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KSP2 Release Notes
Everything posted by Uuky
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Did an adventure. Read here.
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Operation Second Breakfast, A short KSP screenshot novel I-Covert operation The dimly lit mess hall of the Kerbal Space Center was nearly empty, save for Major Jebediah Kerman, who sat hunched over a cluttered table in the far corner. Maps, digital pads, and open dossiers lay scattered before him, illuminated by the weak morning light filtering through the blinds. He was deeply engrossed in a satellite image when Captain Valentina Kerman entered, her footsteps silent on the cold linoleum floor. She approached, her shadow falling across the papers. "Looks like you’re planning a rather bold flight, Jeb," Valentina observed, her voice low and steady. Jebediah looked up, a hint of a mischievous grin playing at the corners of his mouth. "Val, I need to chase the horizon. Today's mission: a second sunrise for a second breakfast." Valentina raised an eyebrow, a smile tugging at her lips. "I’m your pilot then. Agreed?" "Agreed," Jeb nodded, pushing the maps aside. "That keeps my hands free for important matters—like my breakfast." Together, they finalized their plan, their whispers blending with the hum of the fluorescent lights overhead. II-The heist Major Jebediah and Captain Valentina, dressed in flight suit, approached the high-security hangar that housed the Osprey MK I. The night was still, broken only by the distant call of a night bird. Using a cloned security badge, they bypassed the biometric locks at the facility’s entrance, slipping inside without a sound. The hangar was a fortress, designed to protect some of the most advanced aircraft of Kerbin. The Osprey MK I sat under halogen lights, its sleek, supersonic frame casting long shadows on the polished floor. They climbed into the cockpit, a tight space crammed with state-of-the-art avionics. Valentina keyed in the start sequence, and the engines roared to life, the sound muffled by the hangar’s soundproof walls. They taxied the aircraft out of the hangar, the massive doors sliding open silently, revealing daylight. The thrill of the heist pulsed through them as they lined up on the runway. III-High stakes takeoff Valentina strapped herself into the pilot’s seat, her hands steady on the controls. The runway stretched out before them like a road to the stars. She glanced at Jeb, who nodded back, his face set with determination. She pushed the throttle, and the Osprey leaped forward, its engines screaming. The g-forces pressed them into their seats as they hurtled down the runway. Valentina pulled back on the stick, and the aircraft’s nose lifted gracefully into the air. They were airborne, climbing rapidly, leaving the world behind. The cockpit was bathed by sunlight, each gauge and display meticulously monitored as Valentina set their course eastward. IV-Ascension tactics With the coastline disappearing behind them, Valentina initiated the climb to 12,000 meters. The Osprey responded beautifully, its engines designed for both speed and altitude. At 12,000 meters, she leveled off briefly, adjusting their trajectory for minimal radar signature. Valentina was ecstatic. She felt like she was a part of the plane. Then, pushing the aircraft to its limits, she climbed again, reaching 18,000 meters where the air was thin and the curve of the planet visible against the pale blue sky. The aircraft, now at speeds approaching Mach 3, sliced through the atmosphere, beginning to glow from the friction. V-Into the Black They pierced the night, the sky around them turning an inky black as they outran the spinning Earth below. The Osprey, like a comet, blazed a trail through the upper reaches of the atmosphere, its surface glowing from the heat. Inside the cockpit, the temperature remained controlled, the only sounds the hum of the aircraft systems and their controlled breathing. Valentina watched the horizon intently, her eyes scanning for the first hint of sunlight. VI-Dawn Chaser As the first rays of the sun touched the peaks below, Jeb unwrapped his carefully prepared second breakfast. The cockpit was awash in a soft, orange glow—the reward for their daring night flight. Below them, rugged mountains gave way to the expansive ocean, the world seemingly unrolling beneath them. "Perfect timing," Jeb muttered between bites, his eyes fixed on the breathtaking view as the Osprey sped across the sky. VII-Fuel Critical Alerts began to sound within the cockpit as their fuel reserves dwindled to critical levels. Valentina’s training took over; her responses were calm, her actions deliberate. She began preparations for an emergency water landing, knowing that their chances were slim with the fuel running out. The Osprey was now at the mercy of gravity, slowly losing altitude over the vast, unforgiving ocean. She deployed the drogue chutes at 5,000 meters, stabilizing their rapid descent. VIII-Emergency water landing With a masterful touch, Valentina managed to hydroplane the Osprey onto the ocean’s surface. The aircraft skimmed across the water, its empty fuel tanks unexpectedly aiding in its buoyancy. Inside the cockpit, the mission computer lit up with the message: "Successful Landing." "Not the typical runway, but it’ll do for breakfast," Jeb joked, relief evident in his voice. "Next time, we pick a landing strip before we depart, maybe?" Valentina retorted, already thinking ahead to their next adventure. IX-Epilogue: Stranded Kerbals Adrift on the open sea, Jebediah leaned back against the fuselage, his meal finished. Valentina scanned the horizon, her mind racing through potential rescue scenarios. "For our next sortie, we’ll need a craft with better amenities. And fuel," Valentina mused, her voice tinged with humor. "Agreed. But you're still the pilot, Val," Jeb replied, his confidence in her skills unshaken. Their laughter echoed over the waves, a sound of victory against the odds, as they awaited rescue under the vast, endless sky.
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Personnally I prefer tech trees rather than milestones but KSP ones (1 and 2) are very old school and uninteresting, it is only science points grinding and clicking. But milestones can be a good tool too and by overall Milestones and tech tree are not mutually exclusive. What I would have liked in KSP2 is a system blending a tech tree with milestones, crew management and agencies in order to create a space program. A space program in KSP would be awesome. Choosing the missions should be part of strategy, a meaningfull set of choices between techs, part unlock, kerbal assignment to tasks and use of agencies. I like when all choices are meaning ful in a game.
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I would point more at sellers like Steam.
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The Purely-For-Fun Speculation Thread of KSP2's Future
Uuky replied to Stevie_D's topic in KSP2 Discussion
I guess the project will go on for a little bit with a skeleton crew in private division. I mean real skeleton devs. Undead devs. From there they will try to keep the project afloat, but that ship has sailed. That ghost ship has sailed. All skeletons end in a closet October 31st, 2025, for Halloween. A band of modders will gather and swear to finish the game. They form the community of the Kerbal Space Ring. They update the game unofficially. Correcting bugs and adding features. Players take notice. Take 2 takes notice too and ask Lazarus Studios to resurrect the project using the modders' work.. Miracle happens. Lazarus Studios managed to rebuild the game, part after part. The game is called KSP2 Redemption and feature a story arc about corporate black holes. Game is a success. Multiplayer becomes popular, soon Kerbal: Online allow 30 players to play and build craft all together. Huge success too. Such a success it becomes a TV reality show "Survivor: Kerbal" where 10 experts in aeronautics must build a rocket, a plane, a rover , a boat or whatever strange craft to escape an island using parts found in a junkyard while doing some physical games granting them rewards, like a wrench, some duct tape or a hammer. -
Saving & Loading Wings are Being Distorted on a Loading a Save or Revert to Launch.
Uuky replied to Anth's question in Saving & Loading
Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: ryzen 7 5800X | GPU: Amd Radeon RX 7800XT | RAM: 32 procedural parts are generally loaded incorrectly after a revert to launch on my machine. But after 2 additionnal reverts they are loaded correctly. Always 2 additonnal reverts. Amazing innit? How to reproduce bug: Make a craft in the VAB with wings. Click launch Takeoff revert to launch Admire a piece of modern art After 2 additonnal reverts, the plane should be back to normal. Included Attachments: Beagle.json .ipsImage { width: 900px !important; } -
I've sent Jeb swimming a bit as I started an exploration campaign. So Jeb explores.
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The prime duty is to the RoA of the big shareholders. They are the owners. It is more about culling marginal costs (and profits) than sanitizing the company. The aim is to generate an artificial profit growth in order to give more dividends and push the share price up. Shareholders needs their money back as quickly as possible. They invested for this. They don't want to see their stock going down, that a loss in capital value unless they want to achieve a specific move on the stock. It has little to do with the profitabilty of the company, even on the short term(because it is rarely profitable). It has all to do with the profitabilty of the shareholders.
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Yes on the short term but it is not the main driving factor. It is all about the share price, its volatility and the dividends. And some mythology.
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It is really looking bad. I simply hope PD will come with some good news quickly.
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I'll be a bit less on this necessity side. Dividends ad bonuses are often the main priority.
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The Comprehensive Colony Communications Archive
Uuky replied to The Space Peacock's topic in KSP2 Discussion
Hope is the first step on the road to disappointment. -
Kerbal Space Program 2 (not dying and getting a new owner) Hype Train.
Uuky replied to AtomicTech's topic in KSP2 Discussion
Ahah! that's because my usual tag is Uuki. I couldn't use it on this board. Completely forgot the "y". -
I made a plane And I safely landed near the runway. In the woods. Mission is a resounding success.
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Kerbal Space Program 2 (not dying and getting a new owner) Hype Train.
Uuky replied to AtomicTech's topic in KSP2 Discussion
If the game fails, I'll made my own KSP. It'll be called Uuki Space Venture. Uukis are a cat-like humanoid race. They build rockets to explore space and see how laser spots on the ground are fun on various celestial bodies. Moar meow, moar boosters -
Yeah definitely! Especially the therapist part. There's a lot to unpack on my side :p I'm no writer and english isn't my mother tongue but with some help from novelAI or something similar... why not. That's tempting for the least.
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Duna Mastery Challenge - from Fly-bys to Settlements
Uuky replied to OJT's topic in Challenges & Mission Ideas
Many thanks, Actually it is only "Molniya-like" i.e. highly elliptical orbit very low over one pole, very high over the other. Not that hard at all to make.- 90 replies
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- totm apr 2023
- challenge
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(and 2 more)
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I stop to play KSP 2 until the game is patched. Too much issues.
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Duna Mastery Challenge - from Fly-bys to Settlements
Uuky replied to OJT's topic in Challenges & Mission Ideas
Part III: Transmitting Live from Duna Objective: Surround Duna with a communication satellite constellation. (min 3 with powerfull enough antenna) Strategy : 3 satellites launched independently because an all-in-one craft was sacrificed multiple times to Kraken. Game version 0.1.0.0.20892- 90 replies
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- totm apr 2023
- challenge
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(and 2 more)
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I've sent the KSC into Space but one question remains. What's below the KSC? Reminds me of Rambo III.
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Colonies strongly imply life support is coming... right?
Uuky replied to cephalo's topic in KSP2 Discussion
If they do a life support, it'll be surely very similar to USI-LS.