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cocoscacao

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Everything posted by cocoscacao

  1. Layoff doesn't mean they are leaving the office instantly. There's probably a few weeks leeway.
  2. Multiplayer... If it was supposed to function in the way it was described. I wonder who's idea that was.
  3. If the definition of EA is what is stated on Steam, every sane lawyer would refuse getting into that battle. There's no battle there. You're buying that piece of software as is. If you wanna battle EA, just don't buy it...
  4. I wonder if we're ever gonna get an official response.
  5. Put it here, or DM me as well please. I have an itch to scratch now...
  6. I've said it in the comms thread, I'll say it here again. If this ends with good news, and development continues, they absolutely must clarify why there's so much secrecy about... well... everything.
  7. Not to deviate further from the thread subject, PM could be good, but it needs some work put into it. Filtering out structural parts for example...
  8. There's a second option. They can barricade themselves in the office, and call out Elon Musk on X to intervene. Any threat with a police response will be met by destroying a piece of equipment. GPUs are expensive, y'know
  9. There's your problem. You can't be peace bringing messiah if you don't believe. Here's a bit of wisdom: the bit of wisdom Considering the size of the layoff, perhaps they aren't even aware of whatever the next thing is.
  10. Part Manager??? The thing that takes half of the screen forcing you to search through many irrelevant parts that don't even have any meaningful info on them??? I agree with the rest, but... Part Manager???
  11. At this point, I'm questioning if we will get any news at all.
  12. Yeah... but... the title of this thread... Beating the dead horse one more time, it has decreased.... a lot!
  13. They're not moving boxes around. It's more efficient to stick to the module you're familiar with, and work on that, than familiarize yourself with a different one. Plus, it prevents clashing of work.
  14. Poor choice of words on my end. I recall accepting an early contract which required airplane parts I absolutely didn't have, or knew that they existed, or what they are for. I was also unable to find that out, cause I couldn't experiment. Yeah, I get your point. Just saying, keep money optional.
  15. @Fizzlebop Smith was that a reply for me? Maybe I am misunderstood here. I have my opinions on this game (and its development/communication) as well as everyone else here. With these last few posts, I'm not questioning those. I'm just saying that KSP 1 allowed you to "start playing it gently", while subsequent challenges were introduced through other game modes/mods.
  16. Same. Went into sandbox, looked at available parts, and my initial response was... what is all of this? Then I went into career. Sure, some sort of progression was there, but I had additional restrictions that I wasn't ready for, at that moment. Then I went science mode. Nice intro to each part, no additional challenges. No personal attacks, I'm just trying to clarify. What's the core gameplay loop in... say... GTA? Committing crimes against humanity with a prostitute on a passenger seat. You can do it with or without money. What @PDCWolf said, you can reload a save, or restart the game. Reloading a save is fine, but I don't think restarting a whole game due to minor miscalculations earlier is a good game design. Let the player learn, and don't enforce such hard restrictions on him. Keep additional challenges optional. KSP isn't an easy game to get into. Much of the stuff I do now seems trivial, but... that wasn't always the case. Do you recall learning multiplication tables? No... You can do it by heart now, but that doesn't mean memorizing it wasn't tedious and hard. EDIT My main gripe is this... Science mode allows you to play bad and improve over time. Having 0$ blocks you instantly from further experimentation, and forces you to start from scratch. That's bad game design.
  17. Nah. Economy would be fine for me now. Emphasis on the now. Btw, this: is a totally valid point, and I'm curious if resources will somehow fix it.
  18. I'm not arguing on that part. Just saying that new players shouldn't be overwhelmed with things that can easily be considered an additional challenge.
  19. But KSP 1 still gives you an option to enjoy the game without cash being involved. I never managed to design something that can return a Kerbal from Eve's surface, but that problem is not money related.
  20. Just out of curiosity... how did you start playing KSP? But you already had some experience with orbital mechanics, rocket parts etc, without having to deal with a total showstopper called cash. I'm not saying additional challenge is bad. I'm saying new players should be eased in. It's good that career and science mode are options in KSP 1
  21. And that's related to being stuck in KSP 1 without cash to even build a rocket... how? And I still do.
  22. You forget how long it took you to grasp the basics.
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