ShadowDev
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The Comprehensive Colony Communications Archive
ShadowDev replied to The Space Peacock's topic in KSP2 Discussion
I will make sure to setup a ping bot to spam you until this post gets updated. -
The Comprehensive Colony Communications Archive
ShadowDev replied to The Space Peacock's topic in KSP2 Discussion
Good work on this, and I hope this is kept uptodate. -
Kapitalism. V0.0.2 This mod adds in the biggest missing feature that the devs have said will never be added. **Money**. Please report bugs Here Please report feature requests Here How to install: Use CKAN! Do not manually install (no mod support for manual installs) WARNING about Toucan Mod Manager: If you see this mod on any other mod site or mod manager Its not me. I only put mods on CKAN and spacedock. Your money is made up of funds + remaining budget for that year You can think of funds as how a private company would operate You can think of budget as something a government would give to NASA Budget renews every year based on your budget modifier. Base budget is 1000 features: - Currency - Mission Rewards - Part cost - Patch Manager compatibility Pick your administration type Optimize your rocket for cost savings Earn rewards for doing missions This mod uses the open source Bitstudios Public Use License (BPUL)
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I hope with if the new wiki for ksp2 gets created that it will all be transferred over
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I would be happy to give the kerbal.wiki domain to intercept if modders can still apply for a subdomain to use for their mods as well. that would allow everything to be under one easy to remember place.
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go to the config and set TechTreeToUse to Default the CSV is for localisation data not parts. using https://ttm.kerbal.wiki/ allows you to edit and create tech trees.
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its a crime this video was not mentioned
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Editor Update Added Plugin system allows the user to load in custom code for the editor Example plugin https://github.com/Bit-Studios/ttm-example-plugin Language selector Swaps what language you are editing in the localisation file Updated toolbar design and layout Feedback wanted Json to csv, csv to json code Thanks to munix for the update to this
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Yep my one is for procedural missions based on templates. And is oriented specifically for kapitalism. Current progress on my one.
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Kerbal App Repo This is a quick way to find everything KSP(2) related https://kerbal.app/ If you think something is missing please create a pull request or suggest it here When suggesting please include the following Project / site / app name description tags - single words that relate to the Project / site / app (used in the search function) image link Quick links - can have multiple link name link src src = https://github.com/Bit-Studios/KerbalApp license = MIT examples of what you can find Key bindings - Suggested by me Suppise Dv calculator - Suggested by Suppise The Forums - suggested by dakota How to use the search you can search for tags, or app names you can also exclude tags or app names by putting a (-) symbol before the word example: calculator -dv that search would return all calculators except DV calculators
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Community fixes thread moved to
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not heard of anyone working on anything like that but it sounds like a good idea. I would use that mod.
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yes that is possible to make. I would recommend using html and js for that. you can use the celestial body api to get the positions of the planets and their orbital characteristics when you have the game loaded go to http://localhost:8080/docs for more info. that page auto generates based on the apis you have installed with the mod if you want to get the craft position data you can use this api created by Steven_VaanUltra https://github.com/stevn999/VaansExpansion/releases/latest
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the import parts is not implemented yet. its on my todo list but it has no eta atm. you can still add custom parts by putting the part id into the parts list on the node
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I think 2 instances would be good with links between the 2. We use the domain kerbal.wiki for mods currently modname.kerbal.wiki. this could be extended to the games wiki ksp1.kerbal.wiki - can be redirected to the current ksp1 wiki ksp2.kerbal.wiki - can have a new media wiki instance setup and transfer over all the ksp2 content from the current ksp1 wiki.
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Tech Tree Manager & Editor Tech tree manager: SpaceDock GIT This mod allows you to use custom tech trees, along with other QOL features: Vertical scroll, used for larger tech trees. Multi requirement display, Fixes the issue where multiple requirements are hidden. Custom tree loader. Tree selector License: MIT Install this mod using ckan Editor: The Editor GIT This editor allows you to edit and create custom tech trees for Tech Tree Manager and Patch Manager TTM tree import & export PM tree export PM Node update export - (useful for modders to add and remove parts from the tree) Part selector visual tree editor localization generation License: MIT Latest update: Editor Update Added Plugin system allows the user to load in custom code for the editor Example plugin https://github.com/Bit-Studios/ttm-example-plugin Language selector Swaps what language you are editing in the localisation file Updated toolbar design and layout Feedback wanted Json to csv, csv to json code Thanks to munix for the update to this
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I plan to carry over some features like the skybox editor to a new mod. but 90% of what konfig can do PM can do. and with my other mods I just have no time to keep this one updated.
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@Superfluous J @shoe7ess Hi, support for this mod has been dropped in favor of patch manager. Patch manager has a SCSS syntax and a larger feature set. https://spacedock.info/mod/3482/Patch Manager docs/wiki https://pm.kerbal.wiki/overview.html
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if you forget to click the button you miss your science. thats a core game play mechanic. Clicking the button is you, the mission commander telling the kerbal or the probe that at that point is when the science is performed. now if you dont want to have that key part of the game you can create a mod to remove it.
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on the end of logger.Log(JsonConvert.SerializeObject(Data)) you need to add a ; will look something like this logger.Log(JsonConvert.SerializeObject(Data)); I had missed it out in my reply.