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Everything posted by Nnamleips

  1. Thank you for the long awaited patch. The performance has indeed improved. And I think it's great that the bug I reported has been fixed. Thank you for your work, development team, keep it up.
  2. A simple SSTO made from MK1 parts with solar panels and 2 small antennas. One Kerbal goes to the Mun and back in one Stage. To take off you need a high speed, use the whole runway. Spec: TWR: 0.763 Mass: 28.06 t Drymass: 9.47t Parts: 67 hight: 3.88m width: 11.27m length: 12.22m craft file: https://kspbuilds.com/build/cdcd319e-113b-47de-985a-b97531
  3. I can confirm the bug. I had it on the way from Kerbin to Eeloo and back, and from Kerbin to Duna and back. In both cases I had to make several corrective manoeuvres and the fuel I brought with me was too low although I had a reserve.
  4. KSP Version Operating System and version Windows 10 CPU and GPU Intel I7-4790 @3.6GHz, 16GB RAM DDR3, Nvidia GeForce RTX 4070 Ti Description of the bug. Expected Behavior If wings, stapilisators or control surfaces are mounted on radial decouplers, they should fly away when the stage is triggered. Observed Behavior If wings, stapilisators or control surfaces are mounted on radial decouplers, the ship will be "destroyed" when decoupled. The message comes up and the vessel can no longer be steered. In orbit it even crashes vertically onto the planet. Steps to Replicate Mount radial decoupler with wing Fixes / Workarounds (if known..) Mount a structural part between the uncoupler and the wing. A list of ALL mods. DV Stage Info Other Notes / Screenshots / Log Files (if possible..)
  5. I have created a short video where I show the GPU and CPU load of my PC. https://youtu.be/njAV7KZ2aQs
  6. KSP Version Operating System Windows 10 CPU Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz 16 GB RAM GPU Nvidia GeForce RTX 4070 Ti Description of the bug. Expected Behavior Normal take-off from Kerbin with a rover with a landing can as cocpit Observed Behavior At about 22km there is a physical impulse downwards. You can see this in the condensation trails. The wheels of the rover are torn off. The rocket is destroyed. Steps to Replicate: Build a Rover with landing can Whether MK1 or Mk2. Connect it with a stacking operator, underneath a smaller stacking operator. Put the lander construction in a cargo cover. Fixes / Workarounds (if known..) No Rover to take with you A list of ALL mods. None, all Stoke Other Notes / Screenshots / Log Files (if possible..) https://imgbox.io/ib/OTz9Qg1zDB https://imgbox.io/ib/kzF8dx0gLl https://imgbox.io/ib/xZw6xdX6eP
  7. Recommendation: Make it possible that you can upload the game state files and vehicle files in the bug report via the launcher and not only images. Matt Lowne also says in his videos that he can submit the LOG data and his save data. Maybe the development team can crush the reported bugs faster.
  8. For me, the FPS increased from 4-6 low settings, to 12 fps highest settings. have a system in the upper middle of the recommendations. Intel I7 @3.6Ghz RTX 4070TI.
  9. KSP Version: Operating System and version (Windows 10, Windows 11): Windws 10 CPU and GPU models, any other system information which could be relevant: CPU, Intel i7 @3,6Ghz, GPU, Nvidia RTX 4070 Ti, 16 GB RAM Description of the bug. I have the bug that since the patch the radial decouplers no longer hold on the main body of the rocket. I use 6 XL decouplers in the asparagus system. Even with struts the whole thing does not hold and the structure fails. A list of ALL mods. If the list is long, please consider using a spoiler window. I don't use MODS, and the joint strength is on stock.
  10. I wish there was a difference in the animations by skill. Stupid kerbals tend to do silly things like fart into their hands to smell them and intelligent kerbals scan the ground. Brave kerbals pose with swollen chests, fearful ones show that they are uncomfortable. Or then by classes. Scientists scan, engineers build sandcastles, pilots yawn,
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