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Dakota

KSP2 Alumni
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Everything posted by Dakota

  1. Hi there, For bug reports for localization issues, please respond to this thread using the following format: KSP Version Translation error location (VAB menu, Tracking Station, Engineer's Report, etc) English Error Your Language Correction Notes / Screenshots Thank you!
  2. Just to add context to the above, we've added that subforum and it's our preferred place to receive bug reports for now. You can continue to submit feedback through the launcher though.
  3. Challenge Submission Guide It's easy to make a challenge, but it's hard to make a good challenge, so to help you make a good challenge it's a good idea consider the following: Is this challenge possible? Many challenges we see are nearly or literally impossible to achieve, and usually very little thought has gone into them, these challenges just annoy people, waste forum space and show that the submitter hasn't really tried. So test your challenge yourself first to make sure it is possible, you don't have to be successful but you'll soon know if the challenge has a hope of being completed. Is this challenge fun? Everyone wants to have fun, fun can mean different things to different people but if you find your own challenge boring others will as well, and it is best to think of something else. What are we trying to do? You can tell a poorly thought out challenge from a mile away, if the first few posts are asking for details, you have done something wrong. Make sure you explain your challenge properly so players know what they are supposed to be doing. How do we win this anyway? Every challenge needs a way to win it or to judge if someone is the best, usually this is the shortest time to complete the challenge or the least components used, or even the lowest mass or least fuel consumed. So make sure you decide in advance how players of your challenge will be scored, it saves confusion later on. And for challenge entrants... No one likes a wiseguy! Challenges work on an honour system, we can't always check if you are cheating and even if you don't "cheat", if you deliberately misinterpret the rules of a challenge or its spirit in order to gain an advantage, you'll spoil the fun for everyone else. So for example, if the poster used a stock entry and everyone else has posted a stock entry and there's no modded leaderboard, assume it's stock and ASK the challenge poster if they will consider a modded entry before entering. In challenges where addons are allowed, players expect others to use addons that are publicly available so everyone is on a level playing field, custom addons that exploit the challenge rules are extremely bad form, so don't be surprised to see your entry disqualified. Like a Challenge? Let others know! We see a lot of challenges on the forums and some are better than others, finding a good challenge can sometimes be a challenge in itself! If you find a well thought out and written challenge that you have fun competing in, let others know that it's good by Rating the challenge thread highly. Excellent and Good threads are more likely to stay near the top of the forums which makes them easier to find. Shamelessly stolen from the KSP1 Challenge Submission Guide
  4. Congrats, you found one of the small projects I've been working on! We'll be updating them and making tweaks after launch and officially announce the feature later!
  5. Hi all, With the launch of KSP2, we've had some requests to release the loading screens as official wallpapers. So here you go:
  6. For additional context: Minimum is 1080p at Low Settings Recommended is 1440p at High Settings These systems requirements are to ensure a high-quality experience while playing KSP2 in a variety of in-game scenarios. KSP 2 will work across a wide variety of hardware beyond what is listed in our recommended specs, with performance scaling based on the size and complexity of the crafts you build. Throughout the Early Access period, our development team will continue to prioritize performance optimization to ensure an optimal gameplay experience for as many @Kerbonauts as possible. We hear you and we take your feedback very seriously. You are a core part of the development process, so please continue to share your expectations for what you want your KSP2 experience to be.
  7. c'mon they're not terrified, they're having a blast!
  8. We’re working closely with the forum mods to get everything ready for launch. All in the works!
  9. Creating a little album here of the screenshots we've been sharing over on the Discord over the past week. Moving forward we'll be sharing them here at the same time
  10. Thank you! I just joined the CMTY team and haven't (officially) introduced myself to the community yet....probably should do that. For now, you'll see me mostly hanging out on Discord since we're going to be putting significant work into it pre-launch and post-launch - but I'll also be popping my head in here every now and then
  11. All avenues of feedback from Discord to Reddit to the Forums are important to the team. Rest assured, we're continuing to keep a watchful eye here.
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