dababykerman
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Everything posted by dababykerman
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
dababykerman replied to tony48's topic in KSP1 Mod Releases
hey ballistic, just wondering if this mod works with your 64k stuff as when i install it, kopernicus seems to break (with your kopernicus)- 1,882 replies
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Posting this on every mod's page you come upon will probably get obnoxious really fast.
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[1.12.x] NiftyNebulae - A Volumetric Nebula mod
dababykerman replied to RJVB09's topic in KSP1 Mod Releases
Is there a way to change the brightness/intensity of the accretion nebula? -
All (or most) of these mods work in 1.12.5. Try following install instructions correctly.
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that is supposed to happen
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
dababykerman replied to tony48's topic in KSP1 Mod Releases
It would appear that in the space center and in flight view that at night, there is way too much ambient light. I have reinstalled KSRSS and validated file integrity and that has not worked. Would anyone happen to know of a solution?- 1,882 replies
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KatnisssCapeCanaveral for KSRSS v1.0
dababykerman replied to TruthfulGnome's topic in KSP1 Mod Releases
So I reinstalled KSP as a whole and that seemed to fix it. I'm installing a few more part mods and I'll let you know if it works.- 109 replies
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- launch sites
- cape canaveral
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KatnisssCapeCanaveral for KSRSS v1.0
dababykerman replied to TruthfulGnome's topic in KSP1 Mod Releases
I've also tried reinstalling this mod + dependencies, KSRSS + dependencies, and that hasn't worked.- 109 replies
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- launch sites
- cape canaveral
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(and 2 more)
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KatnisssCapeCanaveral for KSRSS v1.0
dababykerman replied to TruthfulGnome's topic in KSP1 Mod Releases
Heya, I installed this mod with KSRSS and it was working, then I moved all the KSRSS files + this and the dependencies to a separate folder on my desktop and installed GU, but when I uninstalled GU, this mod stopped working. (Not many buildings show up, VAB gone, textures look messed up, grey and white)- 109 replies
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- launch sites
- cape canaveral
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Oh alright, I just wanted to make sure it wasn't an installation error on my part. Thanks for the clarification.
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sorry, not firing, the burnout effects are constantly going
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heya, so it appears that the mercury abort system and other abort systems look like they're firing even though they're not. I have the latest waterfall and the corrected version of RSMP and it still won't work
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KatnisssCapeCanaveral for KSRSS v1.0
dababykerman replied to TruthfulGnome's topic in KSP1 Mod Releases
Hey there folks, would anyone be able to list the launchpads that the Retro version has so I might know what I'm getting? Or is there a list anywhere? Thanks!- 109 replies
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- launch sites
- cape canaveral
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Hey benjee, I'm still having that problem with mechjeb with the automatic separation (or it's just turning off for some reason and I lose all control of it) of the entire lower stage (SRBs, main engines, fuel tanks, etc.) And I've reinstalled mechjeb and ACK. I was wondering if you knew anything about this?
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Hey guys, so I'm using the SLS craft file and it appears the engines are a bit low for the SDLV mount, as in the heat shield is in mid air. Am I supposed to tweakscale it or offset them?
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It's happening around 20-35 seconds after I leave the atmosphere, the interstage just decouples like when I have 20-23 DV left in burn 1, and I'm using one of the provided craft files.