-
Posts
702 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Spicat
-
Flight No fuel/deltav in staging column after undocking/decoupling when engine was disabled
Spicat replied to alien00785's question in Flight
@Josh384331, merged your bug report. -
@MirageNL, merged your bug report.
-
Missions 'Plant Flag on Pol' Mission Can be Completed on Minmus (or any other CB)
Spicat replied to SolarAdmiral's question in Missions
@RSS_Explorer, merged your bug report. -
What a year! The orbital colony looks great! What are those? Radiators?
-
Flight Game places craft deep under Celestial Body/Planet surface after timewarp
Spicat replied to king_shredder's question in Flight
@Vortygont, merged your bug report. Thanks for the additional information. -
huh? That's a little bit revisionist. The first dev updates were talking about bugs being addressed: https://forum.kerbalspaceprogram.com/topic/215095-patch-one-is-go/ They never changed their attitude towards the fact the game needed fix: https://twitter.com/KerbalSpaceP/status/1630976565214601216 (Less than one month after the release) Literally after the weekend release: Maybe you think communication were subpar and/or not enough fixes were made but saying "It took IG about six months to develop the humbleness to admit that there are significant issues to fix" is clearly false.
- 35 replies
-
- ksp2
- developers
-
(and 1 more)
Tagged with:
-
Big yes, while really pretty in some situation in some other it's very subpar. I made a topic some time ago about the lightning on the terrain being weird. They addressed some of my complaints but I still think the lighting on sunset look weird. I think it's a good idea when you orient the camera down to the wheels that produce particle effects. It could disappear shortly after you pan the camera up, no big deal.
-
I highly believe this is because of the landed state bug (not fixable by a reload): The game think the craft is landed and that's maybe why the orbital decay fix is not applied to it. Only a theory obviously because you didn't attach the save file to your bug report. (You can resend a bug report with just the save and the link to this bug report and we'll put the save here)
