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mucco

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  1. No the DN is showing correctly in the second picture. I think when I moused over it it didn't give me any tooltip
  2. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Win11 | CPU: AMD Ryzen 5 3600 | GPU: AMD RX 6600 | RAM: 16GB I tried to dock two crafts. The docking speed was quite high at 1.0 m/s; the ports touched for about a second, then everything exploded. Upon reloading, there were various phantom artifacts, including: 1. a phantom Kerbin partly overlaid on the normal one 2. a craft repeatedly floating in and out of view 3. some parts floating around the port used for docking, as if they were properly attached all in all a big mess. I am including video, and a zip containing Player.log, Player-prev.log and the quicksave that for me always reproduces the issue. KerbalSpaceProgram22023-12-1714-57-36.mp4 Included Attachments: Player.zip
  3. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Win11 | CPU: AMD Ryzen 5 3600 | GPU: AMD RX 6600 | RAM: 16GB Not sure how to fix it, and it's appeared a few times for me but I don't know how to repro reliably. Completely non-breaking, seems very low priority but maybe it gives insight into the disappearing map lines bug. t
  4. @Anth as you suggested to me, changing cloud quality has dramatic effects on the bug. It disappears when clouds are on low, it is mitigated (but still significant) with the clouds on high medium. My FPS on paused game, options screen were 60 (capped), 12, and 3 respectively for low-med-high clouds.
  5. This bug has happened a couple times to me lately. Both times, it was after a quickload because of anothe bug: the maneuver tooltip was disappearing under my mouse. I would go to my trajectory, click a point to set up a maneuver, move the mouse up to hit the create maneuver button, but the tooltip would disappear once I moused off the trajectory. Perhaps these two bugs are related.
  6. Latest occurrence of the bug. It was 30fps a moment ago, and suddenly, bam. Alt-tab fixes it once more.
  7. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Win11 | CPU: AMD Ryzen 5 3600 | GPU: AMD RX 6600 | RAM: 16GB This bug has been present for a while. It is still very noticeable on 0.1.5, and it will become prominent once more players start to have extended time playthroughs. Steps to reproduce: 1. Load a new game 2. Time warp 10 years, maybe even less 3. Observe clouds regularly "skipping ahead" in a very jarring way, as if they teleported 10s into the future Included Attachments: .ipsImage { width: 900px !important; }
  8. @Anth I can still reproduce this sometimes. My launch/LKO FPS is totally shot. The latest K.E.R.B. asks for more post 0.1.5 information and I can provide it, is there any way I can help? More data from me: 1. Alt-tabbing fixes the issue occasionally 2. GPU is constant 100%, and stays 100% even if alt-tabbed with the KSP2 window not in view. CPU seems fine. Goes without saying that the whole PC is lagging while this happens 3. Going into map view suppresses the issue
  9. Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Win11 | CPU: AMD Ryzen 5 3600 | GPU: AMD RX 6600 | RAM: 16GB This issue has appeared with v0.1.4.0 for me, the same that fixed my UI flickering caused by an AMD-specific issue. When approaching landing on any planet other than Kerbin, my FPS goes well below 5, it becomes impossible to control the craft. So far I have verified this with Mun, Minmus and Duna. It happens 100% of the time. Framerate at launch, ascent, Kerbin orbit and deep space is good. Whenever I reach another celestial body, the closer I get to it, the lower my FPS goes. The FPS decrease is only if I am looking at the planet, if I look up the framerate shoots up to smoothness, but then it's hard to actually land without seeing the ground!
  10. I might know what this is. Could be due to a noise-generation function taking a float parameter for time. If the function is passed "seconds from start of the game" for time, after 4 years or so this value is well into the hundreds of millions, and float has lost enough precision, skipping values as it goes. So the function, instead of computing cloud shape for time 100M+0, 100M+1, 100M+2, 100M+3, 100M+4, 100M+5 seconds, it will do, 100m+0, 100m+0, 100m+0, 100m+0, 100m+0, 100m+8, 100m+8, 100m+8, thus appearing to skip.
  11. Also reporting this issue. It's the only bad, gameplay-breaking bug I encountered since 0.1.4.1.
  12. This is crazy. I will definitely not touch the game until this is patched away. How the heck
  13. This has happened to me as well, but going as low as <1 FPS; even looking at the sky, so could be a culling bug. It recovered by alt-tabbing. Then it started again in orbit with the same severity, and again alt-tabbing fixed it. Away from Kerbin orbit I haven't encountered it so far. My GPU is a RX 6600.
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