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Posts posted by Darrin H
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Hi everyone! Just wanted to add that I've got a brand new role on the team reporting directly to me! It's a QA Tools Engineer (SDET) role and encompasses the sort of work that was previously done by our software engineering team, that we're now moving into the QA organization. Come join us to make some cool new tools, automation & frameworks for KSP2!
https://careers.take2games.com/job/5605197?gh_jid=5605197And be sure to check out all of our other open roles across the team: https://www.interceptgames.com/#jobs
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Gotta give credit to the original finder of this issue:
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Please 100% make sure you have no MODs running. We saw a few issues with users having low FPS, but when they completely removed mods, it improved as expected.
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FYI - thank you all very much for the info on this issue. We're looking into it ASAP.
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So, now that the big news is out: Here's why we waited. In the next KERB, we'll be listed if it's fixed in 0.1.5 or 0.2.0. We wanted to wait to be able to share that info.
Next week means: Sometime between 10/23 and 10/27 -
11 minutes ago, chefsbrian said:
Grats to the guy for getting the job, but why exactly is this leading to a KERB delay? He doesn't even start until monday, and the KERB report was for this week, so why wouldn't there be any progress from these prior periods? It really feels like a limp excuse rather than an actual justification for the action.
You guys do realize that part of promising the community that you'll be delivering more regular communications is actually sticking with those communications, right? I've been a strong defender that the KERB's are probably going to be of minimal update value just by the nature of bugfixing, but that's not the problem here, the problem is not even delivering 'em.
I'll elaborate a bit on this (I was actually the person who suggested we wait... so it's on me). 1. We wanted to wait and have Anth send out the KERB on Monday since that'll be part of his role going forward and we thought it would be a cool thing for him to do on his first official day. 2. The bigger reason is the next KERB will directly reference items that Nate will be talking about at SCD this weekend. Come back Monday and you'll understand exactly why.
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2 minutes ago, Scarecrow71 said:
There's a date for 0.1.5? Did that not get posted here, or did I simply miss that announcement?
No announced date (to the public) - we have our own internal dates & milestones and I wanted to make sure everyone knew that 0.1.5 was on schedule.
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11 hours ago, Scarecrow71 said:
Why the delay in the K.E.R.B again? I just don't understand why this gets consistently delayed time and again. Every 2 weeks it is another reason, and I'm just confused as to the why.
"With Anth joining us on Monday, we've decided to postpone this week's K.E.R.B. status update to then! Plus, since it'll be after Nate's Space Creator Day Presentation, maybe we'll have some goodies to share!"
I'll elaborate a bit on this (I was actually the person who suggested we wait... so it's on me). 1. We wanted to wait and have Anth send out the KERB on Monday since that'll be part of his role going forward and we thought it would be a cool thing for him to do on his first official day. 2. The bigger reason is the next KERB will directly reference items that Nate will be talking about at SCD this weekend. Come back Monday and you'll understand exactly why.
Also - want to make sure everyone understands this 1 day delay on the KERB will not affect the 0.1.5 date. -
1 minute ago, Alexoff said:
Yes, I read the post. Then I read it again. So I did not see the answer to the question. Where should I look?
The very bottom of the original post:
Note: this report is not fully representative of the work our team is focused on. This is just to provide insight into our progress on the most concerning issues to our community. Additionally, the lack of a status update does not imply a lack of importance or general progress - we just do not have anything to share at this time. -
13 minutes ago, whatsEJstandfor said:
Based on the bug reports, seems to just be 6700 and 6800 cards, is that right?
We don't want to officially report out our findings until we 100% have all the details. I'd expect the next Bug Status report will include all the information.
(But Anth was able to repro on a Radeon RX 6600 also) -
10 minutes ago, Jockel said:
So nobody in the Office/QA-Team has AMD hardware? Interesting
We do actually - and we have a great relationship with AMD where they've sent us cards for testing.
However, this bug does not occur on every AMD gpu, and in fact we've narrowed it down to a specific series and have a card on the way to confirm that. -
We've hot/hotfixed this. Never should have happened and was 100% a missed bug.
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This is a bug, we're fixing it asap.
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Hey all, just wanted to toss in a note as well. We’ve already seen some very well written bugs reported into the new system..! GREAT job on those. Anyone who runs into an issue – be sure to log it here: https://forum.kerbalspaceprogram.com/forum/144-ksp2-bug-reports/
Also – be sure to upvote the bug if it’s an important issue to you as well. They don’t sort (yet), but we’ll be sorting them manually on our side when we look at them. BUT… most importantly – be sure to add info if you are running into the same bug as someone else. Maybe something they missed (I’ve already seen that done a few times… very nice!).
Lastly - within the bug itself, you can upvote comments. If you see a great workaround or something adding great new info – be sure to upvote that.
Thanks everyone,
Darrin.
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Thanks for reporting this, it's a known issue as we implement this new system and get it up and running.
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1 hour ago, The Aziz said:
Last time I heard that devs hate QA because they give them more work to do
The devs and QA have a fantastic relationship here at IG. (I've been around a long time.... that's not always the case)
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Hi everyone,
I’m super biased, but this part of the Dev Update is the most important part (to me)!
Please read it over, check out the hyperlink to Dakotas post for feedback… and give feedback! It’ll be a pilot program initially and we’ll DEFINITELY make changes over time, but this was a big request from my QA blog, and this is our first big process change in that regards.
This is that opportunity everyone wants: to impact change in how we do things…!
thanks,
Darrin.
Bug Reporting Progress
I also mentioned last week that we were exploring ways of communicating our current priorities more clearly, as well as giving members of the community more agency to communicate their own experiences and priorities to us. With that in mind, Dakota Callahan and the Community Team have begun to make some changes to the Suggestions and Development subforum. We’ll get into more detail about our specific implementation next week, but Dakota has already shown some of his work in that subforum - he’s taking several steps, including creating a new Bug Hunter member role, reformatting threads so that they can be up-/down-voted (this is just for bug threads), adding recommended tags/prefixes, and setting up a system that allows administrators to combine duplicate issues. This will start as a pilot program, and its success will hinge on how useful the community finds it and how maintainable our team finds it. The best possible outcome would be that players use the subforum to surface the issues they find most pressing, and our devs have the ability to ask directly for additional context. Again, I’ll provide more detail about this new structure when it’s fully in place, but in the meantime check out Dakota’s post - he’s got some great ideas! -
2 minutes ago, RocketRockington said:
The rest of the studio could learn a lot from you. Good on you. I hope you're not regretting accepting that job offer.
Not even the tiniest of bits. The people here are FANTASTIC. I've worked at MS, Amazon and other places and this crew is as good as it gets imo. Very helpful to new person on the team and they really do care about KSP. I can't stress that enough. Most of the team is previous players (like all of you).
Regretting to a blog...? eh...... maybe. Some mean people out there on reddit.... ouchies.4 minutes ago, InterstellarDrifter said:also, this and Mordoc's post have been my favorite KSP2 posts across all platforms so far. please KIU!
Appreciate that. Mortoc and I both came from very similar teams at our previous jobs. He's a very cool dude - and I'm very happy to be working with him.
Anyone else reading stuff. I think I've answered everything I'm going to for now. I might do an AMA someday... TBD.
If you post after this - please don't think I'm ignoring you. I've just gotta get back to work...! -
Just now, PDCWolf said:
Any word on discussion, intent or at least "noise" about a proper, public bugtracker?
VERY big topic. Great question. There are very good reasons to have one. BUT.... also very bad reasons to have one.
We're having discussions about it, thinking of how we can do it and avoid the bad parts (I'm not going to list those out).
No promises, but it's high on our list of stuff to make a decision on. -
2 minutes ago, InterstellarDrifter said:
Just a question or two about bug reporting bugs and dealing with them. I can understand how hard crashing is a high priority bug, but how does that compare to say..hypothetically..80% of user's wings fall off when physics ease-in drops the vessel on the runway, but I can build it another way and it works okay? Looking at my own single use-case, which I would consider very average, there are bugs that are glaring, obvious, and honestly off-putting, even post 0.2. I have shelved KSP2 because of it. I don't know if this is even possible, but I think people(at least some of these more negative folks) would like to see, is laying out or somehow identifying some of these game stopping bugs(even with work-arounds), acknowledge them, and tell us they're noted and being worked on.
Also, people are much less likely to do anything when there is friction. I'd say most people need motivation, like money, recognition, reward etc..to go above and beyond, and I'd say compiling a file for submission taking 15-30min is that for most. JS.
I love this question. This goes to what I mention in the blog about "frequency" To me frequency of a bug actually trumps severity. Let's say it's a crasher but a very small % of the users hit it. And you have... well... something like wings falling off that a much higher % hits.
Imo that moves the wings issue above. Now... lots of other factors come into play. Like where the code is, what it affects, how complex is the change, and honestly a lot more, but you get it. So.. in summary. Wings = important, and we need to make sure they get fixed asap.
As far as logging bugs. I've said it on the discord like this:
If I'm playing the new Jedi game (which I am at home at night). And I find a bug, I'm not logging it for them. I just don't do that sort of thing. They'll find it, they'll fix it, etc. But... at the same time I'm not going to go up to the boards and say "I can't play, I found a bug, and it doesn't work" without any more info.
I just want people who I know care very much and are very frustrated to give us the info needed so that we can fix their issue if they care to post about it. (the more info the better, but I don't expect anyone to spend significant time on it... just enough that we can take it from there) -
8 minutes ago, BowlerHatGuy3 said:
What? (༎ຶ⌑༎ຶ)
It's a weird phrase. I had it say "decrease" and got comments and then "improve" did also - I should have said it better.
Basically: over time we want stuff "below the bar" now to get "above the min bar" as time goes on.19 minutes ago, Geredis said:What you call things matters and consistent mislabeling content in the future may lead to people making assumptions, true or not, about the content you're putting out in certain categories. When content is mislabeled, it creates more work for the community to have to sift through things to figure out what is actually what, leading to people dropping off because it's just more work than it's worth to figure out what is what.
Totally get that. I've called it my "QA blog" as I wrote it up. I think the CMs just need a spot to put it here on the board.
Definitely didn't want to send a wrong vibe or mixed message there. Apologies from me. -
5 hours ago, JoeSchmuckatelli said:
ICan you comment on how the telemetry gathering process is helping compared to player published reports?
I can't go into the details on Telemetry, but I can say: it lines up with what we see. We got a LOT of crashes, and reports of crashers early on and throughout Patch 1 to Patch 2. Telemetry was telling is the great majority of a certain type of crash (the loading issue) was with video cards below the min bar. When we reached out to users who were sumitting the issue, we got the same results.
The key is: automation alone isn't enough. Telemetry alone isn't either. We need user data (with info) to help build the full picture. -
21 hours ago, linuxgurugamer said:
Frankly, I'm a bit disheartened right now. I spent a LOT of time (which I don't have a lot of) to write the KSP Bug Packager (with the initial push coming from @ShadowZone, thanks).
Then @Nate Simpson says he loves it as his favorite mod.
Then you come along and totally ignore it, and start asking for yet more info. Tell me, did you even thing to ask me to add in those fields into the bug packager to help provide you with what you are looking for?
Sometimes I think I'm being totally ignored. It really doesn't give me any motivation to write mods for the game.
I'm going to take what you asked for and add it to the bug packager, maybe you can consider suggesting to people to use the bug packager to make YOUR lives easier. Believe me, it doesn't make my life easier when I have to write up bug reports, and then yet more bug reports, etc.
I actually had your info in the original version of this blog. But, when it was reviewed, I was told I needed to remove it. Since we didn't directly make it or test it, etc. Aka, IF something bad happened after I told people to use it... that sort of thing.
I should have at least mentioned that there are cool tools out there to have people search on their own for them.
Yours is great - and we all very much appreciate you putting it together.
Not gonna lie, I'm more than a bit bummed that so many are looking for issues in the blog and making assumptions that for example I ignored it without knowing the full info. BUT at the same time I get it... because it wasn't mentioned at all and that's 100% my fault.I'm here to help. My goal in the bug area was more for people who were leaving NO info at all (and there are a LOT of those - actually the biggest percentage). People who have been leaving lots of info - we love it - please keep it up!
20 hours ago, darthgently said:Apparently no automated testing? If they built it for Lua scripting as advertised I'd think automated testing of large chunks of the game would be a given. It would be so valuable that getting the scripting interface working very early on would make a huge amount of sense
There is, and I mention there is in my blog.
19 hours ago, HebaruSan said:Intercept's process for receiving external bug reports is at most 69 days old and was created by the same people who are changing it now. Your notions of "newbs to a company" and "established processes" are quite peculiar indeed. (But also just as irrelevant as the initial attempted tangent about your own bug tracker template.)
This is incorrect. I started a week before release and I didn't make the original. Also, the current one is generic for all games across Private Division.
18 hours ago, Strawberry said:This is less of a dev diary and more of an announcement, I think its an important one but itd probably go down more smoothly if it was phrased more like a "Hey thank you for wanting to help us out heres the best way to do that" instead of a dev diary with that former part crammed in and taking up most of it.
The primary goal here was to improve the large percentage of bugs & posts that are submitted across the board. A good amount of users are doing a great job, but far too many literally say what I mention in the blog "This game is broke, i can't play". I wanted to stress to people that if they submit that, then nothing can be done with it.
For the people submitting great info - fantastic keep it up!

Bug Status [3/11]
in KSP2 Suggestions and Development Discussion
Posted
Ok I know I'm going to get a hard time for that vid, but it was spur of the moment - and had our reaction.
NORMALLY - we definitely record on our computers. This was special.