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Poppa Wheelie

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Posts posted by Poppa Wheelie

  1. I just set up Unity in order to do my own IVA editing.  More specifically, this setup is for creating new “internals” from existing internals for existing cockpit and command pod parts by adding, removing, and relocating existing props within those internal spaces.

    I used the step by step guide written by @johnnydope in early 2022.  That guide “mostly” worked, but I did have a few issues.  And one step is now incorrect (the referenced tool has changed since that post was written).  So the procedure written below is a December 2024 update with the latest.  The johnnydope post is linked here, for reference.  Thanks, Johnny!

    This process worked for me on a Windows 11 machine, KSP v 1.12.4, December 2024.

    Unity Setup Guide for IVA Editing

    Step 1:  Download Required Tools

    Download the following.  You need the exact versions listed.

    1. Unity Hub 
      1. Current version, from the website: https://unity.com/download
      2. Run the downloaded installer, then register and login
    2. Unity 2019.4.18f1
      1. From the website, while logged in with Unity Hub
      2. Leave the downloaded installer in your Downloads file for now
      PartTools_AssetBundles 2019.4.18f1
      1. From: https://forum.kerbalspaceprogram.com/topic/160487-official-parttools/
      2. Run a zip file extraction tool on the downloaded file.  This will extract one file.
      3. Leave the downloaded zip file, and the extracted file, in your Downloads file for now
    3. TextMesh Pro Release 1.0.56 – Unity 2017.3
      1. From: https://archive.org/details/text-mesh-pro-release-1.0.56.2017.3.0b-2-dll-only
      2. Leave the downloaded installer in your Downloads file for now
    4. ImageMagick
      1. Latest version, from the website: https://imagemagick.org/script/download.php
      2. Leave the downloaded installer in your Downloads file for now

    Step 2.  Install ImageMagick and Unity

    1. Install ImageMagick
      1. Run the ImageMagick installer from your Downloads folder
      2. If the installer offers you an option to do something  like, “Add application to your system path”, select that option
      3. If the installer does not offer you that option, or if you’ve already done the install and didn’t select the option (yeah, that was me), then add the imagemagick application to your system path manually (you’ll have to look up how to do this for your system)
      4. Close ImageMagick if it is running
    2. Install Unity
      1. Run the Unity installer from your Downloads folder
      2. Note the installed location of Unity

    Step 3.  Unity Hub Setup

    1. Open Unity Hub
    2. Select Installs from left menu
    3. Select Locate, then specify the installed location of Unity
    4. Notice that the list should show “2019.4.18f1”
    5. Select New Project, then 3D Core
    6. Name your project under Project Name, then select Create Project - Unity will now launch

    Step 4. Unity Config Part 1

    1. From within Unity, select Window from the menu bar, then Package Manager
    2. Remove the existing version of TextMeshPro (a version that you do NOT want), by scrolling down the list and finding TextMeshPro, highlighting it, then selecting Remove
    3. Allow the un-installation to finish, then close the Package Manager window
    4. From the menu bar, select Assets > Import Package > Custom Package
    5. Select your downloaded version of TextMesh Pro Release 1.0.56 – Unity 2017.3
      1. When extracted this will be a Unity Package File
    6. Select Open, which will open an Import Unity Package window
    7. Make sure everything is check marked, then select Import
    8. For a second time, select Assets > Import Package > Custom Package
    9. After the Import Unity Package window opens, select your PartTools download (the extracted file)
    10. Make sure everything is check marked, then select Import
    11. Notice a new entry on the menu bar called KSPAssets
    12. On the bottom navigation window, go to Assets > Plugins > KSPAssets
    13. Highlight KSPAssetCompiler.dll, then look at the right menu Inspector panel, and make sure that the Validate References checkbox is Unchecked
    14. Do the same for the KSPAssets.dll (make sure that the checkbox is Unchecked)
    15. Close Unity

    Step 5. KSP Content Setup

    It took me awhile to figure out what was going on with this step, so let me quickly explain.  Hopefully you can avoid my misteps and get this setup right the very first time.  You’re going to set up a KSP game instance for the sole purpose of populating the GameData folder of that instance with all of the mods that contain all of the internals and all of the props that you’ll need for your editing.  Then you are going to make a copy of that GameData folder, and in that copy you’re going to remove every folder that doesn’t contain internals or props.  Unity can’t read all of the stuff you’re going to delete anyway (it threw over 200 errors when I skipped the deleting step).  This stripped down copy of GameData will be the source of all internals and props you will use in Unity.

    So here’s the process:

    1. Install a fresh copy of KSP in a folder of your choice, and note the installation directory
      1. For this procedure, let’s call this copy of KSP your TEST copy
      2. So the GameData folder in this copy is your TEST GameData
    2. Add any mods required
      1. This includes mods containing the internals or props that you need for your editing
      2. This may also include any mods you want to include for testing your edited IVAs
    3. Now create a copy of the TEST GameData created in step 5.1
      1. Place this copy of GameData anywhere that makes sense to you and your development process – but do NOT include it in the KSP game instance from step 5.1.
      2. You can also name this copy anything you like, or you can leave it named GameData
      3. For this procedure, let’s call this copy of GameData your DATA copy (you’ll see why a little later)
      4. For the rest of this Unity Setup procedure, you will only be working within this DATA copy of GameData, and all further mentions of GameData refer to this DATA copy
    4. In the DATA copy of GameData, delete every folder that does not contain internals or props that you intend to use in your editing
    5. Open File Explorer, and navigate to your DATA copy of GameData
    6. In the File Explorer address bar, type CMD to get a command prompt window
    7. Note that the path showing in the command prompt window should be the location of the DATA copy of your GameData
    8. Make sure that you have added ImageMagick to your system path, as mentioned in step 2.1.  If you haven’t done this yet, do it now.  Then return to this point.  (Yes, this is the point at which I figured out that I needed to do this step)
    9. Make converted file format copies of your KSP textures for use by Unity by doing this:  Copy and paste the following into the command prompt window, then execute it (by hitting Enter).  Note that this is slightly different than the text used in the @johnnydope post, or in posts previous to that.

    FOR /R %f IN (*.dds) DO magick mogrify -verbose -flip -format png "%f"

    Step 6:  Unity Config Part 2

    1. Open Unity Hub, and see your project listed by name
    2. Select your project to open it in Unity
    3. From the Unity menu bar, select Tools > KSP Part Tools
    4. Drag and drop the Part Tools window to the right, beside Inspector (this is a common location for it)
    5. Select Set Data Dir, then select the location of your DATA copy of GameData
      1. This is why I have referred to this copy of GameData as your DATA copy, because this is where you are pointing Part Tools to as you set this data directory
    6. Note that the Spaces and Props menu columns of the KSP Part Tools window are populated
      1. If this doesn’t happen, and you get errors in the Console output screen on the lower left, then Unity has found something in your DATA copy of GameData that it cannot read.  You’ll need to delete more stuff from the DATA copy of GameData, and try again.

    OK, one more thought.  The reason I suggested referring to the KSP game instance that you set up in step 5.1. as your TEST copy is because you can use that game instance to test the edits you make.  

    That’s it!  Good luck!
     

  2. I’m stuck, and could use some more help, please.

    I’ve been following the steps as outlined in @johnnydope’s post linked above.  I had a little trouble with the ImageMagick part of Step 4, but figured that out.

    Now I’m stuck on the Set Data Dir in Part Tools step.

    The instructions read as follows:

    Quote

    Drag and drop the "Part Tools" window over to the right beside "Inspector". (common usual location for it)
    Now click "Set Data Dir" and select your "Modded" KSP GAMEDATA folder.
    You should now see two menu columns labelled "Spaces" and "Props" populate.

    However, when I click Set Data Dir, and select my GameData folder, I get these errors.

    Spoiler

    E67KxqM.png

     

  3. 16 hours ago, Svm420 said:

    The guide for unity setup you linked looks correct to me.

    Thanks @Svm420.  I'll follow this guide, as written.

    16 hours ago, Svm420 said:

    I don't think there was any props were made after they were added to the game

    I would be willing to make my own props for changing the Action Set, but I would need a method for sending a keyboard F6 or F7 to the game (which I don't know how to do), or to use some action function such as, "incrementActionSetNumber" or "decrementActionSetNumber".  I would also need a way to look at some system variable, such as "currentActionSetNumber".

    11 hours ago, kurgut said:

    I'm not sure, as actionset doesn't return anything in the wiki, I guess you mean action groups by that  ?

    And thank you, too, @kurgut, for your advice and pointers to documentation.  And, yes, I meant "Action Set", not "Action Group".  The game has 5 Action Sets.  Each Action Set is a set of Action Groups.  So I can really have 50 Action Groups in play at once, not just 10.  Use F6 and F7 to move between Action Sets.

    Thank you both!  I'm off to install Unity.

  4. I want to do the following, and have some questions:

    • Edit some existing IVAs
    • Create a feature that I have not yet seen within an IVA, and include this new feature in my IVAs

    Questions:

    1.  Do I need Unity, or Blender?  What are the use cases for preferring one over the other?

    2.  If I want Unity, is this still the best process for setup?  (from March 2022).  If this is not the latest, can someone please provide an updated version of the process?

    Spoiler

    3.  If I want Blender, can someone please provide a process for setting this up?

    4.  Some props perform an action by setting "actionName", others by setting "onClick".  Sometimes the actionName is set to "plugin", and then an actionMethod is set inside a PLUGINACTION.  Are all of the possible actions, plugin actions, and onClick function calls documented somewhere?

    5. Sometimes a prop sets a labelText, like this:  labelText = <=0=>$&$AGMEMO4

    • Is the format of these strings documented somewhere?  How do I read and interpret these strings?  How do I create my own?
    • How do I figure out where the string parts of this text have been set previously?  In this example, how do I determine where AGMEMO4 was set?

    6.  I want to be able to change the Action Set, which is currently possible with F6 and F7.  I also want to be able to read what the current Action Set number has been set to.  Is this possible?  If so, how?

  5. I see that inside my station hubs, each hatch has a switchable label.  I can switch it to display labels such as "Airlock", "Pod", "Bridge", etc.  There are 23 built-in label options.

    How do I edit these label options?

  6. 4 hours ago, Mister Spock said:

    Did you have any refueling rendez-vous in LKO?

    No, I only had the one single launch.  Everything needed for the mission, including all fuel, was in that launch.

    You're right, though.  A more "logical" way to do this would have been to launch the Eve Transfer ship to LKO, empty of fuel, then launch some fueling missions.  The boosters for the Eve Transfer ship could have been much smaller if I had done this.

    But, this was my last mission, and I wanted to Go Big!

  7. I recently finished my For Science! playthrough with the Under Pressure Eve mission, and the Crater Conundrum Gilly mission.

    Featuring:

    • One single launch rocket SSTO to LKO
    • 11 kerbals to Eve and back versus the 10 required
    • All kerbals traveled in command pods or crew modules - no rumble seats

    This Mission Report contains 4 short videos, and a bunch of screenshots.

    Enjoy!

     

  8. I recently finished my KSP2 For Science! playthrough by completing the last 2 missions: the game's final Big Boss mission, Under Pressure (10 kerbals to Eve and back); and The Crater Conundrum (Gilly).

    Here are a few of the unique things I did for this mission:

    • One single launch rocket SSTO to LKO
    • 11 kerbals to Eve and back versus the 10 required
    • All kerbals traveled in command pods or crew modules - no rumble seats

    Launch to LKO

    jwCfIBT.jpeg

    This is the heaviest launch I've ever done, at 6426t.  It's also, therefore, the heaviest SSTO I've ever done.  This is also the heaviest single-launch payload I've done, at 787t.

    Some more stats:

    • Boosters:  4730t of methalox and 20 x Mammoth II engines
    • Launch Profile:
      • 90 degree elevation until 1km
      • 45 degrees by 16km
      • 5 degrees by 66km
      • Ap altitude of 120km
    • dV:
      • 4547 m/s according to the game staging stack, and according to the Micro Engineer mod
      • 4052 m/s according to the rocket formula in my spreadsheet (which I think, in this case, is more accurate)

    Here is a 4m9s video of the entire launch to LKO.  It's running at 5x speed.  My actual fps during the entire launch was between 6 and 9.
    Special thanks to @cfloutier for K2-D2, and to @schlosrat for Maneuver Node Controller!  Without these 2 mods I would have had a bear of a time doing this launch manually at 6 to 9 fps.

    Launch to LKO video:

    Spoiler

     

    If you don't want to watch the video, here are a few screenshots of the launch:

    Spoiler

    The dV calculating tool within the VAB was confused, perhaps by having multiple engines under each booster stack.  So I calculated dV on a spreadsheet using the rocket formula, and I realized that I could do this launch as a Single Stage to Orbit (SSTO).

    jwCfIBT.jpeg
    YdkEhAc.jpeg
    neqM40I.jpeg
    sY2Kr53.jpeg
    mRDASW1.png
    TqKghHh.png

    After achieving orbit, I got rid of the fairing, nosecones, and the boosters.

    Spoiler

    The ship is named "Go Big".  Here's the whole thing in orbit after ditching the fairing and nosecones.
    pYXo7Jx.png

    For each of the 5 boosters, I decoupled the booster stack from "underneath" a SWERV engine...
    dJr1ETK.png

    ... and then deorbited the booster.
    CoGGA7Y.png

    Transit to Eve

    In LKO, ready to go to Eve!
    RX4OGXc.jpeg

    The transit:

    Spoiler

    GWTZarM.png
    nFDj3Fz.png

    I had to transfer fuel into the central 8t hydrogen tank during the burn.
    Ztx7kWG.png

    huYrVw6.png
    LxqZ8ck.png

    I don't know why the system thought I needed over 10 minutes for this burn.  I don't remember how I fixed that.
    GRXMMOB.png

    YJ1bKuA.png
    kdc6sBW.jpeg

    Land 11 kerbals on Eve

    v0VbsZH.png

    Here's a 6 minute video of the atmospheric entry and landing:

    Spoiler

     

    Here are a few screenshots:

    Spoiler

    jPAVgDA.png
    gnKSstN.png
    H4GDuoi.png
    FhkPDI8.png
    VlNDwiV.png
    fRw77Dw.png
    zFrlIMz.png

    Touchdown!  We touched down at approx 8.4 m/s.  My plan was to ditch the heat shields at the bottom, and land on the engine bells.  That worked fine in the simulations, and I'm sure it would have worked here.  But, I forgot to ditch the heat shields, so I landed on them.  No problems.  Landing legs are highly overrated.
    FkpyBqM.png
    Ga0fGIU.png

    Since I landed at night, I waited until the next morning, then all 11 kerbals got out for a team photo and the flag planting.

    Spoiler

    wYw8E9b.png
    KJaM2t0.png

    Return to Eve Low Orbit

    yjYsU3X.png

    3 minute video:

    Spoiler

    Some screenshots:

    Spoiler

    The mission was to land 10 kerbals on Eve, and return them to Kerbin.  I did 11 kerbals.  I also used crew compartments, with no rumble seats.
    P1NyYqj.png
    XUucJPU.png
    dal3QkT.png
    XFuK0af.png
    PJ1AIJZ.png
    AvReI9q.png
    v7NrcKJ.png
    CDm8boo.png
    eP8SbPo.png
    enVD751.png

    Final orbit.  Not very circular, and not much fuel remaining, but I have a plan.
    8mP9943.png

    Return "Go Big" to "Eve Station"

    Some screenshots:

    Spoiler

    Lower Ap and raise Pe for a more circular orbit
    MNSCBaC.png
    wbvvph7.png
    Rqwh8Vy.png

    Back at Eve Station, deorbit the fairing base
    f0WCBqd.png
    urPb5gM.png

    Then launch a refueling drone. I knew that Go Big might be pretty much out of fuel after achieving Eve Low Orbit, so I brought this refueler along.  The refueler flew to Go Big, rendezvoused, docked, delivered fuel, and then was deorbited.
    VwfjIVd.png
    PDyS7KX.png
    elyGZeX.png
    1Gaz907.png

    Go Big now had enough fuel to return to Eve Station
    W4tBJed.png
    sWmAjLn.png

    Go Big waited until the following morning to approach Eve Station and dock
    NwOq2zf.png

    2qMWd4H.png

    To Gilly!

    Screenshots:

    Spoiler

    Val led the Eve landing and return mission, so Jeb got to do Gilly.  I transferred Jeb, then, by decoupling here...
    NQKWrkF.png

    ... the command pod, 8t hydrogen tank, and SWERV engine that were in the very center, detached, like this.  Jeb is now ready to take "Sidekick" to Gilly.
    cp6tsnK.png
    jrKzq08.png
    KKeiD2z.png
    BzOIJVi.png
    7xUZF4t.png
    i3r5qKz.png

    After achieving orbit, I realized that I was fairly close to the target.  I didn't want to wait around at low timewarp speeds for an entire orbit, so I reversed the orbit and landed.
    ZSi0Z26.png
    5uONFGh.png
    MM2het9.png

    Landed in the dark.  But I went ahead and did the science required for mission credit.
    ZPAjuz4.png
    gABsitY.png

    The next morning I moved the Sidekick to a better location, and Jeb planted a flag.
    z4HViD7.jpeg
    Bzjoj2y.jpeg

    Return to Eve Station from Gilly

    6x8fhMM.jpeg

    Screenshots:

    Spoiler

    z4FKJfw.jpeg
    Q4GrmbR.png
    35OeXf6.png
    g9yFVDI.png

    This time I arrived just as the sun was coming up
    G4wfyxP.png

    tLI9XrL.png

    Go Home!

    Screenshots:

    Spoiler

    Decoupled Go Big, with a heat shield "feather" package and a parachute package all attached at the nose.  Then I renamed the Go Big to "Go Home".
    9xCPHWI.png
    VCBZApF.png
    ZMHP29t.png

    The Alex Moon planning tool told me that I had to wait a year for the return window.  But I had plenty of dV, and worked this plan out to return now.
    MHNmSj5.png

    I'll have to make a correction at the Dn get the "2" markers to come together and produce a Kerbin encounter.
    B1X7dlJ.png

    Eve escape
    kzWsLMX.png

    At the Dn I fiddled with the inclination change node until I got this.
    6zmHJUv.png

    Approaching Kerbin.  The Mun is also visible.
    j9DmsH5.png

    Kerbin Atmospheric Reentry and Splashdown

    ITcAMin.png

    3 minute video:

    Spoiler

    Some screenshots:

    Spoiler

    I actually did this reentry and landing 3 times.  With the original 40km Pe, we didn't even capture, but continued the flyby to leave the Kerbin SOI.  With a 35km Pe, we did capture, but would require at least 2 atmospheric passes before landing, or splashing.  With a 30km Pe, we captured and splashed down on the first pass.
    WgWsIFp.png
    ITcAMin.png
    hW0eqdU.png
    iTLl6Ae.png
    L5kvGIs.png
    NtRStz5.png
    Dbkq0lF.png
    WpD2dEB.png
    yNxOehn.png

    ygQNBL5.png
    Ua6mWME.png

    Mission complete!  For Science! playthrough complete!

  9. Today I launched a 6426t rocket-style SSTO called "Go Big" for the final, boss-level Eve and Gilly mission of my For Science! playthrough.

    • This is the heaviest launch I've ever done, at 6426t.  It's also, therefore, the heaviest SSTO I've ever done.
    • This is the heaviest single-launch payload I've done, at 787t

    Some more stats:

    • Boosters:  4730t of methalox and 20 x Mammoth II engines
    • Launch Profile:
      • 90 degree elevation until 1km
      • 45 degrees by 16km
      • 5 degrees by 66km
      • Ap altitude of 120km
    • dV:
      • 4547 m/s according to the game staging stack, and according to the Micro Engineer mod
      • 4052 m/s according to the rocket formula in my spreadsheet (which I think, in this case, is more accurate)

    Video:

    • 4m 9s
    • Entire video is playing at 5x speed
    • My actual fps during the entire launch:  between 6 and 9
      • Special thanks to @cfloutier for K2-D2, and to @schlosrat for Maneuver Node Controller!  Without these 2 mods I would have had a bear of a time doing this launch manually at 6 to 9 fps

    Enjoy!

     

     

  10. 21 hours ago, Meecrob said:

    Also I love your name. Is it inspired by

    Thanks! No, it wasn't inspired by any television show or other popular culture. When i first started playing KSP1, I realized that I liked to explore with wheeled, kerbaled, vehicles; and that the easiest way to get these horizontally-oriented vehicles back into space was to "pop a wheelie" before lighting the rocket engine.

  11. I completed a combined Eeloo and Dres mission, got tons of science points, and bought out the remaining tech from my tech tree.  I have Mission Control credit for all missions now except for the Eve and Gilly missions.  That will be next, and will finish this For Science! game, but it may be a few months before I get it completed.

    This was the 19th launch of my For Science! playthrough, and the 6th mission which involved landing kerbals on one or more celestial bodies.  So the mission name is Global Hop VI.  Full imgur album (a couple hundred screenshots) here:  https://imgur.com/a/l19-giant-hop-vi-eeloo-dres-ybpt9nz

    1x7i0uk.png

    WnlxcoK.png

    XoISvbM.jpeg

    aLrj5Me.png

    ZNhVv0x.jpeg

    gByBVtK.png

  12. On 8/25/2024 at 1:26 PM, Gargamel said:

    If you would really want to, go ahead and create the tutorial yourself if you’d like.   We can post it here in the network section.   And don’t worry, the best way to get the correct answer on the internet is to post the wrong one, so feel free to post away.     If there’s a better way, or you did it plain wrong, somebody will be along to correct you, and then you can just edit the OP to make it look like you had it right all along!

    OK, done.  Link is in my signature.

  13. I recently asked the forum moderators if there was a tutorial on how to edit a forum signature.  In the most polite way possible (truly) they asked me to figure it out and write the tutorial myself.

    So let’s do this:  below is my take on how to do various things associated with editing a forum signature.  Please comment below if you have a better way of doing something, or if you want this tutorial to address something not currently addressed.  I will update this original post as needed to keep it current with the latest and greatest.

    Note:  The examples used here appear correctly at 150% zoom.  If your browser is zoomed in more than this, you may get unexpected results.

     

    Some Questions and Answers

    Q:  How Do I Even Get To My Signature To Edit It?

    Short Answer:  Drop Down in Upper Right > Account Settings > Signature

    Longer Answer (with screenshots):

    Spoiler

    0FRpkqO.png

    PWdA1Tb.png

    bAsy7wR.png

    Q:  Are the Capabilities of the Signature Editor the Same As Those of the Editor For Forum Posts?

    Short Answer:  Yes

    Longer Answer:

    Spoiler

    Yes, what works in the forum post editor works the same way in the signature editor.

    Here are some of those features that are the same in both editors, and that I find very useful for signature editing:

    • Right and Left Arrows can be used to move the cursor between items on a single row
    • Enter results in double space, Shift-Enter results in single space
    • Embedding an image is the same process (copy the URL from your image host, such as Imgur, and paste that URL where you want the image to appear)
    • Creating and editing one row of images works the same
    • Creating and editing a one-row table works the same
    • Embedding a link in an image or in text works the same (more on that process later)

    Q:  Does the editor size my images appropriately for the signature line?

    Short Answer:  No!  You must size all of your images before you use them.

    Q:  Can Zooming the Browser Affect My Signature?

    Answer:  Yes!  After you've built your signature, zoom your browser and make sure it behaves as you want.  Edit more, if needed.

     

    In My Signature, I Want To …

    Have Only Text

    Like This:

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    "My favorite quote of all time!" -- That famous guy

    "My second favorite quote of all time!" -- Some other guy

    Aliquid facetum latine

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Here's How:

    Spoiler

    Nothing tricky, just write your text in.

    Just as in a regular post, you have several text formatting options that you can see at the top of the edit window, including:

    • Font, font size and color, etc.
    • Bold, Italicize, Underline, etc.
    • Bullets and numbered bullets
    • Centering and other alignment and justification options

    I'll talk about tables, and putting text into tables, later.

    Have Only a Few Images

    Like This:

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    qIbnrsE.pngFj7cSDH.pnguRBICy5.png

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Here's How:

    Spoiler

    In this situation, the easiest solution is to paste the image URLs into your signature, left to right, in the order you want them to appear.  In fact, this is the easiest method even if you have a whole row of images

    Keep in mind that you are not pasting actual images.  You are pasting image URLs.  You need to host the images somewhere else.  Imgur works very well for me.

    Here's the procedure for each of the images:

    • Wherever your images are hosted, copy the image address.  Using Imgur, for example, you right-click the image and select "Copy image address".
    • In the signature editor, put your cursor where you want the image to appear
      • If I click on the previous image, then press the right arrow once, I know that I'm exactly where the next image should be
    • Paste.  Control-V, or use the Paste button at the top of the editor

    Make a One-Row Table With Invisible Borders

    Wait, what?  I know, you're probably thinking, "Hey! We don't need no stinkin' one-row tables!"  But trust me, you will need this to provide some of the capabilities listed below.  So, later on, when I say something like, "you'll need a one-row table to do this", you'll know to come back here.

    Here's How:

    Spoiler

    Here's the procedure for building a one-row table with invisible borders:

    • Determine how many Columns you are going to need in this table.
      • How many images, left to right?  Include columns that will have both images and text.
      • How many columns that will have only text, no  images
      • Total these.
    • Add up the total width (in pixels) of all of the images you will be placing left to right in your signature, plus an estimate for the width of any table columns that will contain text. 
      • Call this total your Table Width
    • Place the cursor where the table will begin.  For a signature, that's usually at the beginning of the first row of the signature.
    • Press the Table icon at the top of the editor
    • Fill in the following Table Properties:
      • Rows:  1
      • Columns:  This is the number of columns you determined in step 1
      • Border Size:  0 (this zero value is what makes the borders invisible)
      • Width:  This is the Table Width you determined in step 2

    Have a Mix of Images and Text 

    Like This:

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    qIbnrsE.pngFj7cSDH.pnguRBICy5.png

    My SSTOs  |  My KerbalX  |  My Current Jool 5 Mission

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Or Like This:

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    qIbnrsE.png Fj7cSDH.png uRBICy5.png Tutorials
    Calculating Fuel
    Reading the dV Map
    9qfbpmy.png VY5IBhM.png                             

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Here's How:

    Spoiler

    In the first example, with a row of images above, and a row of text below (or the other way around), you should be OK to use the simple method and insert things in order, like this:

    •  Insert image URLs, left to right, in the order you want the images to appear
    • Press Enter (if you want a double space), or Shift-Enter if you want a single space
    • Type in the row of text
    • Format the row of text (center)
    • Insert links into the text (which we'll discuss later)

    For the second example, you'll need a one-row table to do this.  See the instructions above for creating this table.  Do that, then come back here to fill in your table like this:

    First item

    • If the first item will be an image, go to your image host and copy the image URL
    • Get the cursor into the first column of the table.  Here's the easiest way for me:
      • Put the cursor at the end of the line above the table
      • Press the right arrow once.  The cursor will now look relatively big
      • Press the right arrow once more.  the cursor will look relatively smaller.  You are in the first column of the table.
    • If your first item is an image.  Paste the image at the cursor location.  If the first item is text, type in the first row only of the text (you'll come back later to finish the text).

    Successive items

    • Copy the URL if the item is an image
    • Get the cursor in the right position.  Here's how I do it:
      • If the previous item was an image
        • Click the image
        • Right arrow once, and you'll see a large cursor to the right of the image
        • Right arrow again.  The cursor will have disappeared.  That's OK, you're at the right place
      • If the previous item was text
        • Click within the text
        • Right arrow until you have just passed the last character of text
        • Right arrow one more time.  The cursor will have disappeared.  That's OK, you're at the right place
    • Paste the image URL, or type the first row of text
      • You'll notice that the image you paste, or the text you type, will appear too far to the right, with too much empty space between the new item and the previous one.  This is OK.  As you fill in more items, the "extra" space will be less and less until, after the last item, there will be little or no extra space between items.  If there is still some extra space, we'll take care of that with the "Insert extra spaces at the end" step below.

    Go back and finish text columns.  If you had a column that requires several rows of text (such as in the "Tutorials" example above), then do this for each of those columns:

    • Place the cursor inside the text
    • Right arrow until the cursor is immediately to the right of the last character of the text on this row
    • Shift-Control to insert a single space
    • Insert the text of the next row
    • Repeat these steps for each row of text within this column

    Insert extra spaces at the end.  If you still have too much space between columns do this:

    • Go to the last column
    • If it's an image, select the image, then right arrow once.  If it was text, select the text on the bottom row of this column, then right arrow until you are immediately to the right of the last character
    • Now select the Space bar to insert spaces at the right end of the last column.  You may need to do this several times, but you'll notice the columns getting closer together on the left side of the table.

    Have Text That Is Associated With Only One of Several Images

    Like this:

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Fj7cSDH.pngqIbnrsE.pnguRBICy5.png
                                              Got It:  Gilly, Duna, Ike, Minmus, Mun, Kerebin

                                              Need It:  Everything else

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Here's How:

    Spoiler

    You can do this with or without using a table.

    Without a table:

    • Put all of the images in, using the procedure from "Have Only a Few Images" above
    • After the last image, press Shift-Enter to get a single space under the images instead of a double space
    • Eyeball where to put the text so that it appears under the image you want
    • Do the same if you have two or more lines of text

    With a table:

    • Create the table, using the procedure from "Make a One-Row Table With Invisible Borders" above
    • Place all of the images in, using the procedure from "Have a Mix of Images and Text" above
    • Once all of the images are in, place the text:
      • Select the image under which the text will go
      • Select right arrow once
      • Press Shift-Enter to move the cursor a single space beneath the image
      • Type in the text
      • Repeat the previous two steps for each additional line of text


    Imbed a Link In Some of the Text, or In an Image

    Why?  So that the reader can follow the link and see some details on whatever you are displaying in your signature.

    Here's How:

    Spoiler

    How to embed a link in an image or in text:

    • Find the target for your link, and copy the URL of the target
    • Select an image (by left-clicking on the image).  Or, select any text.
    • Select the icon in the top row of the editor that looks like two links of chain (see, get it?  "links").  The mouseover for this icon says "Link"
    • Paste in the URL of the target
    • Select "Insert into post"


    Imbed a Link That Leads To a List of More Than One Other Links

    Why?

    • Perhaps you have earned a particular badge more than once, and you want the reader to click the badge and arrive at a page where you provide links to each of the times you earned the badge
    • Perhaps you have a lot more that you want to put in your signature line than will easily fit. Perhaps you want to send the reader to a whole page of information and links

    Here's How:   @adsii1970explains the process in this post, much better than I could.  Thanks, @adsii1970!

    Edit the HTML of my Signature

    Short Answer:  It looks like you have some editing capability, but it's complicated and difficult

    Longer Answer:

    Spoiler

    See the very recent post below from @Superfluous JHere it is if you can't find it.  Thanks, @Superfluous J!   He says:

    "You can't edit the HTML in your signature, but you CAN get some things in your signature that aren't possible in the editor.

    For example, you can't (at least I never figured out how to) get a fully realized html table with row widths and invisible borders. However you CAN create an html file (just on your local computer) and create the table there, load that html file into your web browser to make sure the table looks like you want it, and then copy/paste the table into your signature.

    It's a huge pain and You can't edit your signature after that or you'll risk mucking it up (i.e. you'll need to do all your editing in that html file and copy/paste each time) but it *does* work. I used to do it for my signature in which I had a table embedded inside a cell of another table, both of which had transparent borders so you didn't know - just looking at it - that I used tables at all."

    Also see the Editor items 19 and 20 from this post, by @Mad Rocket Scientist This was written in 2015.  Don't know how much still applies:

    "19.  By going RMB>inspect element then RMB>Edit as HTML on <p> you can edit raw HTML for your post, allowing some options not available on the WYSIWYG editor, such as text color and easier tables, but iframes, javascript, and other advanced stuff cannot be embedded in posts.
    20.  Tables: Click on the icon that looks like a bunch of boxes, most of the options should be self-explanatory.  You can change the size of the table when it's in the editor by dragging the squares, but you cannot add more rows or columns. A more powerful option is to make the HTML for your table off of the forums, then inspect element on the editor, and paste the HTML table into it."

    Some Other Questions, Still Unanswered

    Is It Possible To Create More Than One Single Status Update?
    What Are the Limits On How Tall and How Wide the Signature Can Be?

    What Else?

    Please post below if you have any feedback on the following, and I'll update this post:

    • Is there a better way of doing some of the things listed here? 
    • Do you have a solution for anything listed in the “Other Questions, Still Unanswered” section?
    • Is there something you want to do with your signature, but you don’t see it listed here?
    • Do you have any suggestions for improving the readability of this post?
      • I'm using dark mode.  Does anything need to be adjusted to work better for light mode?
      • Is anything else needed to help readers find what they are looking for?
         
  14. Following is a Mission Report for my 18th launch in my KSP2 For Science! playthrough.  I already had For Science! missions for Tylo, Laythe, and Bop.  The game also thought I had already achieved the "Plant a flag on Pol" mission, but I didn't want to claim credit until I had actually done it.  So I needed 4 of the 5 moons anyway, might as well make a Jool 5 out of it!  I had not done a Jool 5 before, so this was a first for me.

    Some highlights:

    • 70,476 science points
    • Splashed and used a water probe on both Laythe and Vall - so both a splashdown and a landing on each of those moons
    • My first Jool 5, my first landing on any of the Jool moons, and my first return from Jool -- I had sent a one-way probe to Jool earlier in the playthrough
    • I used the same lander for Tylo, Vall, Pol, and Bop - although it had several "drop" components for its first use, on Tylo
    • I started the design, build, and test for this mission on 20 Apr 24, made the actual mission launch on 8 Jul 24, and completed the mission on 23 Aug 24

    Vehicle Names.  I attempted to rename the vehicles within the game after each docking and undocking.  I might have missed a few.  Here are the vehicles, by name, that I'm referring to in the narrative, and that you should see in the screenshots:

    • J5:  This is the entire vehicle during launch, and all the way until establishing initial orbit at Tylo.  After this, J5 is that part which carries the various landers on the various sorties.  With the exception of 1 kerbal in a lander, the other 4 kerbals are always aboard the J5.
    • Tylo Station:  This is the "remains" of the Kerbin to Jool transfer section.  Before completion of the Tylo Sortie, Tylo Station is put into a Very High Tylo Orbit (approx 10Mm).  Each sortie returns to Tylo Station to refuel and reconfigure for the following sortie.
    • Moonwalker:  This is the wheeled lander used on Tylo, Vall, Pol, and Bop.  Moonwalker contains several "drop" components initially, that are used only for Tylo and then are discarded.
    • Albatross:  This is the SSTO aircraft used for landing on Laythe and return to orbit.

    Part 1:  Launch to LKO

    kjlE3zn.png

    Spoiler

    Liftoff!
    YggsSKs.jpeg

    Drop 1st stage boosters
    YUBFzdA.jpeg

    Jettison fairings
    xfWYaQs.png

    Complete the orbit
    3gAtOd2.png
    KWMueQT.png

    For each of the three 2nd stage boosters, I decoupled them, faced them Retrograde, and deorbited them, like this:
    FJPHjDX.png
    x9UdfSW.png

     

    Part 2:  LKO to Jool System, Tylo Orbit

    zS8Rccu.png

    Spoiler

    Setting up the Jool transfer
    yg9jAkc.png

    Jool transfer burn
    zcir4xT.png

    Working the Tylo encounter
    O5mDwAb.png

    Approaching Tylo and capture burn
    mnCx51R.png
    y6biyQU.png
    6ORrybg.jpeg
    mt0XbOs.png

     

    Part 3:  Tylo Sortie

    R6RtMQR.png

    Spoiler

    Docking J5 with Moonwalker
    lPaSTZA.png

    Establishing very low Tylo orbit
    ZHrk3w2.png

    Separated Moonwalker from J5
    FP7mEh2.png

    Discarded the docking port on the front of the Moonwalker nose drop tank.  I think this docking port is the only debris that I left in space, without deorbiting.
    HS3wzBO.png

    Tylo Landing.  This involved dropping fuel tanks twice.  I monitored on-board fuel levels during the entire burn, which was non-stop during the horizontal portion, and then intermittent during the vertical portion of the landing.  At the right fuel level points I transferred fuel from drop tanks, and dropped those tanks.  This took several landing trials during design and build, and then several landing trials during the mission.  
    BtQ1qZx.png
    hdCO6Yj.jpeg
    P9QbD7o.png
    3fdAUow.jpeg
    AXQuHwq.jpeg
    qY7KKC8.jpeg
    q7ijZXh.png
    uHS6tGR.png
    YE5LSH1.png
    49pR36F.jpeg
    kqW1JAi.png

    Once landed, I transferred all fuel out of the nose tank, and discarded it
    AofkvxQ.png

    I then did science at the landing location while the empty nose drop tank rolled down the hill.  Notice the fuel levels are almost full.  Plenty enough for the return to orbit later.
    OeNDeyi.png

    I then drove to the Tylo Monument, making one stop for science and a flag, and a second stop for science, along the way.
    9eHEGPJ.png
    Piq7nlC.jpeg
    UwiGwxp.png
    cIs6JRN.jpeg
    C80gu0o.png
    RvRgBTo.png
    sIf2Mv2.jpeg
    nuw9JYX.png
    iro0LPj.png

    I arrived at the Tylo Monument, did science, and got mission credit
    oHB50oY.png
    PLkaC1N.png
    Va4Jmpe.png

    Return to orbit.  I had two aircraft landing gear underneath the Moonwalker.  These created the Center of Mass pivot point that allowed me to raise the nose for liftoff.  I discarded these shortly after liftoff.  I also had two dart engines that were used for the landing, and for the initial ascent on this return to orbit.  I discarded these once the desired Ap was achieved.
    NmiNKAN.png
    j9dx1uj.png
    QknX5dL.jpeg
    6ZIXO68.png
    fL0bIYb.png
    JC0ytrG.png

    Rendezvous and docking.  After an inclination change and a few other small orbital adjustments, I had a good rendezvous set up with J5.  This is where the game bit me for using such a low Tylo orbit.  By the time Moonwalker caught J5, we were already on the dark side of Tylo, and I couldn't see well enough to dock.  It took me several F5/F9 combinations, and several game saves and loads, before I finally got the docking done with some light left.
    1hid9Nf.png
    AJRBBtq.jpeg
    sClPfRP.png

    Establish Tylo Very High Orbit for Tylo Station.  First I decoupled an empty fuel tank from Tylo Station and deorbited it.
    CD8xGEK.png
    O6Bm4xu.png

    Next, I raised the Ap of both J5 and Tylo Station to approximately the same value at approximately the same time.  They were relatively close to each other at Ap when I also raised each Pe.
    4XxDDHu.png
    iZd5qbd.png

    After a few small orbital tweaks, I had a good rendezvous.
    T3hjmQw.png
    F3HESCv.png
    787ePMY.png

    I parked J5 approx 138m from Tylo Station, with zero relative velocity.
    VqNtg06.png

    The next mission is to Laythe, so we'll need to dock Moonwalker since we'll be picking up Albatross.  So I undocked Moonwalker from J5 and docked it with Tylo Station, then undocked Albatross, then docked J5, to end the Tylo Sortie.
    AGEuEBC.png
    6teP7cw.png
    U6K336M.png
    gf4F1zz.png

     

    Part 4:  Laythe Sortie

    OL7ydq8.png

    Spoiler

    Decouple the fuel tank to which J5 is docked.  This detaches J5 from Tylo Station, and begins the Laythe sortie.
    AKCfa06.png

    I also undocked the Laythe Probe, and moved Tylo Station out of the way so that J5 could approach the probe.  I then docked J5 with the Laythe Probe, and with Albatross
    CWLTCAi.png
    jbcdcXG.png
    kkkn0Ps.png
    3B3AADI.png

    Transit to a polar orbit of Laythe
    W4xxsgn.png
    mXGQBoU.png
    W7ZnUhj.png
    sppZBzl.png

    I transferred fuel from the counterweight fuel tank into the Laythe Probe, then deorbited that empty tank
    ea5PtBY.png
    uAQyOOM.png

    I undocked the Laythe Probe, faced it Retrograde, and deorbited it to splash down near the mission target.
    ArYgdIj.png
    LiraeB2.png
    jAk7tBe.png
    z9l0eV4.png
    THfvVSF.png
    QxpToYe.png
    qJHayZn.png

    Next I undocked Albatross, and deorbited the extra docking port
    445PStJ.png
    4Uuc7Sm.png

    Then deorbited and landed Albatross
    tq9ZNSq.png
    zPvUqGV.png
    9DtifIQ.png
    pQqlKua.png
    7Zc4ZXD.png
    g02Czhx.png
    Oh5mjGm.png
    7GsdcBB.png

    I did science and planted a flag at the landing site
    jhdgPB1.png
    6M4cbCS.png
    oaEzA8U.png

    I had what I call the "Laythe time of day" bug.  Albatross's landing gear was stuck in the mud, and Newrim could only walk a few meters towards the water before he wanted to float in mid air as if he was floating in the water.  It too some effort until I could get Newrim into the water.  Newrim swam to the target to do science, swam to the probe to do the same, then swam and walked back to Albatross.
    ydsmQFn.png
    FoZukLs.png
    dBY9rRH.png
    wzZV2dx.png

    The next morning, the landing gear were fine.  I activated the jet engine and got science credit for that mission.
    4h6L5zY.png
    cn0KyUi.png

    Takeoff and return to orbit, and rendezvous with J5
    NAcZ478.png
    nzeE8HP.png
    56zgadV.png
    vyPS2X1.png
    3Etk4Gr.png
    pVvqEy4.png
    qDicXNC.png
    xA6ZB7n.png

    Newrim transferred from Albatross to J5 via jetpack
    cIGg3Oi.png
    Z2h1DWk.png

    Then I deorbited Albatross
    jP5OXZy.png
    n6fVHNk.png

    Back to Tylo and Tylo Station
    j3DbTLS.png
    eB0kV4E.png
    4cRw2tF.png
    DAFsLrG.png
    WCw0oKJ.png
    eNzaX0J.png
    4QMFTX3.png
    jVRMeOc.png
    aYefe6U.png

    Docking with Tylo Station ended the Laythe Sortie
    TFgVXJ9.png

     

    Part 5:  Vall Sortie

    vH7Z73N.png

    Spoiler

    The Vall sortie begins when we decouple the fuel tank with which J5 is docked to Tylo Station
    j2ReG7A.png

    I then undocked Moonwalker, undocked the Vall Probe, moved Tylo Station out of the way, and docked J5 with the Vall Probe and then Moonwalker
    4z4Ma6u.png
    Y87hZqd.png
    DahjPl8.png
    K0aW2wF.png

    Next I transferred from Tylo Very High Orbit to Vall with only 0.39m/s of dV, using RCS, and I adjusted the result into a good Vall polar orbit with 19ms dV more.
    a8SLwsz.png
    Tz9epRI.png
    Eq8mWx2.png
    sI58DBI.png
    xnHm6ii.png

    Like Laythe, we'll have both a landing and a splashdown on Vall.  First up is to land Moonwalker.
    NprrjEU.png
    uYmjIiR.png
    3YbQOtF.png
    oghpDs1.png
    q8r4lg0.jpeg
    L1B7Vjh.png
    maQZsQG.jpeg

    Next, fuel the Vall Probe with the fuel from the counterweight fuel tank, and then deorbit that tank.
    wOmsH3k.jpeg
    EJRwYqd.png

    Now splash the Vall Probe into what some people call The Scar, and what the game calls The Well.
    IsbZ21k.png
    u1cuzyc.jpeg
    dLyKcuG.png
    PWO7tSo.jpeg
    yT5N1z0.jpeg
    GDIPpEZ.jpeg
    RlPoMcM.jpeg

    Splashed down in The Well 44.3km from Moonwalker
    OkqpwIj.png
    qEUTgLe.jpeg

    I returned to the Moonwalker, and did science and planted a flag at the landing site
    WeGZRQz.jpeg
    bWSSXEa.jpeg

    Then I drove Moonwalker to The Well, to get as close as possible to the Vall Probe.
    y2wgQN7.png
    snK5YCv.jpeg
    YFO9trr.jpeg
    UuoOmds.jpeg
    Qlp3KrY.jpeg
    nDLIEgK.jpeg

    I then had Erzon walk from Moonwalker towards The Well, in the direction of the Vall Probe
    IfLo1U0.jpeg

    Half way down the cliff face, Erzon was able to do Landed Well science.  He jumped the rest of the way down.
    Q2eKiWt.jpeg
    rV2Oe5E.jpeg

    At the bottom, Erzon did Splashed Well science, then swam to the Vall Probe
    jR1u9bA.png
    vMwITpm.png
    23huBSS.png
    Wo2YAmo.png
    Uw0nzHg.jpeg

    Erzon did Splashed Well science with the probe.  Then he used the rocket to drive the probe up onto the "beach" and do Landed Well science there.  Notice how little the Splashed well science is worth, and how much the Landed Well science is worth.  Also notice that we can get Water Samples science even while Landed (not in the water).
    MxTjoW0.jpeg
    HJ4DLo9.png
    2Q7VOFu.png
    cyMMChh.png

    Next, I rolled the Vall Probe down the "beach", and back into the water.  I oriented the probe towards Moonwalker, then flew the probe and landed 135m from Moonwalker.
    amQKDLi.png
    k4CrAkJ.jpeg
    9Xbou6W.jpeg
    A7PMVo2.png
    B6mz9SB.png
    SCcMG2h.jpeg
    tQmjbN0.jpeg
    fXLwCrc.jpeg
    fBtEsxg.png
    n9gkcZ4.png

    Erzon got out of the Vall Probe and walked to Moonwalker
    ybYHfUN.png
    yJkxptg.png
    eXjJ8DN.png

    Liftoff, return to orbit, rendezvous, and dock with J5
    hgdlTB4.png
    BfpPU6S.jpeg
    PMfUGaM.png
    EX5VnNh.png
    Jevx3o9.jpeg
    PTdXsTM.png

    Return to Tylo Very High Orbit, rendezvous, and dock with Tylo Station
    jfNMlPj.png
    X49kaF2.png
    AuX2ec3.png
    rr8DNf9.png
    kb8qdVP.png

    I docked in this way so that Moonwalker did not need to undock from J5.  This docking concludes the Vall Sortie.
    R6L0JeU.png
    GlAAEtm.png

     

    Part 6:  Pol and Bop Sortie

    gS64AOR.png

    Spoiler

    The undocking in the image above begins the Pol and Bop Sortie.  We'll do both moons before returning to Tylo Station.

    I transited to a Bop polar orbit, undocked Moonwalker, and landed
    bsys7D8.png
    VQ1P4Rm.png
    E4FVV4C.png
    9yS6NSB.png
    b7UdZMg.jpeg
    VWSEmUE.jpeg
    ImGcySW.jpeg
    GTVtg54.jpeg
    4Ni7PMH.jpeg
    vHVv0pq.jpeg

    I did Mountains science at the landing site, and I "planted a flag on Pol".  Hey, wait a second, that sounds familiar, right?  Yes, the game told me that I had planted a flag on Pol much earlier in the playthrough (on Minmus, I think).  I never took the science points credit for it, though, and wanted to make sure I actually planted a flag on Pol before doing so.
    nVIL15g.jpeg
    VOEczow.jpeg
    0zjABsR.jpeg

    I then slid down the hill and did Highlands science, then slid down a little further and did Lowlands science.  I was just very fortunate that I got all three regions (biomes) so easily, and so close to each other.
    depPlMH.jpeg
    VrwWcgO.jpeg

    When I finally turned in the "Plant a flag on Pol" mission, I got the science points for that mission, and immediately received another mission to do a Radiation Observation in the Pol Lowlands.  Since I had just finished that science, I immediately got credit for this mission, too.
    P1GPnAb.png
    YuIHWCT.png

    Pop a wheelie in preparation for liftoff
    XgSowGp.jpeg

    Liftoff, return to orbit, rendezvous, and dock with J5
    WcxAJoI.jpeg
    70cV2eE.jpeg
    pEI6SwM.jpeg
    Tto8ymE.jpeg
    GH9jNLC.png

    The transit from Pol to Bop required going first to the AN/DN with Bop, then matching planes, then doing a Hohmann Transfer, and finally adjusting for a polar flyby.
    GoZT5ve.png
    E5TTaeo.png
    D7tWJHU.png
    nxM0m2K.png
    SmjZDLG.png

    After capturing in that polar orbit, I undocked the Moonwalker and landed.
    csGvIy8.png
    6ALC9X5.png
    wAiOajR.jpeg
    r9Q9WXE.jpeg
    ykldl9u.png
    JZVKPCM.jpeg
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    gnGACjX.png
    VskAzwi.png
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    I did science and planted a flag at the landing site
    j8L64Vo.jpeg
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    Then I drove to the middle of the target area
    H7buArf.png
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    Doing science here satisfied the mission requirements
    k0DmCsk.jpeg
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    Pop a wheelie in preparation for liftoff
    9OcnsIZ.jpeg

    Liftoff and head directly for rendezvous and docking, without establishing orbit first.
    6ICFp8L.png
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    Return to Tylo Station from Bop required change of inclination around Bop from polar to equatorial, then transit to AN/DN with Tylo, then Hohmann Transfer, then several adjustments after Tylo capture, and several adjustments to get a good rendezvous, before the final docking.  The lighting is particularly bad for the last two images, because we were in a Tylo eclipse of Kerbol.  The docking here with Tylo Station ends the Pol and Bop Sortie.
    EOtd1J9.png
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    Part 7:  Return to Kerbin

    ZZSPymW.png

    Spoiler

    In the image above, you can see that we returned to Kerbin without the adapter and lab that were forward of the command pods.

    I had a little trouble setting up a good encounter with Kerbin.  I used Alex Moon's tool to determine the right window, and it turned out that I was in the window already!  The best I could get was this close approach, which I was able to fix, into a very good flyby, after leaving the Jool SOI.
    uL5ovZ0.png
    tAQjBrA.png
    D34iTHo.png

    I was worried about coming in too fast, so I set up a burn that used almost all remaining dV, captured in Kerbin Low Orbit, and had a Pe at about 30km, on the sunny side of Kerbin.
    c40vZZw.png
    Rl4GtQ2.png
    F3MXhfI.png

    I jettisoned the fuel tank and engine aft of the heatshield, returned to Retrograde, and rode it on in.  Atmospheric entry, chute deployment, and splashdown were quite nominal.
    R34MZUs.png
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    At launch for this mission, I had 938 science points.  Therefore, this mission provided 25,000 science points from For Science! missions, 22,271 from Samples, and 23,205 from Data - for a total of 70,476 science points from this mission.
    Qiw49dO.png

    What's next?  I'm definitely planning to finish my For Science! playthrough.  I have missions to Eeloo and Dres, perhaps I'll do both in the same mission.  Then I have the grand finale of Eve and Gilly.

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