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The Comprehensive Colony Communications Archive
Spicat replied to The Space Peacock's topic in KSP2 Discussion
This? -
I have no moderating power outside of the bug reporting forum.
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I was preparing a list
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The "patient gamer" philosophy that I’m talking about is waiting at least a year AFTER the release (see reddit link). To see reviews and improvements along the way. Besides (very off topic), watch dogs was not that bad, it was infamous for it’s graphics downgrade, the game was okay. For watch dogs 2, the story was trash but the gameplay was quite good. And both games did quite well, like the first one, watch dogs 2 sold more than 10 millions copies. And the property wasn’t dropped from there, we got watch dogs legion that released (didn’t play this one but the concept seemed okay-ish).
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People should join the patient gamers movement. I waited 2 years to play cyberpunk (even if still hyped) and currently enjoying the dlc nearly 4 years after release. Same thing for NMS, I waited 2 years. For Horizon zero dawn Pc port I waited 1 year…You get the idea. Really a win win situation, you just don’t really keep up with the game, play other stuff and at last you get the proper experience. Even more true for an early access game. I hope it will be the case for you, so see you in 1-2 years!
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What happened to increased communication?
Spicat replied to DoomsdayDuck555's topic in KSP2 Discussion
Well then "AAA price" is a nonsensical term that doesn’t mean anything because that mean $3 is AAA priced. -
3 years of development for making the whole thing with what? ~20 people? Yeah, I don’t know which management was this but they were definitely delusional. They quickly realized how much more complex a ksp game was compared to your average shooter game.
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What happened to increased communication?
Spicat replied to DoomsdayDuck555's topic in KSP2 Discussion
No that’s a fact, AAA games are not $50. I don’t care that millions are buying indies, or during sales, that doesn’t mean AAA are not priced at best at $60 and at worst at god know how much. -
What happened to increased communication?
Spicat replied to DoomsdayDuck555's topic in KSP2 Discussion
Oh I’m not disagreeing, it’s currently not worth this amount of money. That’s why I didn’t put a review (good or bad) yet despite having 400 hours into the game. But it’s just not "AAA priced" nor "full price". -
What happened to increased communication?
Spicat replied to DoomsdayDuck555's topic in KSP2 Discussion
Totally off topic but it's funny to me that everyone keeps saying that. Have you seen AAA price lately? They are at $70 (and now $80 on console) and it's not even talking about all the absurdity next to it, like with the ultimate edition that can crank the price up to $120 to have the full game. There are some that still sell for $60 (still not ksp2 price tho) fortunately, but it's getting rarer. -
What are your suggestions for KSP2 development?
Spicat replied to Meecrob's topic in KSP2 Discussion
Like Minecraft Mob Vote? I don’t think that’s a good idea. It ends up to be very controversial. -
What are your suggestions for KSP2 development?
Spicat replied to Meecrob's topic in KSP2 Discussion
Don't want to be the party pooper but there is a whole subforum for this: https://forum.kerbalspaceprogram.com/forum/120-ksp2-suggestions-and-development-discussion/ -
Don't want to burst your bubble, but those branches are updated basically every weeks, regardless of a patch incoming. Also, what Nate Simpson said: Source: https://forum.kerbalspaceprogram.com/topic/215852-324-discord-ama-answers/ The only interesting one that was close to a patch each time was the candidate branch, only this one. The longest time between a candidate branch update and the next update was 2 weeks. At least for now, it could change for this one because it has already been 2 weeks since the first post-0.2.1.0 candidate branch update.
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I think the conversation has spiraled enough and I think it would be more productive to upvote the associated bug report which is not very high (to be honest there is probably other ones but that’s the main bug I can think about):
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Wobble is fixed, kraken attack are not (like the disassemble on launch people are talking about)
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Orbital Construction and Launch Clamps?
Spicat replied to mattihase's topic in KSP2 Suggestions and Development Discussion
Your topic is pretty great at that already (minus some very few past launch info): -
Orbital Construction and Launch Clamps?
Spicat replied to mattihase's topic in KSP2 Suggestions and Development Discussion
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@mattihase, moved your report to the appropriate section.
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@stormcloud23, merged your bug report.
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Here you go: With the interesting bullet point: I hope this big UI update will be before or with colonies but at least they did hear all the stuff we had to say about the UI (I hope they also considered my UI post)
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Is there a planned release date for KSP 2 on console?
Spicat replied to Aliquido's topic in KSP2 Discussion
Yes, after 1.0 -
Kerbal Space Program 2 (Version 0.3.0 and Version 1.0.0) Hype Train!
Spicat replied to AtomicTech's topic in KSP2 Discussion
September would be 8-9 months since For Science! Considering Nate Simpson said: "...we are looking at a significantly shorter turnaround time" (https://youtu.be/FXG3eOZbo4M?t=941) "I would expect that the turnaround for future roadmap updates will be significantly compressed relative to the amount of time it took between launch and the first roadmap update" (https://youtu.be/aHQXJuSBR4I?t=1132) Even if those quotes are surrounded with big caution that this might not be the case and with their past history of delays, it would still be disappointing if the colonies take the same amount of time or just a little bit less time (like 1 month short). In my opinion, they will still take quite some time and deliver the update in August, which would be 7-8 months since For Science!. That would mean they can squeeze 2 patch updates in the remaining 4-5 months. I hope that they can improve the performance for part counts significantly (same goes for background vessels) for the Colonies update, because it will be unplayable otherwise. Talking about the next patch, I think it should arrive in the coming weeks considering how long it's been and how the candidate branch on steam is getting updated. It might also be the longest time an update took (as seen below (without counting hotfixes)).- 648 replies
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