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Director_Valle

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Everything posted by Director_Valle

  1. To me - at first - is about making sure that the core mechanics work. That being said, I plan on continue playing KSP1 until KSP2 matures a little bit (science is early on the roadmap), once enough features get released I’ll fully move to KSP2. In the mean time we are beta testers. Also, the game‘s system requirements haven’t been released yet, so I have restrained myself from buying new hardware… might not even run in my current rig.
  2. I’m not entirely sure I understand your issue. So you have those engines on rotation servos, and when your action group is triggered these rotate in opposite directions? I guess you could simply re-place the rotation servos so that they rotate in the same way. Another option would be to use a KAL controller , bind its play position to a translate action group, and add the rotation servos to the KAL, so you can then manually define the rotation of each servo to match your needs.
  3. I plan to keep playing KSP1 even after release of KSP2, remember that science and other stuff will not be available on day 1.
  4. Chances are that the staging is improperly set, could you please share an image of your vehicle in the VAB?.
  5. This tutorial by Mike Aben might be useful: As for veering off the runway at take off, make sure your landing gear is straight and that your plane isn’t too heavy.
  6. Hello! I’m a former lurker to the forums, coming up into the light. I’m new to the forums but not to KSP, I’ve been playing (non consecutively) for a few years now (which doesn’t mean I’m any good), just recently acquired both expansions (PC of course). I like to de-orbit spent stages, I’m exited about KSP2, and I’m looking forward to early access.
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