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Posts posted by Yang366

  1. Got this one with a ladder unable to deploy after being uncovered (mounting-plate fairing) on my Eve-Lander.

    Strangely enough, my Kerbals could still climb both ladders (the blocked and the non-blocked) while not deployed!
    I was unable to reproduce it by launching the lander without its rocket. Ladder not blocked, unable to climb into thin air.

    I was also unable to reproduce on Eve, because restoring the game crashed the lander (tripod flipped) or simply sank into the ground.

  2. This was a tough one!

    Encountered a few bugs on this particular mission:

    - no highland or lowland displayed on Micro-engineer. Just dust or rock everywhere!

    - kerbal stuck in ground while hill-climbing Tylo

    - kerbal (and even lander) getting sucked into the ground (still on Tylo)

    - displaced motors after time warp -> the ship starts spinning foolishy

    - no fuel displayed once boarded back -> no maneuver available to get back.  Managing to get a SOI encounter without node is tough... but doable!


    Finally, I brought back my Kerbal almost right on the KSC (yay !) after planting a single flag on low white solid floor.
    I took too much fuel for the trip back, but not enough on the lander... And chose a too-weak motor for the lander. Slowing down took ages, and getting back to orbit even worse!

    Anyway, this was a nice journey; took a few pictures on my way ;-)
    Very impressed by the toughness and maneuverability of my big 5-Mammoth engine rocket (excepting it falls apart on the launch stand, it sticks together in the air!)

    Photo Album


  3. 19 hours ago, Shuz said:

    My second try:


    Can't really find where to check  my real reached inclination in this game..


    In KSP-1 we had this in the advanced orbit parameters, but I didn't found them in KSP-2.

    I found only the Mod "Micro-Engineer" that displays this information. With this, you know when to stop inclining... Then you just have to set PE/AP to the right values, the inclination doesn't change much...

  4. On 10/2/2023 at 9:43 PM, Antnee said:

    Again, so much fun with the nature of this particular challenge. I became sort of obsessed with the overall shape and approximate scale of the original Sputnik launch vehicle, and had to use all of my arm chair engineering skills to fashion some sort of boosters

    from fairings and chicken wire. Came out alright.... What do ya think?  The rocket itself actually performed beautifully, cut perfectly on target and booster separation performed as expected. The only issue I had was the part count of the model got a little out of a hand and started to really 

    affect sim performance during ascent. Twenty eight engines is also  a bit much, but the boosters and core stage of the rocket did not disappoint in flight.   



    I cannot see your pictures. Am I the only one?

  5. Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes 
    OS: Win10 22H2 64bits | CPU: i3-13400F | GPU: RTX 3060 | RAM32GB


    Hi Kerbonauts.

    I tried many solutions, but I was not able to drive my rover outside the vessel's hold.
    It seems wheels have no friction, once separated from the main ship.
    Wheels are spinning but the rover does not move.

    I tested it with patch 3 and 4 with no luck.
    I checked various holds (CBS-250, CBS-375, and even CRG-R-Mk3) and various wheels (RoveMax S2, RoveMax M1, RoveMax TR2).

    One the rover out and on the ground (using reaction wheels and collisions), the wheels are working nicely and the rover accelerates.
    Similarly, if the rover is dropped directly on the ground (sky-crane), it works.

    Anyone encountered this? Any workaround?





    Included Attachments:


  6. Hi Kerbonauts.

    Here is a failure too, even with much simpler vessels.

    First build all my parts into the VAB. All right, no trouble, but a few decouplers rotated and a restart due to parts not able to return to the toolbox anymore.
    Well... better than usual.

    First launch : main base and space crane. Boosters detached at launching thus returned to VAB and add a few struts.
    Second launch is a success. Gravity turn and transfer to Minmus. Circularisation ok, start looking for a nice plateau (expecting to put the tower high).

    There, landing has been harder than usual. Seems that trajectories decayed too fast ! Tim needed to correct the decent plane many times.
    Anyway, landing succeeded and space-crane returned to orbit, waiting for next shipment.
    Planted a flag to celebrate.

    Returned to VAB, built the second rocket with the rover. Even simpler, no trouble at all.
    Third launch succeeded and the rover soon rendezvous with the space crane.
    Landing at the right place was not so hard... only to find the main base had disappeared!!!
    Switching to the base using control station, I found it slowly drifting into Minmus!
    I may have landed into quicksands...

    Reload and land on a nearby lake. Craned the rover to find the wheels wobbling madly in place. Reminds me of Dres challenge.
    I'll try to land the tower tomorrow. And maybe a second base near the rover... Hope that ice is stronger than mountains and Bob will not drown as Tim did...


  7. I've had a similar bug on Dres with a rover (trying to jump over the ravine).
    Rover wheels did not touch the ground and wobbled all around.

    Finally dropped the challenge, though.

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