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KSP2 Release Notes
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Posts posted by cocoscacao
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7 minutes ago, Jacke said:
Why not blame both?
Simple. I can't. If everything is true in SZ's video, the guy is innocent. I am all for pointing fingers, and I have my torch and pitchfork ready, but Nate ain't on my list.
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3 hours ago, moeggz said:
being sold by the guy who now is known to be willing to lie to get you to buy products
Uh... ain't that the truth for every salesman?
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27 minutes ago, Meecrob said:
In fact, you are new, so as an old duffer, I'd like to see your thought process on solving these issues/completing this task
There weren't old duffers present according to this video. In fact, they were deliberately kept away. If you give me money to build skyscraper, and I employ only engineers fresh from college, thus failing to complete the project... who's incompetent in that situation?
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16 minutes ago, dave1904 said:
Even the guys at the "bottom" are still responsible for working for a company that was run like because they all knew it. That makes them responsible. I have not once personally attacked anyone. I just said they were incompetent and stand by that point.
Responsible how? You do what you are told to do. Also, apparently these are all juniors. Don't mix lack of experience with the lack of competence.
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10 minutes ago, ShadowZone said:
everything was still in the game in some form (colonies, interstellar, multiplayer) to varying degrees of completion
Oof. If those features were shoved over KSP 1 reskined version codebase, this thing, even if continued, doesn't have a chance to become a good game...
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@ShadowZone I has a question. You mentioned colonies where supposed to be in EA launch, but the developer working on them was shuffled to different duties. This somehow implies they're nearly completed, yet, months have passed in developing them. Have I misunderstood something?
Great work by the way. Really appreciated.
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27 minutes ago, DunaManiac said:
I agree completely
I don't agree completely. Sure, I didn't put my time in development, but we're all here, discussing all possible topics endlessly. No one forces us to do so, but our hearts and minds are nevertheless here, almost every day. Probably more than many of us care to admit.
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4 hours ago, Bej Kerman said:
Am I wrong in saying it's just a game?
Yes. Yes you are. Sorry... Games (and video games) should not be underestimated. Many movies and books never even came close to excite a feeling some (video) games did for me. We learn through games... In fact... I owe my career to one. It ain't KSP though, I'm far too dumb for that
26 minutes ago, herbal space program said:I have picked KSP up and put it down on multiple occasions
You've... KSP... put down ?!... wh... wh-how??? d... death... DEATH TO THE TRAITOR!!!!
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59 minutes ago, Monkey8EA5T said:
I expect it'll probably be July before we hear anything
Well if the decision is to release whatever is in the works right now, it must be done before studio closes, thus perhaps we get something (vague and unsubstantial) this month.
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My guess is that there will be an update. The development is in progress until June. Whatever has been cooking thus far will probably be released with some very vague statements about future development. After that though....
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Take your pick. Specify exact date, if you want... for fun

The person with closest date/time will get a reward... An encouragement from the forum members to pat themselves on the back
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33 minutes ago, K^2 said:
The solver approximates tension in joints iteratively. To avoid iterating many times per frame,
I thought it runs on each engine "tick" and I didn't know it approximates. I assume it at least goes through every part on each iteration...?
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2 hours ago, K^2 said:
If you had a very wobbly rocket and you saved the game and loaded, you might come back to a rocket that's rapidly disassembling itself, due to the forces exceeding joint limits before the simulation had time to settle.
Wait... What?!
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2 minutes ago, Ker Ball One said:
I would say the steam community is even more sour on KSP2 than here. Reviews there are very negative.
I'm pretty sure everyone here would be happy if game development is continued. If future updates fixed current mess, reviews would go up. As @Bej Kerman noted, I believe majority of reviews are from the people who played KSP 1. But even if this game gets good reviews, it doesn't guarantee it will sell outside of established player-base. Investing further would be a risk. I don't know if their hopes were to expand it.
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28 minutes ago, Ker Ball One said:
Even if they come back when they have more money to burn, it's still a bad investment given how sour the community is at this point.
2 minutes ago, Ker Ball One said:But what about the Steam community reviews? I don't buy a game that has poor reviews.
Steam community = community here
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9 hours ago, stephensmat said:
The only thing worse than having the game cancelled before we got there, would be to have the game cancelled when we were so freakin' close.
Same. I'm hoping we will at least get a glimpse of those.
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7 hours ago, PDCWolf said:
But never closed the studio. The studio has been open for 11 years making no games and employing 0 people.
You just fail to see the bright side that the studio is still open.
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7 minutes ago, K^2 said:
It's worth noting that KSP2 was never listed as an independent title. Here's a snippet from Q3 2023 report.
Your investigations and and input are appreciated... by me at least.
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3 minutes ago, Flush Foot said:
Me
You used the term atmospheric and later physical. Same thing, my bad.
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1 minute ago, Flush Foot said:
Are you sure?
Yes. You could do physical warp, but not time warp... and chutes worked fine.
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2 hours ago, Flush Foot said:
And again, why does KSP 2 atmospheric warp-mode not allow for staging / chute-deployment?
Original didn't do it either. Probably it can't compute aero forces under TW. Yes, there are issues with non terminating TW when reaching atmo, and blah blah blah
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7 minutes ago, Scarecrow71 said:
For yourself, what rig are you running that you aren't seeing the chute issue?
Have you used fairings? I never experienced this issue, but I haven't really used fairings much in this game. Apparently, that's not the main trigger, but it can contribute to it. For you, it's consistent always? Fairings with or without?
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10 minutes ago, herbal space program said:
I landed with parachutes on Kerbin, Duna, Jool, Eve, and Laythe, and in all cases they behaved as expected.
Nate's own response:
Quote- Parachutes don’t deploy reliably (doubly true when fairings are in the mix)
Many things can influence a bug to occur or not. Never dismiss these reports to be just a user error.
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7 minutes ago, Infinite Aerospace said:
Is it usual practice to announce such things at that time?
It was a guess from one of the forum members (not sure who). I wouldn't expect it today though. But I personally wouldn't expect it until the end of May to be honest.

Shadowzone's findings on KSP2 history
in KSP2 Discussion
Posted
I believe he didn't lie, but he hasn't spoken the truth either. See? Reality is nuanced and complicated.