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KSP2 Release Notes
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Posts posted by Spicat
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4 hours ago, Fizzlebop Smith said:
If there are other EA titles that have glacial pace / zero communication to their community.. please pass this link among those circles.
Not exactly the most relevant here because it wasn't on Steam but still relevant to why reglementation will be hard: Cube World
The game remained in alpha for 7 years with no updates nor communication. However this is justified because the creator was suffering from depression because of the pressure of the community.
And that's why making communication a rule would be practically impossible. (Same thing for limiting the EA to indies, where do you draw the line?)
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A proper UI/UX mod would be great (not just a reskin).
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Surprised there would be another bug report after the cancellation announcement.
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5 minutes ago, dprostock said:
Now I don't care, this is dead, and the people who moderated already have their checks and are emptying the desks.
You know that the moderation is done by volunteers that are not affiliated by IG and that are not paid? And that's the forum isn't going anywhere?
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4 hours ago, Minmus Taster said:
Only two years? Lucky, we waited three and a half for a game that was arguably worse at release. We're coming up on four years of public development and we get this. Not to be inflammatory but I think we've been more then patient in comparison to other communities for a result like this.
I will cite the reddit description to mention the philosphy of the patient gamers movement because you are all misunderstanding:
QuoteA gaming sub free from the news, hype and drama that surround current releases, catering instead to gamers who wait at least 12 months after release to play a game.
This is about waiting AFTER a release, to see how the game really goes in term of enjoyments, bugs, performance and all that. The time you waited before release is irrelevant to know those things.
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3 hours ago, dr.phees said:
There is a brilliant addon for KSP 1, fleshing out the idea with mission ribbons/badges etc. I would have thought to find something like that in KSP 2...
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10 minutes ago, Icegrx said:
Adding back a true career mode would take nothing away from you science people.
Beside the equivalent to career mode in ksp2 being a long way out (not with cash but resources), the only thing I can think of is development time, it all comes down to that.
Some want priority spent on different things. For instance, visual enhancements are for me a really important feature, for others it's useless and they shouldn't spend time on that. The only problem of having options for everything is time.
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26 minutes ago, Scarecrow71 said:
despite being told the patch cadence would be 6-7 weeks so as to help prevent a 10 month cycle for milestones.
I don't remember this, can you provide to where we were told that?
I just remember the first cadence of weeks not months of the first two patches but we were told after those that it won't be the case anymore and no further cadence was given from what I recall.
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Changed the original bug report which was in French.
The mission requirement being a problem isn't just a translation issue. Same thing in English.
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We never had an answer to if it's intentional, a bug, or just not possible to remove because of how they made planets.
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Agree with most of this except a few points:
42 minutes ago, Leroyjenkins420 said:- Part Picker: When I remove a part from the part picker, if there is no blank space I have to go all the way to the bottom to "drop" the part, please make this like KSP1 so if you select another part while "holding" one it just deletes the current part.
I much prefer the ksp2 way, it saves you from one click when you want to pick a different part (which happens a lot). I usually delete either by selecting the gap between the parts or by just hitting the "del" key, and I don't find this inconvenient comparing to the ksp1 way.
42 minutes ago, Leroyjenkins420 said:Not against the idea, could be nice (depends on the implementation). Although, if you didn't know this, you can select the mode by right clicking on the button, no need to cycle through each one:
42 minutes ago, Leroyjenkins420 said:Protective Fairings:
WHY FOR THE LOVE OF GOD would you change this, bring back the old behavior where you created the shell based on mouse movement + left click / right click. WHOEVER thought this was an improvement should be fired, while yes you can be more accurate it is incredibly tedious now! At the very least please give us the option of using either system!I very much disagree on this, maybe a hot take idk. The only problem with this is it's riddled with bugs, but when it works, it's way better than the ksp1 way.
42 minutes ago, Leroyjenkins420 said:Don't know if this could be considered a bug or not. However, this is in fact, not possible in ksp1:
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4 hours ago, NH4Cl Enthusiast said:
Continuous updates bringing more missions regularly?
I don't know about how much regularly but they did say that they will add missions in the future. They even have a dedicated dev that will do those new missions.
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I'm a sucker for graphics improvement so I'm very happy you still look at things to improve. There was indeed a lot of people talking about the inaccuracy of engine exhaust and those seem to fit more about what we have seen from irl footage.
While this will be overshadowed by the 3 pictures, keep focusing on bug fixing, it's still very important. I am very much interested on when we'll see a return for the KERB.
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4 hours ago, Kerbart said:
What sours KSP2 is (a) all the bugs that we don't have in KSP1 - delta V bugs, staging bugs, landed status bugs, eva kerbals exerting forces bugs
Not the best pick of bugs, they were definitely present (or are still present) in ksp1:
- Vessel.situation stuck as LANDED when taking off after sliding
- Returning to a vessel makes it permanently display 0 delta-V in all stages if its command module's type is set as Science or Debris
- Structural Tube doesn't calculate DeltaV of engine inside of it
- Wrong fuel/delta v readings
- Kerbal on ladder in EVA causes orbit to degrade around the Mun
That's not saying that ksp2 doesn't have more (or more severe) bugs and I'm sure there are good examples of bugs not present, or different but similar (the kerbal one is probably different). Just found it funny you choose those examples.
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7 minutes ago, cocoscacao said:
If there were some shambles during covid, speaking openly about it should theoretically get a positive feedback.
More than covid, there was the studio change, which might have "shamble" things, and that's probably an euphemism. Only 50% of people made it through and I believe little to no engineers made the change.
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Playtesting is just testing by playing, to see if bugs appear while playing normally.
What you describe is still QA testing, check if a specific thing result in the appropriate behavior.
And they do both, either they missed that through playtest/qa testing (I didn’t even notice it until you pointed it out) or they noticed that and decided that they had no time fixing it before the update (or not important enough to push the update).
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2 hours ago, TechieV said:
Other than that, would you like me to add this to the post, inside a section named „Spicat“? I‘m trying to make this like a community bulletin board for saving and loading feedback, so any ideas are helpful! Do I have your consent? Pleeeaasseee?!
You can do whatever you want, ideas cannot be copyrighted so you could remix that like you want.
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Disabling autosave is a really bad idea. If anything there are not enough autosaves. Especially when going from VAB to Launch, you just lose your craft file if you didn't save.
All your clutter problem could be resolved with a simple filter (Only show manual autosave, only show recent autosave and manual autosave, show all...), no need to erase this feature.
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11 minutes ago, PDCWolf said:
Star Theory's management is what survived the metamorphosis into Intercept Games, it's the same people behind this project. So has PD's management remained the same, and much more T2 (even though after thousands fired and 8 quarters of net loss that might change).
Not exactly, considering the CTO and CEO didn't make the transition, I think the management quite changed. (Also not talking about the massive difference on the engineer management that changed)
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32 minutes ago, rnt_hank said:
So the owner, Private Division, takes all the staff from one 'studio' and moves them to another new 'studio with a different name, and I'm supposed to believe everything is different now? It's the exact same people.
Just intervening to correct that, only 50% of the people made the transition.
And those who did not was a lot of engineers and management, the CTO and CEO of Star Theory didn’t make the switch.
And SQUAD employees that are at Intercept games made the change from ksp1 to ksp2 only after Star Theory changed.
So only a select few stayed all the way from Star Theory to Intercept Games today.
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14 minutes ago, mattihase said:
Sorry for the bug report in 2 parts btw, I didn't expect the bug to keep on going on, I hope it didn't create too much extra paperwork.
All good! I can easily merge those, just need to find some time to sort those bugs out.
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In reviews! We're just very busy in life (well don't know about the others but for me that's the case), so sorry about the long delay. No need to report it again, it's there! (And as well as quite a few bug report of other people as well)
I will try to do some this weekend.
In general if a post is not of quality (not enough information, more than one bug into a report, ...) we try to contact the author (apart if he's anonymous) to help with that. So do not worry if you don't see your bugs for days (even if not ideal), it's just that we're busy or we try to find the source of the bug so it can take time.
(I can see soandos, BechMeister, mattihase, you and some anonymous bug reports that are waiting)
And if you don't see it for more than a week, you can contact us and we'll try to tell why it's taking so long (or if we didn't approve it).
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@BechMeister, merged your bug report.
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26 minutes ago, Superfluous J said:
I've no clue where I got the idea, but I "knew" already that there would be at least one update before Colonies. I want to say Nate said it somewhere. Maybe in that interview he did?



'Plant Flag on Pol' Mission Can be Completed on Minmus (or any other CB)
in Missions
Posted
@the control group, merged your bug report.