Jump to content

Kerbalkraut

Members
  • Posts

    8
  • Joined

  • Last visited

Everything posted by Kerbalkraut

  1. Sorry guys the search function doesn't seem to work very well on these forums... The mini mag Orion engine is crashing my game when I activate the engine. Does anyone know the fix? @FreeThinker
  2. Hi guys, new to Interstellar. I just created a orbital shipyard in LKO using Roverdude's MKS that allows the building of ships that are spawned with zero fuel. I'm attempting to use a ship with several of the Liquid Core Reactor Engine. They have zero Uranium 233 when spawned in. I shut down the reactors, flew up a ship with a tank filled with Uranium 233 and docked everything together. When I EVA over with an engineer I see the refueling option but when I click it, nothing happens. Is there something I am missing?
  3. I actually am building my mining rigs as rovers to give them the ability to be relocated to different resounce concentrations as the base re tools for future needs. Also to reduce the need for precise landings lol. I do intend them all being self sustained units. TBH I wasn't even intending to use MKS industry stuff to avoid the hit to the save file and go straight to WOLF infrastructure. The issue tho, the tech tree requires well over 10k science to allow WOLF to even get off the ground. Turns out I need to rely on some base building to bootstrap WOLF, cuz of funds lol.
  4. Thanks. I failed to ask in my previous question, does the Kontainer with the resource I want to push have to be directly connected, part of the same "vehicle," or just in a certain range? IE: the 150m scavenge range.
  5. @notthebobo Thank you for your response. I wonder if the orbital shipyard can be used planet side as a temporary work around. For the planetary logistics, your harvesters need a logistics module attached, to push the resources into the warehouses, that are connected to the logistics, right?
  6. Hi guys. I've spent hours reading the past 70 pages of the forum or so researching MKS, reading guides, wiki pages, and watching youtube. I have now been attempting a career game using this mod. Sorry in advanced, if there are answers buried in here somewhere, or the wiki. The information absorbing has been overwhelming. Also having to determine whats up to date, and what is not. I have most of the MKS resources unlocked, besides the refineries and the WOLF infrastructure. Which is still 9,000 science out. Due to this I'd like to start using drills/MPUs etc to get started towards resource gathering, before I get my WOLF system online. I have two questions. 1: Is planetary logistics still used in MKS? Since WOLF essentially replaces it, along with not being able to see the planetary logistics referenced on any of the TUNDRA/DUNA components (only orbital). I'm not sure the best course of action for how to load out my mining operation, to establish a concentration point for all my resources to head to for the centralized base I want, once I turn WOLF on. 2: What is the intended mechanic for building infrastructure and physical items on surfaces? It looks like that used to be the function of workshops. I know you can build items that go into inventory but that seems pretty size limited and not intended for new buildings/rovers etc. I see there's an orbital shipyard but that doesn't seem intended for base additions. Huge shout out to Roverdude and Dr Krugg for an absolutely game changing amount of detail and work added to this game. Thank you.
  7. Doh! That's an easy fix. Thank you so much!
  8. Hi guys. New member, I apologize if this has been asked. I am trying to use restock with waterfall, using the stock waterfall effects. It appears this mod breaks those effects. Do I need to go into each engine profile and tweak them to my liking, to compensate or is there a fix? Thank you.
×
×
  • Create New...