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Everything posted by InterstellarDrifter

  1. I guess I should've been more clear when I said "minigame". Because this is what I had in mind....Not playing "tic-tac-toe" over and over again.
  2. RIGHT! Sadly, I think we're going to be waiting on Tarsier v 2.0 :-( And, I think it's obvious that this community wants science to be more fun than - go here/there > click button > DONE! We want something more interactive/minigame like. I think this was the natural progression of KSP1 > KSP2, not this colonies thing.
  3. I really do like the idea of science minigames. I mean who here doesn't like science? lol. But seriously, science could be waaay more fun in ksp2. One of my favorite mods in ksp1 was Tarsier Space scopes. That turned planet discovering into a telescope picture taking minigame that was really fun for me. I'm sure there are many more instances like this that could be implemented. I'm interested to see what they've come up with.
  4. Yeah, I'm not really a fan of the 8bit computer programmer style they went for. I do dig the general shape and layout, but I think the stylization hinders a lot of potentially useful changes and visual functionality. Lower fidelity and alphanumerics really should be avoided, even at the cost of creativity, and especially when aviation is involved.
  5. This would be fun to know, though not too sure about our chances. rofl!
  6. You can move the camera to change your perspective while editing your fairing, which solves the issue of needing to see your payload from at least 2 angles in order to make a nice fitting custom fairing. I guess I just have too much bias for an old familiar, well refined, ksp1 system that worked great for me all these years, lol. I suppose my mind will likely change when the new system is ironed out and functioning without bugs, then I'll be able to judge it fairly. I just really avoid using fairings atm but am excited to see ksp2's improvement regardless.
  7. I'm no expert, but wouldn't knowing the future be necessary for concurrent processing in this type of situation? With physical interaction being linear, in relation to time, I could see it being very difficult to keep multiple threads running in time with one another.
  8. its hilarious how self-contradicting the results are. Everyone likes the mechanic to improve visual quality but doesn't want any visual quality degradation to improve from...priceless...gamer gotta have his cake. 'Tarsier Space Tech with galaxies' Is an EXCELLENT KSP1 mod that does most of this. I would love to see it again in KSP2. But obviously would never be viable for stock, people already find rocket science hard, they won't like things that make this space sim any harder.
  9. The KSP1 design is perfect and did not require a refresh. They nailed it already, why change it?
  10. Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 64bit | CPU: 12900k | GPU: 4090 SUPRIM X LIQUID | RAM: 64GB corsair dominator 6000m/t DDR5 vessel wings are disfigured, appear broken, after a revert to launch after a crash, which this effects flight. Fix requires a revert to VAB and relaunch from there. This happens every time I attempt to reproduce the problem, and has been happening since 0.1.0 vessel does not matter, this happens with all vessels with wings/stabilizers/control surfaces.
  11. I think the KSP1 system worked very well. It is intuitive, quick, and reliable. Why fix what ain't broken?
  12. I'm pretty sure you just got what you're gonna get...at least for a little while. patience young grasskerbal!
  13. Wrote a big long thing...then erased it lol. TL;DR - "The bad parts" of a public bug tracker would likely do exactly the opposite of what they fear it might do. So what, there's 4.2e+69 bugs. Its 2023 and AAA games are hard, developers aren't hiding anything the community doesn't already know. More transparency and communication is almost always better in this newish game development format.
  14. True, true. And in fact, this has been my sentiment, well, pretty much for forever haha. Although, shamefully, it hasn't stopped me from whining about my most anticipated and beloved games when they drop with big bugs...heh heh... also, this and Mortoc's post have been my favorite KSP2 posts across all platforms so far. please KIU!
  15. Just a question or two about bug reporting bugs and dealing with them. I can understand how hard crashing is a high priority bug, but how does that compare to say..hypothetically..80% of user's wings fall off when physics ease-in drops the vessel on the runway, but I can build it another way and it works okay? Looking at my own single use-case, which I would consider very average, there are bugs that are glaring, obvious, and honestly off-putting, even post 0.2. I have shelved KSP2 because of it. I don't know if this is even possible, but I think people(at least some of these more negative folks) would like to see, is laying out or somehow identifying some of these game stopping bugs(even with work-arounds), acknowledge them, and tell us they're noted and being worked on. Also, people are much less likely to do anything when there is friction. I'd say most people need motivation, like money, recognition, reward etc..to go above and beyond, and I'd say compiling a file for submission taking 15-30min is that for most. JS.
  16. Sick! Thanks for the information! Cool to know I'm not the only one who wants to see their staging stack and AP/PE on another monitor, lol. I just think there's a lot of potential for cool setups, and maybe even being able to play with the entire HUD off(F2), increasing immersion greatly. I mean, a lot of people have secondary monitors these days, right? Might take a poll... I used to be into iRacing about 10 years ago, and used this awesome little app called RS Dash. You could run an android or iOS tablet off Wi-Fi and have a real-time, external telemetry racecar dash. It was so freaking awesome!
  17. Currently dipping my toes(er uh wheels, c5v quad)back into programming(have loooots of time, lol), and have a goal project in mind. I know some jargon, some differences between operations heavy language like C++ and higher level stuff like Python and Java, have some grip on programming logic, and have even recently been writing simple stuff in .ks however, for current intents and purposes, I'm essentially starting from scratch. Learning what can be done in kOS has me thinking about something I've kind of always wanted to do(being a simulator enthusiast), make a simple telemetry data program that could eventually be the back-end to a cool, futuristic GUI with gauges and indicators, maybe even support touch screens, who knows, buut I'm getting way ahead of myself lol. Just wondering, if anyone with modding and programming XP with KSP can answer this question. Can this be done? My gut says yes considering things like MJ, KE, and kOS exist, but the whole "external" part is what has me worried. So, its just a matter of intercepting vessel telemetry data, exporting said data, then update my custom runtime window with data, in real-time. What could be so hard? XD
  18. I can almost guarantee that P2 will have more than noticeable improvements, with many fixes and additions that will only be revealed post-release. They do this on purpose due to the positive psychological effect. And, monthly patches is a more than sufficient pace that could be reasonably expected. It seems there are many kerbonaughts here that are single marshmallow kids...
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