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Pluspython68

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  1. I've solved the missing water for now, but anything I do to fix any other issue somehow seems to mess with it. On average, at least. The texture config for the volumetric clouds is missing, which I bet is a part of it, although I can't seem to find one. Not from the default config or AVP, which I've uninstalled because it messes with my game in general ways. I've concluded this because they seemed to resolve themselves once I deleted it. This part is a bit different from the rest, but every time I click "add segment" to an Astra Porta part from Blueshift, my game crashes. First, the screen goes black while the session continues. Next, I hear explosions. While the screen is black, I can't press any buttons most of the time, so I have no choice but to end the game. When I can press buttons, I usually go to either the space center, where it's usually not black anymore, but right after that I go to the tracking station, where it's black again and I can't press any buttons again. Other times I'll just go straight to the tracking station and I get the same result. Apparently, once the screen goes black, my vessel deletes itself, only for me to load the game again and It's just sitting where it was untouched like nothing ever happened, still not counted as a ring segment. Also, I can't find the file location for the flags. (it's not in the root file) My full ksp save is here. (including ksp.log)
  2. Hey everyone, I wanted to share my thoughts on KSP2 and why submarine parts would make a great addition to the game. While KSP is primarily focused on space exploration, including underwater exploration could offer a whole new realm of possibilities. Just imagine launching a submarine down into the depths of a distant planet's ocean, facing new challenges such as pressure, limited visibility, and underwater currents. (it may not become that in-depth) The addition of submarine parts would offer players even more creative freedom in their designs. You could build fast and sleek submarines, or sturdy and able to withstand extreme pressures, instead of struggling with buoyancy physics using cargo bays and engines making your design ugly. the U-dunk-it part already has this kind of stuff in mind, like the spherical shape and small windows. Besides, it's already designed to be used in water. The inclusion of submarine parts would add a whole new dimension to the game, making it even more exciting and engaging for players. If it may seem too late or too awkward to just throw in submarine parts out of nowhere in future updates, I think the exploration update would be a great fit. I truly hope that the developers consider this idea and look forward to hearing your thoughts on it.
  3. I've been having an issue that no one else seems to have seen. The link to the forums page is here.
  4. I can't join a server because I'm having this issue repeatedly. I've tried checking the version of the game to make sure it is correct, and reinstalling mods. All of the mods in my KSP file are manually installed, as many of them failed to be installed by ckan. The server I'm trying to join is the Sushut Interstellar Server. I believe the issue may have to do with B9 part switch, as it is a dependency to enter the server and I'm continuously getting this error without proper knowledge of how to fix it. My KSP.log is here. If you need any other files, such as my gamedata folder or others, just ask, and I will provide them. Screenshots: The B9 part switch issue. The LMP error. And a screenshot of my gamedeata. https://drive.google.com/file/d/1ZLTekQVrvg9_2zHf3Ip2lY9dfjnKGTWS/view?usp=sharing
  5. It's not truly solved yet, i just didn't want anybody to reply to this question if it had already been solved. However, that's a good idea, so i will edit this post later and add a link to the issue i posted on the github download of E.V.E., which is here. Thanks for the suggestion!
  6. I'm saying i have a bug with EVE-Redux and i need it fixed. I'm asking if i can use the page to get technical support.
  7. This issue is mostly solved. But if anybody else has this issue, here was my problem: I didn’t install the textures config for AVP. If you don’t understand this explanation, here is the GitHub question I asked.
  8. Astronomer's visual pack and Environmental Visual Enhancements aren't working, but occasionally, E.V.E. will work, but only the old clouds show, not the new volumetric ones. GameData screenshot KSP.log i've already got some support for this issue (@Lisias), and apparently, it's a problem with the EVEManager.
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