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Everything posted by Stephensan
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my skills of talking to zero people for hours on end is something someone shouldn't listen to. my editing skills is still far novice, I'm a quite a shut in. no one needs to listen to the ramblings of a crazed person.
- 10 replies
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- for science
- 0.2.0
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everything else is hidden sorry cause i actually talked in all of those, a lot.. a lot a lot, if I wasn't commentary about what I was doing and why, Im insane.. its "prob not talk unless someone asks"... speaking out aloud on every other one ,a lot, with the only person was my mom.. yes my mom watched, the last one, and me checking if the stream was working. i felt its just not worth keeping them up cause i sound insane.. hope that helps :3
- 10 replies
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- for science
- 0.2.0
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im already doing extra stuff, i have already flew across kerbin, went to the north pole of that did every biome unless I forgot 1 or two, of minmus AND mun.. 1 mission that just seems way to silly, 1 mission is literally broken, and 1 mission that is the seemingly only mission you can do.. hitting duna 50% scanning is only 40 research.. its still beyond jawraing there is some critical mission learning points that can be added that will not really be needed due to duna being the first non kerbin sphere of influence. it went from, some steps here and there, to instantly, go to duna land there for RP.. then we have the issue of not finding the secret POI's without stumbling across it. surface scanners need to exist, if there is dozens, and I went AROUND kerbin and didn't find a single one which actively trying to locate them, there is an issue, and for most players they shouldn't need look up a guide to find poi's. Surface scanners with different behaviour based off of the orbit it is in, classes or, well tiers of surface scanners should also exist, it is a huge missing point that ksp 2 has right now, right next to functional ComNET, and not this "one satellite per body will do everything regardless of position etc" they make one thing to simplified when the community just today(tonight) said just like weather it should really be implemented in the game, and they want feedback on others things.. i gave them feed back Minmus to duna main mission is missing 2-4 for most anyone it is and should be critical for people to learn how to put satalites for things like surface scanners, or ComNET, to find POI's or further progress the story line. surface scanners/cameras with different behavior based off of its tier, purpose, and how It is orbiting the planet should be implemented showing perhaps with each tier giving something important with like early tiers, only doing a visual camera, only able find small things, to things that show possible (not fully accurate) resources locations, or geography based off of something like LIDAR (i cannot think really honestly right now).. perhaps there would be one that can do little bit of everything but not as good a one that was purposeful etc. this isn't a matter of "i wanted it hard" this is a matter, of they are making it difficult on one thing, like POI's and the other just a gap of learning/missions. anyway, i hope i can get rid of this sickness
- 10 replies
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- for science
- 0.2.0
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Hi, You may know me as an insane person that plays ksp 2, but imma cut the chase. Been playing KSP 2 For Science update, and I got a few actual bones to pick with how the missions work and behave.. Settings I play on. TLDR, Hard. but revert and quicksaving due to skill issues/bugs (many) I been playing ksp 2 new update for a while, and let me say, there is a huge hard wall/brick that comes with this update in gathering science, I play rather simply, each object I created in this save has a purpose to further progress my game. It usually does a main mission, or a side mission, if not completing a few while doing both on the same craft... So, lets get to it. i have done a few missions about 12 hours~ or so in this update ( I have about two hours I forgot to stream ) but it was just simply building and testing a craft. yup amazing, playing about 10 hours, with zero views, its a fashion statement at this point with how little traction I have. during this time progression was fine if not perfect pace for 50%, this was until I saw, and seen the big four Duna Monument Wheelin and Dealin LIL CHONKER Keostationary Orbit let me just quote my discord post(s) For me there is a huge (quite a few) gaps in how research is earned, and how main mission's skill slope is way to aggressive. as of now, I'm quite stumped as behaving as a general player trying to follow the loose primary/story missions, there were 3 steps to complete missions of getting a lot of research to progress For me, each main mission required a vehicle, so did land on X object, "weird signal" created a probe/sat, and then landing a craft near the objective, while this craft needed to also (optional) land at each biome and get science/etc. Now, with the stop of nonsense rambling There should at least 2 or 4 more missions before landing on duna for me this is too aggressive (no idea if it's like this for other missions I haven't progressed that far) Put a satellite into a high duna orbit Put a satellite around dunas moon Do a prob X parts and land safely create a Craft to go to the monument Duna, in the way mission control is set up, is the FIRST post kerbin sphere of influence, it has a Moon, Atmosphere... Why in the name of Bob Kermin do we need to be thrown directly into the duna's monument when other things should be taught / more research to be given out. As of right now with 1 secondary mission that is a little to silly Lil Chonker, 1 mission simply not working, Wheelin, And Dealing, the only option to further progress is to do keostationary orbit, or do off "story" missions.. there is way to large of a gap in what is needed to be learned when going from minmus to duna. Second talk Doing a lot of sidequests of gathering ground science, flying science etc, there is simply just not enough Science points to be given out without finding the secret POI's as also stated in my discord post.. these missions might feel fine with normal research speeds and you have loads of of SP to get into deeper into the second tech tree without not completing the first tech tree, but for me, its hard. There needs to be a way to have like camera satellites, to find POI's on certain planets something like the surface scanner, but in a few tiers, with the weakest only finding the largest/most noticeable and the strongest just finding everything as a part both slowly in days(months) in game depending on range, geostation orbit/ polar orbit/ etc I really didn't want to do this post cause I'm not feeling well and I'm going sound like a complete mad man when I have what I want to say in my head, but out loud its just me spouting nonsense/broken english. personally, I that even doing premium+ missions that i need to be very picky on what i need to further progress the game, if the game had what i said above being able to get the few extra 100's of SP needed for a competent build should need to happen let alone teaching players that after getting to X planet they might have moons, or a atmosphere etc... i really hope the rest of the main story isn't like this, i don't know what I'm going to do honestly but the aggressiveness slope is to high from minmus to duna. please understand I'm really trying to say something that my brain isn't able to process due to being sick, and well, not able to do it in the first place without like 9 English to english translators.. also if anyone is able to translate this right now into something that is more, like readable I will edit this post make it better, but there is at least some points I'm trying to give out.
- 10 replies
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- for science
- 0.2.0
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1 miunte
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10 minutes 5 minutes before launch of For Science!
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not yet
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2 hours and 25 minutes before the chaos
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i am here to say, i hope to see more astroids. :3
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Developer Insights #22 - Sky's the Limit
Stephensan replied to Intercept Games's topic in Dev Diaries
blackrack is cookin.. ballin even.. give the dev team a pj day this week -
Bug Status [12/1]
Stephensan replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
Been cookin -
soup!
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i see that even at page 100 I'm here to steal thunder that..
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Going to do it here, and then Discord. Adding A Dedicated Camera Mode With Super Resolution: Quite simple, i even did a suggestion https://forum.kerbalspaceprogram.com/topic/217618-adding-a-super-resolution-photo-mode-to-the-game Weather: the weather would add a lot to this game and honestly should be a much higher priority than "feature/wish" there isn't a lot of games that have good graphics and weather combined, better clouds with more depth and looks, hurricanes, tornados, rain, thunder and lighting, duna sand storms, jool storms aurora borealis, even if it "doesn't" effect the craft via wind, it a much higher priority than just a wish. Visual Enhancement: It is getting there but a lot more needs to be done to make it feel more "alive", in due time More Music/Music Cues/Special Music Per Planet: Enjoy the music, just lack of the amount Wheels/Angeled Depolyment Tires: Just a lack of them to be honest. Reentry Sparks/More Effects: it has the 70-80% finished from what i have seen just need that 30-20% extra to make it amazing Hex Color/ Fine Control Of Color: Really simple, most of the community wants it Create Your Own Kerbal: I think this option should exist, really, we will have 100k's of variations, but why can we not make one(s) of our own taste, mind, and creativity this would also help CC's for reasons. Aero Effect Building Test Your Builds In For Drag Points: I have a solid idea of what i would like to see, but putting it into word form is a nightmare "aerodynamics with color grading of stress points" and it is controllable of your situation Better Control For Air Plane Mode: I really don't know just its a pain fly planes properly/smoothly in a game like this, i don't mind having as a special mode, but its a total pain for a user to actually fly something when its all or nothing or 2%, it pretty much forces the user to use the UI and set a "auto trim" to whatever they need for pitch, it just lacks refinement. (this also includes SAS for planes you pitch a certain amount and the craft snoops way lower than what you actually want.) Honorable Mention. IVA/First Person: its really really wanted for me, but its only 10.
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Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Ryzen 5 5600x | GPU: 3070 | RAM: 64gb Behavior The Bug Does: When applying an object with a port that isn't the root part using symmetry doesn't behave only doing the object you put on Behavior: Extra Info: Additional Notes: This Might Just Be This Craft Save Itself, Due ThisIs4Bugs.json, All Anchor Points Are Considered "Invalid" There Is Objects Below The "Ground Included Attachments:
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That is too much these days smh.
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Flight Craft Wobbles and then Shakes Itself Apart After Loading a Save File
Stephensan posted a question in Flight
Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Ryzen 5 5600x | GPU: 3070 | RAM: 64gb Behavior The Bug Does: Upon reverting from a save, the craft wobbles and breaks itself apart. Behavior: Extra Info: Additional Notes: Behavior Might Be Different When Relaunching Game Bug Behaves Differently When Freezing and Unfreezing Game Physics Using Time Warp Bug Is Random, Sparatic, And Happens Without Warning. (I have had 3 machines have this behavior but this one is easy to show and is consistent) Full Video: https://youtu.be/FHIBvulU9PQ? -
there is next time :3
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Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Ryzen 5 5600x | GPU: 3070 LHR (OC'd) | RAM: 64gb Honestly, this is more of just me being frustrated and tired of it, so if this isn't the clear understanding that is normal for me I'm sorry.. Bug started, Since Release 0.1.0 and has gotten way worse since 0.1.4 No idea how to say "reproduce" it, EVERY time i attempt to use the quick save feature the game has, it has failed to revert me to something that isn't "nulled" once I'm in an orbit. and any quick saves do the same thing, or normal KSP 2 saves that gets done automatically... it has to be either, on the ground, or not. No, the bug that has appeared in the update of 0.1.4 is causing this, due to having this issue way beyond before this happened i really think that it could be linked.. Honestly tired of wanting to do long missions, and the game does one thing or another, and 100% of the time without fail requires me to start right back at the launch pad. This happens with and without mods aswell as i had this issue with both instances. Included Attachments: Ksp2.log .ipsImage { width: 900px !important; }
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Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Ryzen 5 5600x | GPU: 3070 LHR (OC'd) | RAM: 64gb Finding The Bugs :3 While testing around, found a bug where using the "deploy" a control surface, and then proceeding to do the same control it will go over the normal (limit) such as a 30* angle to 60*. (max user control and then 30* deploy control, allowing things such as 60* of movement..) It SEEMS to be a check that isn't in place to make sure it doesn't go over the limit in degree. How to replicate Get a control surface of any kind Have Deploy and User authority set at max of that part Go into the "world" Deploy the surface control, and then follow in the same "way" with user control, Yaw, Pitch, Roll. Included Attachments: DoubleSizeDeploymentBug(DontKnowIfItsBeenReported).mp4
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Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Ryzen 5 5600x | GPU: 3070 LHR (OC'd) | RAM: 64gb Seems kinda low effort, however, On the part "Wallaby" the lights, (well model) show that it has lights however upon turning on the lights (eight of them) nothing happens. I think depending on the brightness this part alone could save 4-12 lights depending on how the light defuses and the intensity. (this can be removed for the bug report if need be, anth, or whoever) Thinking and speculating the amount of lights, for the best FOR the user, and not properly set for the modeled, something like this would give users as much light as possible.. I think it should be possible to have 4 light sets in this one part for people that want to color the lights.. this used 8 lights to get the same effect or as a suggestion how it could be fixed The currently model only really allows forward facing lights such as the magenta, and yellow, i think the model should be ever so edited to allow the light example below. Included Attachments:
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Parts & Vessels Parachutes Not Deploying [Nullref Spam in Log File]
Stephensan replied to Stephensan's topic in v0.1.4
I like to thank Anth adding additional information and editing for it to be easier to read, and what "exactly" the errors were.
