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Everything posted by Fizzlebop Smith
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totm march 2020 So what song is stuck in your head today?
Fizzlebop Smith replied to SmileyTRex's topic in The Lounge
This tune has been in my head for a couple days .. until I finally listened to it on repeat about 6 times. There are no words so it was just a piece of the bridge playing endlessly on repeat.. kind of made it worse actually. Still one of my favorite groups and I was heartbroken to hear they are getting a divorce. -
Take 2 earnings call documentation...
Fizzlebop Smith replied to TickleMyMary's topic in KSP2 Discussion
A planes before probes would totally work.. I love setting bon voyage to have rovers crawl the biomes of kerbin while I fly planes about. I also heavily enjoy a probes first approach and think it would tie in well to the vanilla level of KSP1 starting tech. Maybe a few stations around kerbin or Munar exploration would be the limit. Late level tech reveals another planet floating off out beyond the Mun. Strictly kerbins SOI or done well enough on the physics Sims and stick to atmo. I'd buy it anyway bc it would be reasonably priced and probably fun. I love kerbals. -
So now we're being gaslit? T2 Boss Spoke Out
Fizzlebop Smith replied to Stevie_D's topic in KSP2 Discussion
It's a technicality. The title will be folded into PD and if anyone from the previous title still works on it in any capacity .. then technically there is not hand off.. no shuttering. Even if it's only exists in cyberspace like an NFT -
That's the I'm leaning essentially as well... they have way too much invested combined with potential... to walk away. I have had to cut back on some side projects I've been doing but I still have plans to finish the brick oven when interest rates drop a bit or I am more flush... but doesn't look like it will be any time soon unless the economy magically improves where I am located.
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I think a semantic argument could be made for both sides. It is like telling the Atheist they must be a person or faith because you cannot prove the negative. An argument can absolutely be made for either side.. despite an abundance (or lack) of information simply because corporate entities strive to master noncommittal communications. Coming right out and saying the Game is canned would be one of the few things they could do to make KSP2 cost them even more.. I am leaning toward an extended limbonperiod while things shake out financially in the gaming sectors. Minimal cost associated with the IP but continue to think about ways to leverage the IP and current sunk costs for future gains. However.. I will say few things beyond death are certain and nothing is absolute. Just much more likely we won't hear excrements for a couple months & then just a circle speak send off from IG.
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Take 2 earnings call documentation...
Fizzlebop Smith replied to TickleMyMary's topic in KSP2 Discussion
HarvestR made one of the best point for what should have been Kerbal : Colonies Edition. You start on another planet stranded ... and build your first colony. Collect resources and move on. Start Small and Scale. I think the scope out the gate was just too large for an EA title and this game was planned as a Full Release all along. The EA alpha state would be my best supporting argument to illustrate Those people on the administrative positions saw the writing on the wall and wanted to recover some of their multi year development expense while getting to gauge then potential reception. -
This problem often affects me. My thoughts seem completely cogent and logical when viewed from the lens of my inner most mind (as they flow throw my thumbs). However often I find upon review, that others must surely consider my ramblings to be that of a mad man. This is where I will go in to add proper punctuation & change various fat finger mistakes that spell check enjoys taunting me with. Then I post and edit it six more times to try to clean up formatting with at least one of those being geared at making things somewhat more understandable to the general masses.
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Back in my day abused to get mocked & bullied for playing TTRPGs. Specifically Dungeons & Dragons... the game shops of the early 90s were hardly bigger than walk in closets & were relegated to the darkest least traveled section of the mall / plaza.
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Oops. I have 190.. is what I meant to put. (Think exact is 184 w/ Feb 8th last played) There are a small handful of missions I did not complete.. but not many. I don't recall but think there are 4. One of the reasons I found KSP2 a bit deficient. As soon as tech becomes available I tend to launch a bunch of over engineered beasts into every direction possible. Sometimes in packs to cannibalize fuel. Because of this approach I missions being completed in spurts. It puts a much heavier toll on total performance that KSP1 seemed to. I was most excited for future refinement of whatever bottleneck was causing this.
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I encounter the chute very very frequently.. or did. I have only got about 100 ish hours into KSP2 and stopped playing after the mission chains. (Because I'm a Mission Player ) I ALWAYS quick save before hitting atmo. This has never persisted for three attempts though. Two things I can usually count on happening.. Any craft I make over 200 parts explodes on the launchpad when loading. The parachutes are going to fail the first time I do feel that some bug accounts are written in a somewhat hyperbolic manner, I try not to discount them out of hand. Perhaps just some healthy skeptism. (Not saying *anyone* dismissed anything. It seemed effort and language was specifically used so as to not be the case)
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Oh, now I see your point... it's one many of us agreed with. There are numerous requests for more communication on the "official" forum. Discord has seemed to be their primary means of interacting with the community. I understand the need tobkeep apprised of the pulse of the industry.. and sometime change accordingly. To me it is part of that shift of focusing on the visuals to help the game sell. Discord is where the newest generation of gamers exist. Most probably do not know what IRC or BBS means. It is that transitory nature of communique & shear bulk / unorganized manner in which everything is parsed. This Last Part is merely my opinion, but I sincerely feel that trying so hard to appeal to a much wider demographic has alienated many that made the first such a success.
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Because the quantity has so far surpassed what niche was intended to encompass that it obtained international recognition in the gaming / development industry & soared to vaulted heights that still maintain It as one of the top 500 games being played on steam DESPITE more than 2/3 of people pole not using the launcher and 15 years past its launch date? No one has excused anything for the game. Many here will talk at length about shortcoming and various hard limits the game has. But most require some form of supportive argument to engage. Tired rhetoric & diatribes fall to engage people for long. A couple Stata posts or detailed examples of a social impact to support their frame with a "your wrong the game sucks" will only continue the discourse for so long before the majority feel your stance has been sufficiently invalidated.
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If you think having been added to the "mundane excrements sent into space" list is not noteworthy your a simpleton. A banal argument to support your personal feelings doesn't lend it credence. It seems petty. It's rather easy to admit that some no name developer made a name for himself in the worlds developement community. Something like that is not subjective. The game had a fundamental impact on hundreds of thousands of people and encouraged them into stem related fields. The vast majority of US academic pursuits are humanities or social sciences. Several Prominent Awards. No one is saying the Game was plastered across the front page of AP pr Rueters articles for the world to read. But to try and say that it wasn't a revolutionary, genre defining game is asanine. IIRC Typical Expectations for a niche game selling is less than 2 million copies. This varies greatly depending.. some niches are rather big. There is a point where it grows behond a niche. I would go and compile some links to support 5+ million sales falling outside of niche.. I just think the other 4.5+ million players of KSP1 were much more discerning.. and did not buy the "sequel". Besides the we know a huge portion of players NEVER use the launcher. Despite that on steam alone.. the game ranks 436 in concurrent player count. This is how many years after release?
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What have you been playing recently? (Other than KSP)
Fizzlebop Smith replied to a topic in The Lounge
Got factorio and enjoy it a bit.. like the gameplay. I just wish it had more of a campaign feel. Slowly taking over a map region by region. Has anyone played "oddsparks" I see complaints about manual harvesting. https://store.steampowered.com/app/1922020/Land_Above_Sea_Below/ Did find this game that is super cheap and a wonderful way to kill time. A tile based "city builder" where you are trying to keep the island from sinking. -
If you think any object placed into space is done so on whim or whimsy, I would seriously challenge that stance. There was an entire team of people somewhere that agreed the payload in question is / was a worthwhile pursuit. Or someone sacrificed their personal carryon. Either way show me a picture of He-man or a Ninja Turtle in space.. or whatever media the kids like today. It may have been a niche product when it dropped into EA. As the game inspired a generation of youth to pursue STEM related fields.. it obtained international status. Granted it may NOT be as internationally known as name like Chernobyl, Pearl Harbor or Taylor Swift but it sure as he'll made a mark. I agree that this endeavor does not warrant a Nobel Prize or any grand celebration from the world at large, but there is not need to try undermine or diminish that accomplishment by trivializ-ing various minutea from development. One thing I found quite wise from HarvestRs comments on KSP2 development. He commented on the need for the final vision being very maleable. The final product may not look like you envisioned from the start, but that adaptability and willingness to listen to the the idea of community or other developers in the team... makes a better game.
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Intercept/PD needs to speak out NOW
Fizzlebop Smith replied to justspace103's topic in KSP2 Discussion
The LinkedIn profile has changed status from IG to PD there's links somewhere. -
This is one of the most important things I've seen in a while to suggest a resurgence in truly greats games. A lot of small developer hemmed up in some repurposed bovine waste from the big boys to protect the bottom line...being SOP really destroys the intended competition of a free market. https://www.gamedeveloper.com/business/hooded-horse-co-founder-says-publishers-should-ditch-horrible-recoup-clauses-to-help-devs This was an interesting read and I see it impact small business in manufacturing a lot as well.. the ones funding it say they assume *all* the risk.. but have stacked the deck so as to mitigate most of that risk onto others. Remember.. golden rule of Captialism. "DO not risk your own money."
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I enjoy these videos. Searching periodically for "Kerbal News" and variations of such.. produces little of worth. Many of these videos contain the KSP analysis somewhere in a greater body and makes it a little harder to unKerbal it. Thanks. The degree of silence is unusual. Granted there aren't any situations I can remember where so much uncertainty was met with prolonged silence. There is a excrements load potential cash associated with the brand. Often various peripheral product launches will accompany some flagship icon of the IP. Was truly hoping that flagship would be KSP2... If it is not I wonder what that flagship will be. The more I think on it.. the more I feel certain they will try to salvage the developement costs thus far. Unless there is another Flagshop Kerbal product on the Horizon.. KSP2 is the only way they currently have to really leverage the IP. However, Microsoft is proof that Valuable and *potentially* lucrative IP get shelved all the time. Movie industry was infamous for buying screen plays an shelving them so the competition wouldn't have a shot with the material. Perhaps it's one of those situations. "Hey, we tried. At least the other guys don't have it." Alternatively, it could be the guys cutting the checks have decided that 7 concurrent teams (or whatever) is not needed. I don't know.. I woke up strangley optimistic.
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Shadimosity (sha-di-mos-i-ty) *noun?* 1. The quality or state of being duplcitous with spiteful intent. A tendency to engage in actions or behaviors that are dubious with a combined hint of pettiness. 2. A peculiar aura of presence that evokes both a sense of deception & malice, often leaving others unsettled or edgy. Origin: Early 21st century; coined by an individual during a conversation with themself. blend of 'shady' and 'animosity' for a twist of whimsy. Example: Stuart hated working at Corpo World. Everyone on the floor was so self absorbed & filled with shadimosity.
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This may be the single greatest contributor with my inability to suspend disbelief for such scenes. The timer started with a 5 minute countdown almost 20 minutes ago..
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All my mods wont show up
Fizzlebop Smith replied to stupid dumb idiot's topic in KSP1 Mods Discussions
Thank you @HebaruSan for helping the poor lost souls seeking to experience KSP as it was truly intended.. w/ mods! @stupid dumb idiot I recommend using Ckan as the definitive mod installer for all things Kerbal. The "Comprehensive Kerbal Archive Network" removes the user error from installing mods & vast majority of mods are available. It makes sure proper dependencies are present and accounted for and most importantly.. the modloader ensure are file path / folder structures are prim and proper. It has a version checker to not when mods are updated & if I am not mistaken... even does priority loading..because some mods benefit from being installed in a certain order. The Link Herbaru Shared will provide instructions. I strongly recommend you choose the Ckan method.
