Datau03
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KSP2 Release Notes
Everything posted by Datau03
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Thank you!
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Release KSP2 Release Notes - Update v0.1.2.0
Datau03 replied to Intercept Games's topic in KSP2 Dev Updates
Yippie! Thank you, great work! -
The multiplayer screenshot was posted on March 31st Seattle time.
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Thanks Nate and everyone else on the team! Have a nice weekend!
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I am very faithful in the devs making this an amazing game. They have been playing multiplayer and the other stuff like interstellar and colonies for years and there is a lot of stuff relating to this in the gamefiles too. I think the features do not need that much more work.
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Hypee!! Thank you all at Intercept, continue your amazing work!!!
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Release KSP2 Release Notes - Update v0.1.1.0
Datau03 replied to Intercept Games's topic in KSP2 Dev Updates
WOW that was worth the wait! Thank you all at Intercept, you are amazing! -
Thanks for the update Nate and in general thanks to the whole team, you are amazing! Glad to see progress happening
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SPOILER-FREE: Data-mining yields good news
Datau03 replied to VlonaldKerman's topic in KSP2 Discussion
100% agree, very well said -
HYPE for the amazing future of this game! Chooo Choo!
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That is because the devs have mostly been playing their full in development version of the game with all the features, not our Early Access build. The game was originally supposed to release as a full game with all the features, and they have been working on all the features like colonies, interstellar travel and multiplayer all the time. I personally think that they kinda rushed disabling the in development features for our build which led to what we have right now. We are propably not even seeing half of their work. I think we are gonna see some bugfixes and the game becoming better and better with each update, because with the updates it will become more what and how it was supposed to be in the first place. Onto a great KSP2 future!
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Everything hinges on the first update. Fingers crossed! [discussion]
Datau03 replied to TheArturro's topic in KSP2 Discussion
Can basically say the exact same as you in your post for me (just not only 3 days). And just one lil thing: you propably meant to say KSP1 there -
Thanks for the information Nate! I honestly find it impressive how many bugs you have already managed to fix, continue the great work! I am so excited for the great future of this game!
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I7 11700k, 32GB RAM, RTX 3070ti, 1080p high settings Vehicles with part counts around 50 I( think) above 35 fps basically everywhere. Really happy about the performance
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I built a rocket out of a pod, a booster and a parachute with wrong staging and launched it And was amazed by the game, I have an I7 11700k and an RTX 3070ti and am getting 30 to 60 fps on high settings
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Wait. Is that Jool in the background? That looks gorgeous!
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Also look at these framerates!
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Don't get me wrong, I think this looks amazing! But the surface texture is still pixely which doesn't even look that bad because it kinda looks 3D and the ground texture structure is worlds better than completly flat colored surfaces. The Kerbal seems to be floating..? But still Launch T-10 days, so excited!
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Maybe even a rollout sequence Hyyypeee!!
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The trees seem to have proper shadows and look especially compared to the KSC Timelapse Stream really good!
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Oh wow that is great!
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I have some hypetrain turbofuel here: KSP2 is coming out this month! (In my timezone at least)
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Concern about the level of terrain detail in KSP 2
Datau03 replied to wpetula's topic in Prelaunch KSP2 Discussion
I do think graphics are quite important because KSP is a game about space, and space is just extremly beatiful and therefore nice if a game like KSP can show us that beauty. Also KSP is supposed to be quite scientificly accurate and things like realistic engine plumes (which look absoloutely amazing) do add alot. Therefore good graphics can and will make KSP2 an even better player experience IMO- 59 replies
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