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Bug Hunter
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Posts posted by Spicat

  1. 9 hours ago, KerikBalm said:

    It broke things in new ways, such as orbital decay even when things should be on rails, iirc.

    Just want to say, ksp1 has the same problem, and coincidentally the same solution to fix it (Disable the "orbital drift compensation" option to see).

    Probably got the same solution on ksp2 because they finally got ksp1 devs working on it lol.

  2. 2 minutes ago, PDCWolf said:

    And I'll take a wild guess you're not allowed to say how or when that feedback and those reports will get reflected in future changes to the game... right?

    We just don’t know lol

    We are as much clueless than anyone else

  3. 4 hours ago, Fizzlebop Smith said:

    If there are other EA titles that have glacial pace / zero communication to their community.. please pass this link among those circles.

    Not exactly the most relevant here because it wasn't on Steam but still relevant to why reglementation will be hard: Cube World

    The game remained in alpha for 7 years with no updates nor communication. However this is justified because the creator was suffering from depression because of the pressure of the community.

    And that's why making communication a rule would be practically impossible. (Same thing for limiting the EA to indies, where do you draw the line?)

  4. 5 minutes ago, dprostock said:

    Now I don't care, this is dead, and the people who moderated already have their checks and are emptying the desks.  

    You know that the moderation is done by volunteers that are not affiliated by IG and that are not paid? And that's the forum isn't going anywhere?

  5. 4 hours ago, Minmus Taster said:

    Only two years? Lucky, we waited three and a half for a game that was arguably worse at release. We're coming up on four years of public development and we get this. Not to be inflammatory but I think we've been more then patient in comparison to other communities for a result like this.

    I will cite the reddit description to mention the philosphy of the patient gamers movement because you are all misunderstanding:


    A gaming sub free from the news, hype and drama that surround current releases, catering instead to gamers who wait at least 12 months after release to play a game.

    This is about waiting AFTER a release, to see how the game really goes in term of enjoyments, bugs, performance and all that. The time you waited before release is irrelevant to know those things.

  6. 10 minutes ago, Icegrx said:

    Adding back a true career mode would take nothing away from you science people.

    Beside the equivalent to career mode in ksp2 being a long way out (not with cash but resources), the only thing I can think of is development time, it all comes down to that.

    Some want priority spent on different things. For instance, visual enhancements are for me a really important feature, for others it's useless and they shouldn't spend time on that. The only problem of having options for everything is time.

  7. 26 minutes ago, Scarecrow71 said:

    despite being told the patch cadence would be 6-7 weeks so as to help prevent a 10 month cycle for milestones.

    I don't remember this, can you provide to where we were told that?

    I just remember the first cadence of weeks not months of the first two patches but we were told after those that it won't be the case anymore and no further cadence was given from what I recall.

  8. Agree with most of this except a few points:

    42 minutes ago, Leroyjenkins420 said:
    • Part Picker: When I remove a part from the part picker, if there is no blank space I have to go all the way to the bottom to "drop" the part, please make this like KSP1 so if you select another part while "holding" one it just deletes the current part.

    I much prefer the ksp2 way, it saves you from one click when you want to pick a different part (which happens a lot). I usually delete either by selecting the gap between the parts or by just hitting the "del" key, and I don't find this inconvenient comparing to the ksp1 way.

    42 minutes ago, Leroyjenkins420 said:
    • Symmetry Mode: The symmetry mode all being in the same radial needs to be separated, its very inconvenient having to cycle through each one. Just add another button to the left of the existing UI
      • image.png?ex=662ec97d&is=662d77fd&hm=3322fdc6249980e28a65b36fecd4315d3505ce8879202a7f25e55c110358f2eb&

    Not against the idea, could be nice (depends on the implementation). Although, if you didn't know this, you can select the mode by right clicking on the button, no need to cycle through each one:


    42 minutes ago, Leroyjenkins420 said:

    Protective Fairings: 
    WHY FOR THE LOVE OF GOD would you change this, bring back the old behavior where you created the shell based on mouse movement + left click / right click. WHOEVER thought this was an improvement should be fired, while yes you can be more accurate it is incredibly tedious now! At the very least please give us the option of using either system! 

    I very much disagree on this, maybe a hot take idk. The only problem with this is it's riddled with bugs, but when it works, it's way better than the ksp1 way.

    42 minutes ago, Leroyjenkins420 said:
    • I have found that symmetry mode does not always work how it did in KSP1, there are instances in KSP2 where I would like to use symmetry mode but am unable to (even though in KSP1 this was possible) 
    • image.png?ex=662e8364&is=662d31e4&hm=78ba4584957992e84533c5265595b59e034ea62423f8b39dd5510de5c04be7d1&=

    Don't know if this could be considered a bug or not. However, this is in fact, not possible in ksp1:


  9. I'm a sucker for graphics improvement so I'm very happy you still look at things to improve. There was indeed a lot of people talking about the inaccuracy of engine exhaust and those seem to fit more about what we have seen from irl footage.

    While this will be overshadowed by the 3 pictures, keep focusing on bug fixing, it's still very important. I am very much interested on when we'll see a return for the KERB.

  10. 4 hours ago, Kerbart said:

    What sours KSP2 is (a) all the bugs that we don't have in KSP1 - delta V bugs, staging bugs, landed status bugs, eva kerbals exerting forces bugs

    Not the best pick of bugs, they were definitely present (or are still present) in ksp1:

    That's not saying that ksp2 doesn't have more (or more severe) bugs and I'm sure there are good examples of bugs not present, or different but similar (the kerbal one is probably different). Just found it funny you choose those examples. :D

  11. 7 minutes ago, cocoscacao said:

    If there were some shambles during covid, speaking openly about it should theoretically get a positive feedback. 

    More than covid, there was the studio change, which might have "shamble" things, and that's probably an euphemism. Only 50% of people made it through and I believe little to no engineers made the change.

  12. Playtesting is just testing by playing, to see if bugs appear while playing normally.

    What you describe is still QA testing, check if a specific thing result in the appropriate behavior.

    And they do both, either they missed that through playtest/qa testing (I didn’t even notice it until you pointed it out) or they noticed that and decided that they had no time fixing it before the update (or not important enough to push the update).

  13. Disabling autosave is a really bad idea. If anything there are not enough autosaves. Especially when going from VAB to Launch, you just lose your craft file if you didn't save.

    All your clutter problem could be resolved with a simple filter (Only show manual autosave, only show recent autosave and manual autosave, show all...), no need to erase this feature.

  14. 11 minutes ago, PDCWolf said:

    Star Theory's management is what survived the metamorphosis into Intercept Games, it's the same people behind this project. So has PD's management remained the same, and much more T2 (even though after thousands fired and 8 quarters of net loss that might change).

    Not exactly, considering the CTO and CEO didn't make the transition, I think the management quite changed. (Also not talking about the massive difference on the engineer management that changed)

  15. 32 minutes ago, rnt_hank said:

    So the owner, Private Division, takes all the staff from one 'studio' and moves them to another new 'studio with a different name, and I'm supposed to believe everything is different now?  It's the exact same people.

    Just intervening to correct that, only 50% of the people made the transition.

    And those who did not was a lot of engineers and management, the CTO and CEO of Star Theory didn’t make the switch.

    And SQUAD employees that are at Intercept games made the change from ksp1 to ksp2 only after Star Theory changed.

    So only a select few stayed all the way from Star Theory to Intercept Games today.

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