Elon Kerman
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@ Vanest Unfortunately the dll file has not fixed my problem. My pc still ran out of memory and crashed. I think this mod is either incompatible with so many other mods or it’s just on my end but thanks for trying to help though
- 725 replies
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- totm december 2020
- sound effects
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After installing through CKAN, the game crashes my whole pc. Here's what the log says [EXC 21:38:53.355] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <9577ac7a62ef43179789031239ba8798>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <9577ac7a62ef43179789031239ba8798>:0) kOS.Screen.Interpreter.IsWaitingForCommand () (at <3ccb18ebae2a49929054690a1a176760>:0) kOS.Screen.TermWindow.ProcessUnconsumedInput () (at <3ccb18ebae2a49929054690a1a176760>:0) kOS.Screen.TermWindow.Update () (at <3ccb18ebae2a49929054690a1a176760>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 21:38:53.611] OutOfMemoryException: Out of memory RocketSoundEnhancement.AudioFilters.AirSimulationFilter..ctor () (at <38e9f5d8981a4a08b8e345cb0552120c>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.GameObject:AddComponent() RocketSoundEnhancement.PartModules.<SetupAudioSources>d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [EXC 21:38:53.612] NullReferenceException: Object reference not set to an instance of an object RocketSoundEnhancement.AudioFilters.AirSimulationFilter.OnDisable () (at <38e9f5d8981a4a08b8e345cb0552120c>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Behaviour:set_enabled(Boolean) RocketSoundEnhancement.PartModules.<SetupAudioSources>d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [EXC 21:38:53.625] OutOfMemoryException: Out of memory RocketSoundEnhancement.AudioFilters.AirSimulationFilter..ctor () (at <38e9f5d8981a4a08b8e345cb0552120c>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.GameObject:AddComponent() RocketSoundEnhancement.PartModules.<SetupAudioSources>d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [EXC 21:38:53.626] NullReferenceException: Object reference not set to an instance of an object RocketSoundEnhancement.AudioFilters.AirSimulationFilter.OnDisable () (at <38e9f5d8981a4a08b8e345cb0552120c>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Behaviour:set_enabled(Boolean) RocketSoundEnhancement.PartModules.<SetupAudioSources>d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [EXC 21:38:53.629] OutOfMemoryException: Out of memory RocketSoundEnhancement.AudioFilters.AirSimulationFilter..ctor () (at <38e9f5d8981a4a08b8e345cb0552120c>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.GameObject:AddComponent() RocketSoundEnhancement.PartModules.<SetupAudioSources>d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [EXC 21:38:53.629] NullReferenceException: Object reference not set to an instance of an object RocketSoundEnhancement.AudioFilters.AirSimulationFilter.OnDisable () (at <38e9f5d8981a4a08b8e345cb0552120c>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Behaviour:set_enabled(Boolean) RocketSoundEnhancement.PartModules.<SetupAudioSources>d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [EXC 21:38:53.632] OutOfMemoryException: Out of memory RocketSoundEnhancement.AudioFilters.AirSimulationFilter..ctor () (at <38e9f5d8981a4a08b8e345cb0552120c>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.GameObject:AddComponent() RocketSoundEnhancement.PartModules.<SetupAudioSources>d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [EXC 21:38:53.632] NullReferenceException: Object reference not set to an instance of an object RocketSoundEnhancement.AudioFilters.AirSimulationFilter.OnDisable () (at <38e9f5d8981a4a08b8e345cb0552120c>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Behaviour:set_enabled(Boolean) RocketSoundEnhancement.PartModules.<SetupAudioSources>d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [EXC 21:38:53.635] OutOfMemoryException: Out of memory RocketSoundEnhancement.AudioFilters.AirSimulationFilter..ctor () (at <38e9f5d8981a4a08b8e345cb0552120c>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.GameObject:AddComponent() RocketSoundEnhancement.PartModules.<SetupAudioSources>d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 725 replies
-
- totm december 2020
- sound effects
-
(and 2 more)
Tagged with: