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Tony Tony Chopper

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  1. Read there: https://partner.steamgames.com/doc/store/earlyaccess "Q: What happens if I don't complete my Early Access game? A: Sometimes things don't work out as you planned, and you may need to discontinue development of your Early Access game before you are ready for a V1.0 release. If this happens, you can contact Valve to figure out the next steps. There are two options: If your Early Access game is playable and well received, but you're unable to develop it to the point where you feel it warrants a full V1.0 release, then we can keep your game on the Store, but otherwise remove it from Early Access. This will remove the Early Access tag and Early Access Q&A displayed on your game’s Store Page, but not start the launch visibility that comes with definitively releasing your game out of Early Access. This would be a permanent change; we aren’t able to reenable Early Access again later, so please consider this option carefully before contacting us with the details. In this case, you should let your community know about your decision to leave Early Access via a forum post or news event. Alternatively, we can remove your Early Access game from Steam. Before reaching out, you should read about the process of removing a game from Steam and take a moment to carefully consider whether or not pulling your game down is actually the right choice. Are you acting based on an emotional response to negative feedback, or is retiring your game the appropriate next step? We take our relationship with customers seriously, so if you choose to cancel development of a game and retire it from the store, we will not republish it again later and we may offer refunds to any users who purchased it. Treating customers fairly is the most important thing to us. " The "and" is important here. There is no word on 'recent reviews' versus 'all reviews', so 'playable' might be a little bit more subjective but 'well received' doesn't mean 'mixed' to me. I also don't read where someone else could decide whether it comes out of early access forcefully. But read the guidelines for yourself, I'm not into that bureaucracy stuff.
  2. Everything is a smack in the face if you don't work out. That's the problem. Don't complain about the problem, fight the problem.
  3. I actually don't quite understand why one would care about the money loss. It's a day of cheap work at worst.
  4. You missed out something meaningful which I would count as answers as well: Two likes came to happen after your quote. One of which leads to this post: Yeah,..I see it as agreement. It doesn't really left room for more interpretation, but speculate for yourself. However, It doesn't really contradict with your post anyway. Just wanted to point that out.
  5. That theory is 55 years old by now. Psychology changed over the decades, you know.
  6. End of June anyway. Nobody asks for help killing the rest of hope beforehand.
  7. I could be wrong, but fixes can easily be confused with hacks. Which may be something you surely want to ditch and retry.
  8. Ha, I met an communication scientist once and he said the exact same. Yeah, good point but the problem with that is always interpretation. That changes over time, and then it slowly gets very explicit at some point - whenever it might be. For example some people do interpret the communication between the community and game development as very negative because it lefts room for apologies as you bound emotions to the community so they will accept that product anyways. Or to put it in aggressive words: manipulation.
  9. Thank you very much Shadowzone. No empty buzzwords, no hate, no half truths at all. But all the haters will feel confirmed by now. No statement after WARN, no statement after earnings call, not even a hint after you gave Nate a chance to talk over Zoom. Too bad. Yeah, I still wish it's best for it's completion. At this point I also hope there won't be any violence happening to them. That's quite possible for developers these days.
  10. No, that's not what I'm interpreting: "KSP 2 is dead dead dead, it seems. Even if corprorate wants to put out a "we're still working on KSP 2" and then go completely loveing silent forever, it's over until we get actual evidence of the contrary. " This first sentence indicates he doesn't know more than we. I could be wrong however, I have a hard time to interpret English text right tbh.
  11. This discussion reminds me too much on my time in World of Warcraft. I spent almost all my teens on that game. Was it part of my life? Clearly. Did it teach me something? Certainly something about progress, motivation and goals. But is something lost because I don't play the most recent patches since many years now? I didn't play as much KSP as some of you guys - shameful 2~ years to be accurate - but a big take away from my gaming experience is that the biggest slice of any game teaching or telling you something is always achieved in the first steps. Most things happening afterwards are reiterated over and over again until the player is mastering his skills to meet some kind of end goal proofing you're a specialist. There is only one problem: Some games have no end goal. KSP is just such a game. The deepening of some skills might be fun and such but there is nothing obvious you lose. If you can talk about life altering things you probably have learned it already. You have taken it and nobody can steal it from you anymore because it's in your mind now. The only thing you really lose - and that's very precious for many people - is your passion. I understand that. Passion never really falls from the sky at any time. It's like a rare moment in life where you make the right decision and hit the point and now you ride a wave for a longer period of time. But at the point where you only feel pain or think your life depends onto it you should try to rethink whether you still ride this wave or not. Maybe you're on the surfboard, thinking you have a safe stand these days but in fact the sea is just dry and your board standing still on the sand. Maybe -and I certainly don't want to judge - you just don't want to see it like it is. If you play this game for so long it makes sense to me. Nothing holds up to eternity. It didn't do it for me at least. I see it like this: If I hadn't stopped WoW, I would never have played KSP. Maybe there is the next best thing around the corner waiting to be found. You just don't know it yet. Endless missed opportunities because you play KSP for so long. Oddly, no one is talking about that.
  12. I admire this simplicity, but such a chatty species can't be satisfied with mere answers I'm afraid.
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