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The Space Peacock

Bug Hunter
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  • About me
    The Bugs Must Be Destroyeth
  • Location
    Kerbug Valley
  • Interests
    Kerbugs, Eve Gravity Assists, Kapybaras, Making replicas, Vall, Killing the Kraken

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  1. Well said Adsii. It was a pleasure getting to work with you!
  2. is this better for people after 0.2.2? also: making the fairings longer is sometimes a workaround for this.
  3. Reported Version: v0.2.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Inter Core I7 10th Gen | GPU: NVIDIA GeForce MX350 | RAM: 8GB Issue: When attempting to do a blocked action like staging during physical timewarp, there is no message to warn the player the action is prohibited. This is inconsistent with attempting to do a blocked action during regular Timewarp. Steps to Reproduce: Launch a vehicle with a parachute While still in atmosphere, enter Physics Warp Attempt to stage parachute Observe that no message informing the player this action is prohibited in timewarp appears Video Evidence: Kerbal Space Program 2 2024-06-13 04-32-03.mp4
  4. thats clever. you could also go into the save file and change the state of the bugged docking port there; it's similar to the landed state bug, where a single line of code is just set to the wrong value
  5. if its not in the patch notes, it's unlikely to be adressed what bug is that? is it reported?
  6. Reported Version: v0.2.1 | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core I7 10th Gen | GPU: NVIDIA Geforce MX350 | RAM: 8GB Issue: Placing a part by connecting any node on it to a node on another part will cause that part to not be deleted when the player attempts to undo the action. It will instead become seperate from the part it was placed on. This does not happen for radially attached parts. Steps to Reproduce: Place any part that has free nodes Place any other part by connecting one of the nodes on it to a node on the previously placed part Click the undo button or use CRTL-Z Observe that the second part has become a seperate assembly Video Evidence: Kerbal Space Program 2 2024-06-13 02-38-49.mp4
  7. Huh? Orbital decay has been gone for a while now. It only happens for a fraction of a second after loading/burning/timewarping, before the fix is able to kick in. Or do you mean the bug that sometimes puts a vessel on a suborbital trajectory immediately after loading?
  8. i'm honestly glad they decided to go that route instead of dumping a bunch of unplayable, unstable colony assets on us. Sure, its sad we'll (likely) never get to see a lot of the work they did on colonies and beyond, but it's better to have the game be in the most playable and enjoyable state they could make it with an eye toward the future. Whether that be for the next people to work on it should it actually happen, or just for those of us that will always have a place in their heart for KSP2, despite everything.
  9. Reported Version: v0.2.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core I7 10th gen | GPU: NVIDIA GeForce MX350 | RAM: 8GB Issue: The launch countdown only plays for 100ms. This is not enough time for the vocal countdown and launch VFX to complete. Steps to Reproduce: Launch any vessel from any launchpad Video Evidence: Kerbal Space Program 2 2024-06-13 04-17-38.mp4
  10. i guess we take what we can get at this point. i'm pretty happy the landed state bug has finally been adressed
  11. Just to make it clear: PDCWolf directed this question at a community member. Me and the other bug hunters are in no way officially associated with T2, PD or IG. We cant tell you anything because we simply dont know anything either, same as the content creators and other outside people with active roles in the community.
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