Here is a tutorial on how to edit signatures.
- 244 replies
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- insert image
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(and 3 more)
Tagged with:
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OK, done. Link is in my signature.
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Thanks. I'll update the OP with something on this.
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I recently asked the forum moderators if there was a tutorial on how to edit a forum signature. In the most polite way possible (truly) they asked me to figure it out and write the tutorial myself. So let’s do this: below is my take on how to do various things associated with editing a forum signature. Please comment below if you have a better way of doing something, or if you want this tutorial to address something not currently addressed. I will update this original post as needed to keep it current with the latest and greatest. Note: The examples used here appear correctly at 150% zoom. If your browser is zoomed in more than this, you may get unexpected results. Some Questions and Answers Q: How Do I Even Get To My Signature To Edit It? Short Answer: Drop Down in Upper Right > Account Settings > Signature Longer Answer (with screenshots): Q: Are the Capabilities of the Signature Editor the Same As Those of the Editor For Forum Posts? Short Answer: Yes Longer Answer: Q: Does the editor size my images appropriately for the signature line? Short Answer: No! You must size all of your images before you use them. Q: Can Zooming the Browser Affect My Signature? Answer: Yes! After you've built your signature, zoom your browser and make sure it behaves as you want. Edit more, if needed. In My Signature, I Want To … Have Only Text Like This: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- "My favorite quote of all time!" -- That famous guy "My second favorite quote of all time!" -- Some other guy Aliquid facetum latine -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Here's How: Have Only a Few Images Like This: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Here's How: Make a One-Row Table With Invisible Borders Wait, what? I know, you're probably thinking, "Hey! We don't need no stinkin' one-row tables!" But trust me, you will need this to provide some of the capabilities listed below. So, later on, when I say something like, "you'll need a one-row table to do this", you'll know to come back here. Here's How: Have a Mix of Images and Text Like This: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- My SSTOs | My KerbalX | My Current Jool 5 Mission -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Or Like This: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Tutorials Calculating Fuel Reading the dV Map -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Here's How: Have Text That Is Associated With Only One of Several Images Like this: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Got It: Gilly, Duna, Ike, Minmus, Mun, Kerebin Need It: Everything else -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Here's How: Imbed a Link In Some of the Text, or In an Image Why? So that the reader can follow the link and see some details on whatever you are displaying in your signature. Here's How: Imbed a Link That Leads To a List of More Than One Other Links Why? Perhaps you have earned a particular badge more than once, and you want the reader to click the badge and arrive at a page where you provide links to each of the times you earned the badge Perhaps you have a lot more that you want to put in your signature line than will easily fit. Perhaps you want to send the reader to a whole page of information and links Here's How: @adsii1970explains the process in this post, much better than I could. Thanks, @adsii1970! Edit the HTML of my Signature Short Answer: It looks like you have some editing capability, but it's complicated and difficult Longer Answer: Some Other Questions, Still Unanswered Is It Possible To Create More Than One Single Status Update? What Are the Limits On How Tall and How Wide the Signature Can Be? What Else? Please post below if you have any feedback on the following, and I'll update this post: Is there a better way of doing some of the things listed here? Do you have a solution for anything listed in the “Other Questions, Still Unanswered” section? Is there something you want to do with your signature, but you don’t see it listed here? Do you have any suggestions for improving the readability of this post? I'm using dark mode. Does anything need to be adjusted to work better for light mode? Is anything else needed to help readers find what they are looking for?
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@adsii1970, in the following post, you talked about creating a single status update page. I followed your steps yesterday, and somehow I created ONE status update page. Is it possible to create a second and a third one? I can't figure out how to create any more status update pages than the one that I now have.
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The Elcano Challenge is about ground (or sea) circumnavigation of each of the celestial bodies in the game. Click on the badge above to read about the challenge itself.
I have done 6 Elcano circumnavigations in KSP1: Gilly, Duna, Ike, Minmus, Mun, and Kerbin (by sea). To read more about how I did these, you can follow the links below:
Gilly:
Duna:
Ike:
Minmus and Mun:
Kerbin (by sea):
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KSP2 Weekly Challenge #18 - Complete the Jool 5!
Poppa Wheelie replied to Ghostii_Space's topic in Challenges & Mission Ideas
Better late than never! I finished this challenge at the Val level. -
The ultimate Jool 5 challenge (part 4)
Poppa Wheelie replied to king of nowhere's topic in KSP1 Challenges & Mission ideas
Do Jool 5 missions done in KSP2 count? If so, I think I have a Jeb's Level mission here. Maybe a different leader board for KSP2, if you want? -
I finished my Jool 5 mission, mentioned above on 17 August, and posted the Mission Report today.
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Following is a Mission Report for my 18th launch in my KSP2 For Science! playthrough. I already had For Science! missions for Tylo, Laythe, and Bop. The game also thought I had already achieved the "Plant a flag on Pol" mission, but I didn't want to claim credit until I had actually done it. So I needed 4 of the 5 moons anyway, might as well make a Jool 5 out of it! I had not done a Jool 5 before, so this was a first for me. Some highlights: 70,476 science points Splashed and used a water probe on both Laythe and Vall - so both a splashdown and a landing on each of those moons My first Jool 5, my first landing on any of the Jool moons, and my first return from Jool -- I had sent a one-way probe to Jool earlier in the playthrough I used the same lander for Tylo, Vall, Pol, and Bop - although it had several "drop" components for its first use, on Tylo I started the design, build, and test for this mission on 20 Apr 24, made the actual mission launch on 8 Jul 24, and completed the mission on 23 Aug 24 Vehicle Names. I attempted to rename the vehicles within the game after each docking and undocking. I might have missed a few. Here are the vehicles, by name, that I'm referring to in the narrative, and that you should see in the screenshots: J5: This is the entire vehicle during launch, and all the way until establishing initial orbit at Tylo. After this, J5 is that part which carries the various landers on the various sorties. With the exception of 1 kerbal in a lander, the other 4 kerbals are always aboard the J5. Tylo Station: This is the "remains" of the Kerbin to Jool transfer section. Before completion of the Tylo Sortie, Tylo Station is put into a Very High Tylo Orbit (approx 10Mm). Each sortie returns to Tylo Station to refuel and reconfigure for the following sortie. Moonwalker: This is the wheeled lander used on Tylo, Vall, Pol, and Bop. Moonwalker contains several "drop" components initially, that are used only for Tylo and then are discarded. Albatross: This is the SSTO aircraft used for landing on Laythe and return to orbit. Part 1: Launch to LKO Part 2: LKO to Jool System, Tylo Orbit Part 3: Tylo Sortie Part 4: Laythe Sortie Part 5: Vall Sortie Part 6: Pol and Bop Sortie Part 7: Return to Kerbin At launch for this mission, I had 938 science points. Therefore, this mission provided 25,000 science points from For Science! missions, 22,271 from Samples, and 23,205 from Data - for a total of 70,476 science points from this mission. What's next? I'm definitely planning to finish my For Science! playthrough. I have missions to Eeloo and Dres, perhaps I'll do both in the same mission. Then I have the grand finale of Eve and Gilly.