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Datau03

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  1. There will be an extra colony editor, called the BAE (Build Assembly Editor), similar to the VAB but for building colonies on site, so you'll also be able to change them over time.
  2. Should be the whole colony system in general, so both. I am really looking forward to seeing the new editor for colonies and the Orbital VAB
  3. WOOOOOO Happy anniversary! Thanks for featuring my video! So excited for colonies!
  4. I noticed that KSP2 often minimizes when pressing Alt+Z to record something, and if it's minimized the video is just saved as "Desktop" for me.
  5. I feel very honored thank you Dakota! (If you haven't already, can you show this to the rest of the team? I want to give this back for the amazing game you are creating)
  6. This was way more work than I expected, some shots were really difficult to pull of with timing and good camera movement. I hope you like it!
  7. This would lose the design challenge of only having a specific set of parts completely though, which I think is quite important. What reason is there to use this not so great engine if I can use the best one in the game (Using my available resources) There is gonna be resources as one limiting factor and I hope better engines are gonna require rarer resources, but the Tech tree is still a very important part of progression and a limiting factor together with resources.
  8. Happy new year! Super looking forward to colonies and other future updates!
  9. Yeah, so that could mean unlocking delta-v calculations for that planet's atmosphere once you make an enviromental survey there
  10. The scientists and engineers know how an engine performs under specific conditions, so the thing you'd figure out (Using science parts) would be those conditions in an enviroment, not how the engine works.
  11. Still missing feature the devs still need to add, hopefully soon
  12. One thing I'd love to see would be some connection between science you do and gameplay other than just the tech tree- for example telescopes (Which I think are planned for interstellar) enabling you to discover new planets or as another example giving you data on how well an engine works in a specific atmosphere
  13. That seems very plausible as they must've been working on colonies before the EA release a lot already and we have already seen some footage of them. Early access wasn't even intended until 2022 and they were propably focused on things like interstellar, colonies, resources and multiplayer until their focus had to shift to making the base playable quickly when they decided for Early Access. I think all the other features are at least in a working framework with still missing real gameplay with UI/UX integration state, so they still need to get connected together with the rest of the, UI/UX and some polish, so basically what you said
  14. Thank you and have a great holiday break! Looking forward to see what the next year holds, keep up the great work!
  15. I'm not sure if this might be too complicated for the game, but I'd absolutely love such a system with different science categories unlocking tech from different categories. For example having atmospheric science instruments unlock aerodynamic parts, just like the example you gave
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