-
Posts
983 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by cocoscacao
-
Negative things about the game, development, and the silence
cocoscacao replied to Izny's topic in KSP2 Discussion
Sigh... -
I am amazed that there's still some activity on this forum...
- 825 replies
-
- ill-advised
- sos
-
(and 3 more)
Tagged with:
-
Ehr, according to SZ video, quite the opposite is true.
-
HarvesteR has some news...and some hope
cocoscacao replied to AlphaMensae's topic in KSP2 Discussion
I still don't get why anyone takes Elon's statements so seriously. He is just his own propaganda machine. Also,"kerbal like" doesn't necessarily mean space travel sim. Kithack is also kerbal-like game... -
An update of sorts from your forum moderation team.
cocoscacao replied to Vanamonde's topic in Announcements
Tell that to stakeholders or whatever. -
Not necessarily all. Socialism was relatively kind to us.
-
For those that wish to explain their frustration to Steam
cocoscacao replied to Stevie_D's topic in KSP2 Discussion
Ehr... I don't recall Intercept being closed officially... Is it? Yeah, entire team is gone, but is the studio closed? -
Uhm... How are we going to rename this thread after June 28th? Truth denial hype train?
- 825 replies
-
- 1
-
- ill-advised
- sos
-
(and 3 more)
Tagged with:
-
Release KSP2 Release Notes - Update v0.2.2.0
cocoscacao replied to Intercept Games's topic in KSP2 Dev Updates
I was just about to ask about it. Hope we get a glimpse of colonies. -
Release KSP2 Release Notes - Update v0.2.2.0
cocoscacao replied to Intercept Games's topic in KSP2 Dev Updates
@ShadowZone I guess it's pointless now, but I miss your table with patch statistics... -
Does Update v0.2.2.0 Indicate Anything about KSP 2's Future?
cocoscacao replied to Aviator01's topic in KSP2 Discussion
What the... leisure space-suit Jeb... -
I still don't see a reason why would they be obliged to that. However, will that patch include stuff from an entire planned roadmap? In various stages of incompleteness ofc. It would be interesting to see it.
-
28th me thinks. Though I doubt they'll release it in the last moment... if they release it at all.
-
I'm surprised no one mentioned rocket painting. It really added style to the crafts. Jool moons also look amazing.
-
Apparently, you don't watch tennis... SHAME ON YOU!
-
Aside from whining and complaining about it, what's left?
-
That's exactly what they want you to believe. Though they don't work for IG, PD, T2, they are the shareholders and secret world government. They tried to push this game initially, to keep you oblivious of the fact that the Earth is actually flat and Moon landing was a fake. But it became too costly even for them. I mean, you can believe me or not. They can't touch me. I'm wearing tinfoil hat.
-
Did you Upgrade or Buy to be able to play KSP2?
cocoscacao replied to ColdJ's topic in KSP2 Discussion
Announcement of KSP 2 release and its system requirements certainly tipped me over. No regrets, since my old "gaming rig "was a 20 year old PC that was a moderate setup even back then... Basically, my average modern laptop was 8 times faster xD -
Does anyone else feel as if they saw this coming?
cocoscacao replied to Kernel Kraken's topic in KSP2 Discussion
Not what KSP 2 is, but what it wanted to be. I still don't see how so many systems could be simulated under TW. Regardless which engine is used. Even if you exclude multiplayer stuff. -
Does anyone else feel as if they saw this coming?
cocoscacao replied to Kernel Kraken's topic in KSP2 Discussion
This isn't a specific reply to you @PDCWolf. Everyone here mentioned studio change, some comment on performance issues, and yours is on new features. KSP has bigger complexity than an average shooter. There's no game engine optimized for things it wanted to do... Maybe building one is impossible. The real question is, which company would invest into game like this, when the market for it isn't exactly big. -
Does anyone else feel as if they saw this coming?
cocoscacao replied to Kernel Kraken's topic in KSP2 Discussion
Tbh, not until FS! announcement. FS! release just cemented suspicions. I wasn't aware of KSP 2 development until second part of 2022. Even buggy EA preview didn't discourage me, 'cause I suspected core functionalities of the game were there, and that a few rapid patches will iron out most problems. About 7 months later, however... well... yeah... -
Wasn't realistic how? Edit: In terms of budget constraints? He basically got greenlight for it. Gameplay? There's always room for misinterpretation, some false statement etc. You don't know who gave that information. I'm sure SZ did his best to get to the bottom of everything, but I don't trust anyone or anything 100%, unless it's undeniably documented in some way, and even then... I have to take my own biases into account.