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KSP2 Release Notes
Everything posted by whatsEJstandfor
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Kerbal Idle Animations - Thoughts? Suggestions? Discussion.
whatsEJstandfor replied to LameLefty's topic in KSP2 Discussion
idk, I don't want them to be Minions, either, but farting and peeing are things real astronauts do, and part of the appeal of kerbals is that they remind us that, while we might like to see ourselves as Serious and Important, we're all just dumb kids trying our best to find grandeur in the void -
Developer Insights #18 - Graphics of Early Access KSP2
whatsEJstandfor replied to Intercept Games's topic in Dev Diaries
This is a fantastic Dev Diary and I absolutely love the changes that are going to be made! For future reference, this level of detail (and candidness) is what, I think, we've all been craving over the last two weeks.- 195 replies
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@Nerdy_Mike or @Dakota also said that it'd be shortly after noon PST
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Speaking of, check out this leaked screenshot of the official patch notes and release date! C:\Users\ej\Pictures\secretLeak.bmp
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I thought so, too. As far as I knew, it's so efficient that, if the engineering and cost were feasible to do it in real life, it'd pretty much be the standard way to launch to deep space.
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Grand Unified Wishlist
whatsEJstandfor replied to Vl3d's topic in KSP2 Suggestions and Development Discussion
There are currently the same ones as KSP1, where all four nozzles are in the same plane, and 90 degrees rotated from each other, so almost these!- 33 replies
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- improvements
- wishlist
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(and 1 more)
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I have my resolution set to a 3200x900 (by editing the settings.json file) and I was having no luck getting Radeon Super Resolution to upscale it to my native 5120x1440. Found that the issue was that I was in Borderless instead of Fullscreen. I used the menu within the game to switch to Fullscreen, applied it, and restarted the game. I thought adjusting the Fullscreen setting from within the game would knock out my custom 32:9 resolution (since 3200x900 isn't an option I can choose from the same menu), but it didn't. And, once the game launched, RSR kicked in at was upscaling it to 5120x1440. Not sure if this answers your question, but try the same steps I did. In the settings.json file (instructions here), set your resolution to 2k (presumably 2048x1080?), launch the game, and in, the graphics menu, set it to Fullscreen and hit apply. Close the game and relaunch it. Hopefully it'll now be 2K Fullscreen and RSR will start upscaling it.
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Poll: Reviews and Perception of KSP 2 EA release v0.1
whatsEJstandfor replied to Chilkoot's topic in KSP2 Discussion
If I could play this exact same game, performance issues and all, but just have no bugs that corrupt my saves or destroy my crafts randomly or cause decouplers to not separate or cause the map view to lose orbit lines or cause orbit lines to not show up in other SOIs, I would have already left a very positive review. By far, the thing that makes me either not want to play it, or to stop playing after only an hour or so, is that it feels like I'm fighting it so much. I can take bad performance (just lower the settings and squint harder) or the features not all being there (just have fun messing around in the Kerbolar system) or even little bugs (they're inevitable and sometimes fun). But the stuff that stops me in my tracks, and forces me to either try reloading an older save or investigating my save file to find what went wrong, those are untenable. -
I might recommend saving up as much as you can for as long as you can, and then biting the bullet and getting a 7900 XTX (assuming your case and PSU wouldn't also need an upgrade to accommodate it). By then, hopefully most of the game-breaking bugs are ironed out, and it'll future-proof you for the next, like, 7 years at least. And, by then, you might even be able to find secondhand ones for a discount.
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Kerbals still speaking reversed Spanish?
whatsEJstandfor replied to OHara's topic in KSP2 Discussion
Listen closely and you can hear: Zeid, Eveun, Ohco, Eteis, Sies, Ocnic, Ortauq, Sert, Sod, Onu; Spanish numbers, but pronounced backwards phonetically. I wish I could figure out all the other little dialogue lines but my backwards phonetic Spanish is just not up to snuff these days Actually actually: Loñapse -
He confirmed the song was intentional because it fit the theme of the game, but not that it was chosen to reassure fans that the bugs will be fixed. Again, reading way too much into it. If, as @lemon cup said, the song was chosen at least a year ago, that would be more evidence against it being a message of "don't worry, we know the game's broken; it'll get better".
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They posted an update in that post: try deleting the Global folder in C:\Users\[USERNAME]\AppData\LocalLow\Intercept Games\Kerbal Space Program 2. I might actually suggest just renaming it to Global.old, in case something breaks and you need to get it back. And, actually, looking at the contents, you might be all right with just deleting or renaming the KSCCameraTweakables.json file, since I'd bet that's the one that holds the current position of the KSC Camera.
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I got bad news, there will still be many game-breaking bugs after this first patch. The devs aren't miracle-workers, despite their "infinitely amount of resources". Whether or not we knew this was the state the game would be in 2 weeks ago is irrelevant, because we know it now. If that's not your speed, then why wait for the first patch? You're going to be disappointed. Just get a refund now.
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They just have a different way of vetting bugfixes than HarvesteR did. One is not inherently better than the other, and you're insisting that HarvesteR's way was the only way to do it well.
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I just think you're comparing apples not even to oranges, but to, idk, lawnmowers. The game that HarvesteR was releasing patches for was basically a tech demo at that point. It's super unfair to say that, if one person could release patches semi-weekly for a tech demo, then a whole team should be able to do the same for a real no-kidding alpha. The levels of complexity are just orders of magnitude apart. This is, like, literally the point of Early Access. An open alpha/beta. Right?
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Same. I want to know how they avoided humanity's greatest mistakes (war, racism, xenophobia) yet embody humanity's greatest qualities (wonder, friendship, joy). I don't even think that they evolved past those bad things; I always pictured that it just never even occurred to them to try them in the first place. Like children, they're inherently sweet, and always have been. I would want to know how their society works given that.
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Hundo p agree here. I think it's way funnier (and more thematically on point) this way.
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Every time Nate posts, it's like being wrapped in a cozy blanket and being told it's all gonna be OK. I've said it for years and I'll say it again: I believe IG in general and Nate in particular are the best people possible to be working on KSP2
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Kerbal Space Program 2 - Pre-Release Notes
whatsEJstandfor replied to Intercept Games's topic in KSP2 Dev Updates
An update posted to Steam's discussion page: -
So is the frictional control setting just defining the wheel's tendency to slow down on its own? So a high setting is like giving it a crunchy rusted bearing, and setting it to 0 turns it into something like a really high quality and lubed up bearing? I just wasn't sure where the friction was being applied, be it between the wheel and the axel, or the tire and the surface, or what.