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Missions 'Plant Flag on Pol' Mission Can be Completed on Minmus (or any other CB)
Spicat replied to SolarAdmiral's question in Missions
@the control group, merged your bug report. -
Not exactly the most relevant here because it wasn't on Steam but still relevant to why reglementation will be hard: Cube World The game remained in alpha for 7 years with no updates nor communication. However this is justified because the creator was suffering from depression because of the pressure of the community. And that's why making communication a rule would be practically impossible. (Same thing for limiting the EA to indies, where do you draw the line?)
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A proper UI/UX mod would be great (not just a reskin).
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Environmental & Terrain Planets collide after switching vessels
Spicat replied to Dukerex12's question in Environmental & Terrain
Surprised there would be another bug report after the cancellation announcement. -
You know that the moderation is done by volunteers that are not affiliated by IG and that are not paid? And that's the forum isn't going anywhere?
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I will cite the reddit description to mention the philosphy of the patient gamers movement because you are all misunderstanding: This is about waiting AFTER a release, to see how the game really goes in term of enjoyments, bugs, performance and all that. The time you waited before release is irrelevant to know those things.
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What happened to increased communication?
Spicat replied to DoomsdayDuck555's topic in KSP2 Discussion
Beside the equivalent to career mode in ksp2 being a long way out (not with cash but resources), the only thing I can think of is development time, it all comes down to that. Some want priority spent on different things. For instance, visual enhancements are for me a really important feature, for others it's useless and they shouldn't spend time on that. The only problem of having options for everything is time. -
What happened to increased communication?
Spicat replied to DoomsdayDuck555's topic in KSP2 Discussion
I don't remember this, can you provide to where we were told that? I just remember the first cadence of weeks not months of the first two patches but we were told after those that it won't be the case anymore and no further cadence was given from what I recall. -
We never had an answer to if it's intentional, a bug, or just not possible to remove because of how they made planets.
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Agree with most of this except a few points: I much prefer the ksp2 way, it saves you from one click when you want to pick a different part (which happens a lot). I usually delete either by selecting the gap between the parts or by just hitting the "del" key, and I don't find this inconvenient comparing to the ksp1 way. Not against the idea, could be nice (depends on the implementation). Although, if you didn't know this, you can select the mode by right clicking on the button, no need to cycle through each one: I very much disagree on this, maybe a hot take idk. The only problem with this is it's riddled with bugs, but when it works, it's way better than the ksp1 way. Don't know if this could be considered a bug or not. However, this is in fact, not possible in ksp1:
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What happened to increased communication?
Spicat replied to DoomsdayDuck555's topic in KSP2 Discussion
I don't know about how much regularly but they did say that they will add missions in the future. They even have a dedicated dev that will do those new missions. -
I'm a sucker for graphics improvement so I'm very happy you still look at things to improve. There was indeed a lot of people talking about the inaccuracy of engine exhaust and those seem to fit more about what we have seen from irl footage. While this will be overshadowed by the 3 pictures, keep focusing on bug fixing, it's still very important. I am very much interested on when we'll see a return for the KERB.
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What happened to increased communication?
Spicat replied to DoomsdayDuck555's topic in KSP2 Discussion
Not the best pick of bugs, they were definitely present (or are still present) in ksp1: Vessel.situation stuck as LANDED when taking off after sliding Returning to a vessel makes it permanently display 0 delta-V in all stages if its command module's type is set as Science or Debris Structural Tube doesn't calculate DeltaV of engine inside of it Wrong fuel/delta v readings Kerbal on ladder in EVA causes orbit to degrade around the Mun That's not saying that ksp2 doesn't have more (or more severe) bugs and I'm sure there are good examples of bugs not present, or different but similar (the kerbal one is probably different). Just found it funny you choose those examples.
