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cheese3660

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    KSP2 Modder

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  1. Release v1.9.5What's ChangedFixed SpaceWarp.Preload.dll being copied into modulesAdded German localization by @Kosti05Download on SpaceDock
  2. That is completely incorrect for the tech tree The second node should be named "Rapid planned disassembly" Imgur gives me a 404 with this image
  3. What CKAN verson are you using I'm waiting for some more tooling and some other mods to make the flow more balanced, I want to introduce 0.3125 meter parts at the start and I know that someone is working on those, and I want to vastly add to and change up the missions I'll likely look into this when I look more into balancing the tech tree with the other parts and missions I do want to add
  4. Release v1.9.4What's ChangedAdded two MonoMod libraries to support certain types of Harmony Transpiler patches.Download on SpaceDock
  5. The main thing that changed between those versions was the introduction of string interpolation, so maybe the way I was using that method changed and that's why the bug came to the surface, all I can say is that the new version of the method has the intended behavior for that method.
  6. V-SwiFT Variant Switching & Feature Tweaking, a part switch mod for KSP2 Spacedock: https://spacedock.info/mod/3562/V-SwiFT Github: https://github.com/KSP2Community/V-SwiFT Author: KSP2 Community Description V-SwiFT is a part switch mod for Kerbal Space Program 2, it allows modders to make variants for their parts such as changing out engine modes, increasing the mass, adding attach nodes, adding resource containers, removing resource containers, swapping out materials, etc... Images An example of the popout window for an engine mode switch variant How to use? There is some documentation currently on the github wiki that is incomplete, the best place to ask for help is through me, or on the KSP2 Modding Society Discord Dependencies SpaceWarp (0.1.9.0 or later) Patch Manager (0.11.0 or later)
  7. Ah, that makes quite a bit of sense, as for stuff being easier in KSP2, likely a combination of the 2, me and a few others have definitely been trying to make KSP2 modding simpler.
  8. Quite interesting actually seeing a KSP1 mod being rewritten for KSP2, I really like how you implemented it for KSP2 though looking through the code.
  9. The issue that both of you have is that something is very broken with a vessel in your save that is causing Patch Managers sanity checks for broken vessels to error, and I don't know exactly what is causing that error.
  10. Love seeing wayfarer's wings in there @leonardfactory's mod is awesome
  11. Release v1.9.3What's ChangedFixed bug in Colors patch that affected V-SwiFT variantsDownload on SpaceDock
  12. I fixed the most likely cause of the issue (verified by checking the behaviour of the method) in 0.11.1
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