Datau03
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Everything posted by Datau03
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Wow those clouds look AMAZING! Great to finally see some more communication, really looking forward to colonies!
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There will be an extra colony editor, called the BAE (Build Assembly Editor), similar to the VAB but for building colonies on site, so you'll also be able to change them over time.
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Should be the whole colony system in general, so both. I am really looking forward to seeing the new editor for colonies and the Orbital VAB
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WOOOOOO Happy anniversary! Thanks for featuring my video! So excited for colonies!
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Why Shadowplay not recognize KSP2
Datau03 replied to Pawelk198604's topic in KSP2 Suggestions and Development Discussion
I noticed that KSP2 often minimizes when pressing Alt+Z to record something, and if it's minimized the video is just saved as "Desktop" for me. -
I recreated Shaun Essau's Build Fly Dream trailer in KSP2!
Datau03 replied to Datau03's topic in KSP Fan Works
I feel very honored thank you Dakota! (If you haven't already, can you show this to the rest of the team? I want to give this back for the amazing game you are creating) -
This was way more work than I expected, some shots were really difficult to pull of with timing and good camera movement. I hope you like it!
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Science is pretty much stupid. Just get rid of it.
Datau03 replied to JoeSchmuckatelli's topic in KSP2 Discussion
This would lose the design challenge of only having a specific set of parts completely though, which I think is quite important. What reason is there to use this not so great engine if I can use the best one in the game (Using my available resources) There is gonna be resources as one limiting factor and I hope better engines are gonna require rarer resources, but the Tech tree is still a very important part of progression and a limiting factor together with resources. -
Happy new year! Super looking forward to colonies and other future updates!
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Science is pretty much stupid. Just get rid of it.
Datau03 replied to JoeSchmuckatelli's topic in KSP2 Discussion
Yeah, so that could mean unlocking delta-v calculations for that planet's atmosphere once you make an enviromental survey there -
Science is pretty much stupid. Just get rid of it.
Datau03 replied to JoeSchmuckatelli's topic in KSP2 Discussion
The scientists and engineers know how an engine performs under specific conditions, so the thing you'd figure out (Using science parts) would be those conditions in an enviroment, not how the engine works. -
How to move maneuver to next orbit?
Datau03 replied to bogate's topic in KSP2 Gameplay Questions and Tutorials
Still missing feature the devs still need to add, hopefully soon -
Science is pretty much stupid. Just get rid of it.
Datau03 replied to JoeSchmuckatelli's topic in KSP2 Discussion
One thing I'd love to see would be some connection between science you do and gameplay other than just the tech tree- for example telescopes (Which I think are planned for interstellar) enabling you to discover new planets or as another example giving you data on how well an engine works in a specific atmosphere -
That seems very plausible as they must've been working on colonies before the EA release a lot already and we have already seen some footage of them. Early access wasn't even intended until 2022 and they were propably focused on things like interstellar, colonies, resources and multiplayer until their focus had to shift to making the base playable quickly when they decided for Early Access. I think all the other features are at least in a working framework with still missing real gameplay with UI/UX integration state, so they still need to get connected together with the rest of the, UI/UX and some polish, so basically what you said
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Bug Status [12/22]
Datau03 replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
Thank you and have a great holiday break! Looking forward to see what the next year holds, keep up the great work! -
I'm not sure if this might be too complicated for the game, but I'd absolutely love such a system with different science categories unlocking tech from different categories. For example having atmospheric science instruments unlock aerodynamic parts, just like the example you gave
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Suggestion: KSC Museum
Datau03 replied to JKpart's topic in KSP2 Suggestions and Development Discussion
I'd love the ability to keep ships when recovering them instead of trading them for resources later so that specific vehicles get meaning. Not just the model that flew to the mun but THe exact rocket that did that. Then you could either display somewhere or reuse them!- 10 replies
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Hahaha, god I don't want to claim credit I don't deserve. I did not make the original version and had nothing to do with it, so yeah that absolute masterpiece completely belongs to the real Sean Essau (not me) I am just a random dude remaking the exact same thing in KSP2- shot for shot, which is still quite a lot of work actually. Really hope the community is gonna like a "simple" exact recreation
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I am currently remaking this and planning to upload it very soon, I hope you all will like it
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The hype train successfully arrived at FOR SCIENCE! Statio. Now preparing for COLONIES with upgraded entertainment system with the amazing new KSP2 Exploration mode!
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"For Science!", KSP2's First Milestone Update is Available Now!
Datau03 replied to Intercept Games's topic in Announcements
This is so amazing thank you so much! Even more hyped for future updates now -
FOR SCIEEEEEEENCCCCEEEEEEEEEEEEEEEEEEEE!!! AND THE FUTURE!!!!!!
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That might very well be the case, but I think they talked about valuable resources being sprinkled on the mountain ranges on Dres