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jebycheek

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Everything posted by jebycheek

  1. Bug report: This mod causes the sound of all engines in KerbalAtomics, except for the "Liberator," to disappear during operation. The issue is reproducible 100% of the time, and I have confirmed it by testing in a game installation where only these two mods and their dependencies are present. Never mind, it was a stupid mistake.
  2. @Gameslinx Hello, just installed the latest release and find out that Pol's terrain illumination problem still exists I don't know if you want to address this now but, is that a bug related to deferred rendering? if it is so please do tell me I will send a bug report. (Edit: it's definitely have been improved, only a little bit wrong on the far side mountain surface I think I'm okay with that)
  3. What a beautiful mod with fantastic ideas! Edit: having some issues with the film radiators they all seems glitching, I'm using the latest version of deferred rendering and parallax continued on patreon.
  4. An issue:turns on any kinds of light will illuminate the entire planet, tested on pol. clip:https://drive.google.com/file/d/1v9mt4bXnmLonDHVdHQMUGPYpGOH8pnH5/view?usp=sharing
  5. Is there any way i get to keep RealPlume? delete the solid engine patch maybe? it's like 10 mods i use that need's realplume, but i like Avalanche so bad.
  6. [EXC 13:07:27.668] NullReferenceException RocketSoundEnhancement.RSE_PartAudioManager.LateUpdate () (at <80da5f92e59a4e1e8c62d932c2676817>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Spawning during use of stock engine, here is the full logksp.log
  7. Nuclear waste and enriched uranium cannot be transferred between two parts, nor can they interact with components from other mods that have the same resources.( edit: with 5-star engineer onboard will do no different)
  8. Hello, the cargo module door opens instantaneously, closes normally. What can I provide to help you fix this?(if you interested in) great mod by the way, it deserves more attention.
  9. Long story short: too much promises too little being fulfilled-> lack of transparency because there isn't really much to show-> disappointment and suspicion-> low sell, bad rating->lay off.
  10. We already knew blackrack's achievement. show us some more colony related stuff.
  11. iiiiiiiit looks so good! one thing though, hope I won't sinking into the surface of the planet after few minutes of running like in GU
  12. It's the public one. as I said it can cover some of the problem, but it will delete the feature too...
  13. Hello, BUG report. both nuclear fuel container and reactors stops showing nuclear waste bar in editor, while in flight, fuel transfer is impossible between these two parts. which makes the container completely useless. Any resource removal related to EnrichedUranium and DepletedFuel is impossible (with or without five star engineer). the transmit button is gone too. The issue is causing by these two specific folders, it only happens when using NFE with these two. Remove them and the problem goes away but I do need them so please help me...
  14. messing around → feel bored → waiting for the colony.
  15. That is a big leap. but still the minimum spec still not looking good. keep it up guys.
  16. That looks cheap, like a five years old's drawing, please don't use that as final...
  17. Yes of course, i was approaching one of my vehicle (2.3km), which has both ASET and MAS related IVAs installed. then the ERR occur, it's also happens when simply switching stock iva to ASET or MAS or DE_ ivas using Reviva in any support parts during flight. PS: I also noticed that the newest Freeiva corrupted the internal of sspx-expandable-centrifuge-375-2 from"GameData\StationPartsExpansionRedux\Parts\@thumbs" now kerbals will be throwing out of the part if unbuckled.
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