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Stephensan

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Everything posted by Stephensan

  1. which trailer, the annoucement or the release? that big ol build that they show near jool is mind boggling huge but doesn't have a lot of parts.. the thing in that build that will kill the fps is the structural pipes they had like two small ssto looking machines, that seems to have around 29-32 parts from reference earlier in the video. and around 144 parts that i can see, without the extra beams that are way smaller if i have to take a guess with the beams, shoot looking for "double thickness areas" about 15 parts each side so like 204 parts without anything extra from a rough estimate. here is a 334 part ship, the things that take up the most parts, Struts Non Modular Solar Panels Structural frame(s) Lights wheels/gear say what you will..
  2. Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Ryzen 5 3600 | GPU: 3070 LHR (OC'd) | RAM: 64gb The J-X4, J-404, J-20, J-90, J-33 engines have a bug when sometimes when a sudden lost of air it puts itself in the opposite position of mode/reverses thrust.. Get any of these parts Turn on engine Turn off intake of air Either three things happen; A: It works normally B: It stalls the engine and puts it in the opposite position of where it was C: It double stalls and nothing happens and it works normally How often it happens? about 80% it did it for me, but when needing to mass test/video it showed they worked only about 20% to produce this bug thus no video will be shown... Need to test it separately. I recently did a bug report with the J-33 but upon further testing, and OTHER users reporting it aswell, i decided to report it.. Video Evidence: Desktop2023_09_01-21_27_35_01.mp4
  3. yeah i thought something was wrong with them but I didn't expect nor test all of them, it seems like a bigger bug than what I expected... yes I can confirm all engines do the same thing.. i should have just reported that.
  4. Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Ryzen 5 3600 | GPU: 3070 LHR (OC'd) | RAM: 64gb quite easy, both modded and unmodded gameplay.. Note: also happens to all other jet engines, see merged report Grab the J-33 Engine Put the engine in the a situation where it was on and then it loses air (or cut air from turning off a inlet) Engine "spools down" and then puts itself in reverse. Additional Info: it sometimes puts itself back if it double stalls.. annoying and happens a lot on start up on runway/accidental turn ons in space etc. Included Attachments: Desktop2023_09_01-21_27_35_01.mp4
  5. we might get some answers with the video or something today with what mike and someone else leaked on. doubt it with the science however its been in the dark.
  6. A game far from being enjoyable, and just playable enough to be able to "play" at 6 month... People expected more content by this point, and well, we aren't even at heating visuals, let alone heating in ksp 2, in 6 months, 2023 isn't kind to this slow development.. longer bug fix updates, less communications, zero new content, people will just stop playing, and stop caring about the game, and once they leave they won't come back due to the sour taste of the initial playing of ksp 2. The changes have to be leaps and bounds better, compared to when they stopped playing.
  7. but also at the same time, people who didn't have the issues now have the issues, and the people who had the issue before say its more persistent and more frequent from what I'm seeing.. could be wrong however.
  8. from rumors of discord, its worse overall and there is more decaying-related issues.
  9. is that enough bugs fixed for a single patch? idk.. I'm just reading them.
  10. i been asking for a easy, in game bug reporter since day one... i will stand my ground and say I'm not going to waste 20 minutes doing a forum post for "everything" when they can just grab my computer specs, date, if i have mods or not, what settings I'm playing, my save file, and an additional photo/video upload, with a photo being taken of for just a sprite like Minecraft worlds so you can differentiate them..... in 5 minutes or less.. most games in early access ahem: HAVE BUG REPORTING LOCATIONS EVERYWHERE IN THEIR GAMES.. how do we not have an in game bug reporting system in a "early access" game, when there is games that are in the same situation have a bug report in game computer specs, date, if i have mods or not, what settings I'm playing, my save file, and an additional photo upload... is it that hard to put that in the game after 6 months? Yes, i did time myself on three separate occasions doing all these steps and the quickest time was 13 minutes and 47 seconds. The only thing difference is i knew my computer specs.. i mean again is it hard to implement it in the game where it can grab computer specs, date, if i have mods or not, what settings I'm playing, my save file, and an additional photo upload's automatically after a user accepts that that is what the game is going to get and grab? its ease of use to make bug report a larger thing, and needing to sign into a forum, getting your system specs, your game file, the craft in question, a detailed report, additional photos or videos before you can even report I'm just not doing it. when doing all these steps out of the game frustration will hit, the game will be closed before then..
  11. like the idea, i also would love to see this with telescopes if science adds that.. so you DON'T know what planets are out there and where they are at unless you have physically seen it, then it progresses to make more accurate how big it is, etc.
  12. i think another thing that just sticks out like a sore thumb is the price, besides the amount of content/work that has been done to ksp 2. an eye watering 50 dollars is just blatantly to much money for it is, its should have started at 20 dollars and each major update that did significant change to the game another 10 should been added until 60 USD, so even if a few are only 5 dollar increases that's fine.. i just yesterday checked almost ALL steam reviews possible and i find a very common thing of players playing for 3-6 hours and then negative reviews... the 50 dollars and knowing that your money is just "gone" is exceptionally well sometimes frustrating and there is actually very few positive votes that aren't actually satire.. and guess what, most of these users are out of the steam refund window and that money is gone. and the positive reviews pretty much disappear after 20 hours of playing besides the absolute loyalist.. The majority of ALL positive posts that aren't satire is giving them a like due to them wanting to "wait to see how it turns out" and not the actual gameplay they had they mostly brushed all the issues off as if this early access is meant to be this broken after all these years. i honestly think the positive to negative is out of 100 users 93 users hate the game as it stands with what i could come up with when testing and only 7 true users enjoyed the experience as it stands.. the amount of steam reviews i read was rather insane and even i feel what the community is like with this game if i never knew what the game was before.
  13. oh that is easy no need read my fog-headed brain (sleepy meds) less communications, longer updates month not weeks, still nothing for content so we are still talking about the same issues, and I feel there is a large disconnect growing from users and the team, communication feels jaded, and we don't get news like we were on the team seeing the game grow.... The hours i have played was serviceable as a tech demo but it still feels like we are in technical alpha/beta...
  14. i have made about 60 saves. i get to many machines. i start a new one.. now i got to many saves, i move all my old saves into a folder and now no issues with it (I'm in unbearable pain) just checked now each one has about 10-15 machines in it i have 67 saves, (generalized i looked at 20 of them and that's about avg) each one has about 4 machine in "the world" before to few fps... so 670 machines i have built, i would say an easy 70 of these machines are Copy and Paste due to the fps limitations, and about 40 machines in total that are in the game that you can click on..
  15. my steam update of my review reflects this well.
  16. also i updated my steam review as of 235 hours played.
  17. tbh this is one of the larger discussions besides the same ranting of the same thing.. they said it be better compared to ksp 1, but by what, how, when... we will know when it is close.. so if its wrong the players are gone.
  18. i think this is part of the terrian stuff for planets having an issue. this is them literally talking about it right here. Something about floating point, and unity artifacting.. so i think its quite known as a bug, but don't know if they know it. Stair stepping terrian was an issue that they had to fix in the "local space planet" where the height map resolution when you expand it out and project it on a sphere the resolution cause the artificating.. something like that.. they use bilinear filtering and gaussian blur blending... for anyone that is intrested.
  19. if they make it 2.5 weeks, it "isn't" really lying... then again, that isn't working aswell due to finding major bug issues last second and delaying it... just like anything else recently. they probably did............. for the entire experience once the game is out of the 0.X mode it is better but that is still like counting your chickens before the eggs hatch. A. not really then again, there is some pretty (bluntly) stupid things i dislike about the UI experience that hinders everyone... Things like Part Manager and the part builder not being able to be hidden while taking like 20-30 % of your useable screen on the left side. B. The UI is, decent, but the major issue is if you have low frame rates (as most of us deal with) things that are suppose to be a visual aid saying "you are speed up/ you are climbing" the time frames between them doesn't make a smooth coherent translation of showing anything visual... i would say that it could work once we are having 60+ fps, but anything lower the UI that they really care about starts to break apart.. its really once again stretching the overall boundaries of the truth for the first one and the second one just a simple, game needs to get done before the answer is correct.
  20. i mean i got to ask then, what video was they going to show last Friday then, then it got delayed?? because at this point it sounds like there was no video that we knew that was coming that was going to be the video. (if that doesn't make sense i took my sleepy meds it hits like the "fog")
  21. they still can say that there was heavy fps loss on certain computer configs and they don't know the extent of performance loss and machines effected.. instead of delaying it and saying nothing until the date of release. then by 22nd they could do more detailed of 15-20% performance loss and that amount of fps loss in unacceptable and that is the reason they delayed it.
  22. Also Additional Infomation. I would have loved to hear this on the day of the delay even just "Heavy loss of framerate on different PC configs, don't know the amount". also from discord..
  23. do we even know the entire composition of every single planet that has atmospheres? like non fan made in a way? cause who knows what funky stuff we are going to see.. also i think the purple is either going to be jool or glomo... i just have a strange feeling that we aren't going to see that color of vibrant purple unless we go far somewhere or somewhere we "are not suppose to be" imma ask discord after i send this but i doubt i get anything.
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