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The new bodies look fantastic, and I think that Windswept's terrain is a lot more interesting now! Are Canyon and 106030 supposed to be tidally locked? (Currently, they aren't locked but their config files don't specify rotational periods, so they inherit Moho's rotation rate from the template.)
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Frontier's orbital period is 6 years 297 days (2853 Kerbin days; 1786 Frontier days; 61617827 seconds). Kronometer will let you change the calendar, but this mod doesn't have a patch for it, so you'll need to write your own configuration file if you want the year length to match the orbital period. According to this more recent post from March, Frontier is indeed still intended to have oxygen:
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Congratulations on the release! There are so many unique and interesting planets that I can't believe they all fit in one system. Here is an (unofficial) table with all the delta-v information. (This may contain minor spoilers if you haven't yet looked at the physical parameters of all the bodies.)
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Almost. Most* terrain only scales up by a factor of 2.5 instead of 4, so low orbits around airless bodies will still be closer than expected. This means that getting to orbit takes slightly less than double the delta-v, and transfers usually take very slightly more. By "slightly" I mean less than 0.5%, so you can probably ignore the difference without issue. *Gilly, Dak, and Tam keep their shape, so their terrain is scaled up by the full factor of 4. However, they aren't exactly the places where you have to worry very much about delta-v.
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On a perfectly round airless body, your reasoning would be correct. However, Kerbin is neither of those things, and in particular its atmosphere causes a lot of imprecision. Although the scale factor increases by 4, the atmospheric scale height only increases by a factor of 1.1-1.2x, and the low orbit altitude increases by 1.5-1.6x. This means that delta-v losses from both of these sources scale up by significantly less than 2.
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Hello and welcome to the forums, @destroyerofGPUs! This mod is supposed to delete the Kerbol system, so you are correct that something is probably wrong with the installation. Are you sure that you have Kopernicus Expansion working correctly? Also, AVP is a visual pack specifically for the stock system and OPM, so it will not work on other planet packs. Avalon has its own EVE and Scatterer configs, so external configs like AVP are not needed.
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[1.12.x] Kopernicus Stable branch (Last Updated November 12th 2023)
Leganeski replied to R-T-B's topic in KSP1 Mod Releases
I don't think this is directly possible, as KSP is hard-coded around the Sun being at the center of the universe and having an infinite SOI. However, what you can do is give the Sun all the properties (including the external name) of the star that you actually want at the center, and create a new star orbiting it which has the properties of Kerbol. The stock planets can then be moved to orbit the new "Kerbol" star. Every non-Sun object has to have some kind of orbit, but it is possible to make the orbit line invisible and the orbital period extremely long, which effectively makes the object stationary. -
It's not a map, but I did make a delta-v table for transfers between all pairs of currently implemented objects (not just those to or from Revan). (The table is now up to date as of version 1.3.1.)
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Interesting! Those temperatures seem perfectly reasonable to me given their conditions; I was asking because the 1.1.1 download has atmospheric mean surface temperatures of 231 K for Perbi and 109 K for Heyu.
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These maps and atmospheres look good, and the system layout seems quite interesting so far! I only noticed a couple things at first: Canyon, Heyu, and 106000 don't have their Scatterer atmospheres show up in game. This seems to be because Canyon isn't in the planetsList, Canyon's and Heyu's Scatterer configs have names of Duna and Eve respectively, and 106000 doesn't have a folder at all. Is the version you just uploaded to Spacedock a test version? Perbi and Heyu have liquid water oceans but surface temperatures well below 273 K. It's possible to manually adjust specific parts of the temperature-pressure curve in OhioBob's atmosphere calculator to add corrections for things like tidal heating, so would it be helpful to raise the temperatures of those atmospheres just near the surface?
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How do you design a nuclear tug?
Leganeski replied to Anaxagoras's topic in KSP1 Gameplay Questions and Tutorials
For tanks, I use Simple Fuel Switch, which allows all LFO tanks to be converted to LF for pretty much exactly this purpose. If that is not an option, I usually use Mk3 fuselages, because it lowers part count a lot and the lower mass ratio doesn't actually reduce Δv all that much. I try to keep TWR in the range of 0.15 - 0.4 g (i.e. 7 - 20% of the craft's total mass is NERVs). I generally accept burn times up to about 1/6 of the orbital period at the current altitude. If the planned maneuver is larger than that, I try a few different approaches: Initially, I try using multiple periapsis kicks. (This usually works.) If the desired trajectory is so much faster than escape velocity that periapsis kicks are insufficient (e.g. Kerbin to Jool with low TWR), I attempt to find a closer large celestial body (e.g. Eve) and begin a gravity assist chain there. If no such body exists, I eject as much as I can and then finish the rest outside the SOI. In my experience, this usually happens when around a relatively small object in a very fast orbit (e.g. Hale from OPM, or Ammenon from Whirligig World), in which case the losses from reduced Oberth effect are minimal. Certainly not all of these approaches will work for everyone, but I would highly recommend Simple Fuel Switch. -
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Principia causing unnatural orbit
Leganeski replied to rattata21216's topic in KSP1 Technical Support (PC, modded installs)
Hello and welcome to the forums, @rattata21216! These lines need "%" or "@" at the start. Without that, they're giving Gilly new orbital parameters in addition to its usual parameters, rather than replacing them. I'm not completely sure whether this is causing the problem, but my guess is that Principia is somehow mixing up the old and new parameters, resulting in weird orbits such as the one you encountered. -
Antenna power consumption
Leganeski replied to RizzoTheRat's topic in KSP1 Gameplay Questions and Tutorials
This is correct. However, the data is not transmitted continuously but rather in packets of (in the case of the HG-55) 2 Mits every 0.35 seconds, and each packet consumes 18 EC all at once. This doesn't matter much unless your total battery capacity is less than 18 EC, in which case you won't be able to transmit any packets even if you are generating the full 51.4 EC/s. None, as far as I can tell. I've launched quite a few relay satellites with powerful dishes and less than 0.1 EC/s of net electricity production, but I've never lost control due to one of them running out of charge.