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NexusHelium

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Everything posted by NexusHelium

  1. Oh believe me… there are much, much more… But still thanks !
  2. Fun little mothership that can be exploited for all your oversized (and laggy) problems. Useful for problems involving a big laggy ship. Would not recommend for the following: - Small space station refueling missions - Landing the whole thing on other planets - Aerobraking - Anything you want to get more than 10 FPS on (less than 1 if you have a PC like mine) Link https://kspbuilds.com/build/76c77235-bcb8-4998-b6de-b1c361 Specs Mass: 2685.31 (not the launch vehicle. just the ship) Parts: 1430 (though with the launch vehicle it is well over 1500) Height: 175.12 m Width: 63.87 m Length: 38.85 Dry Mass: 757.12 T TWR: Over one with launch vehicle Pics: (The skybox poofed while I was taking these) Static fire test of final design (things started exploding so dV is a lot lower than normal) wont even fit in a single shot in the VAB lol
  3. This is impressive for someone who's secretly an AI model named Greg
  4. I honestly don't need any struts to launch single stack rockets anymore. The fix was incredible in my book. It allowed me to create bigger ships using part counts until I accidentally built one up with over 2000 parts... Okay... maybe I took advantage of it a little bit
  5. Makes you wonder how Heretic391 built his Dres Station before FS!, huh? I can say for certain with the construction of my mega structure that this issue has at least been applied a band-aid solution to. And I do remember them saying that they were working on a more long term solution that doesn't involve the need for auto strutting (hopefully prioritizing more critical issues though above this one, of course.)
  6. I never stare at them. I stare at the navball and nothing else.
  7. Safe my behind. I’m going to stare directly at it! Glasses or no .
  8. That’s… actually a really good idea. This would be GREAT for the KSP 2 community! (That’s not sarcasm. I actually really like this concept.) Might want to jump on the bandwagon of this game from 2013 (if it’s not too late )@Dakota! Yeah. I can certainly say I would really like this. It doesn’t matter if the update is small to me but it wouldn’t be too time consuming…. It would be more insightful since it’s from from mostly everyone… and it would certainly settle the beast that is the community! Overall great idea!
  9. Great. Now you’re assembling a militia! What else could you possibly do?!
  10. Yeah. Completely agree, and it's always been so amazing to me how well you guys take the negative criticisms. I don't know the internal workings of Intercept but I imagine the doughnuts have something to do with it (please... ask Darrin to share his secrets)? People might not agree with some of the choices the team have made (myself included but that's not for this thread, which, thanks btw. really liked the read) but I gotta give you guys credit for holding so strong in seemingly... eh... not really impossible odds but you get my point. I half agree with this. I completely agree that we should not create hype because that is ultimately setting us up for disappointment (which I am guilty of) but I do not think that KSP2's current hype train is undeserved. People are excited for colonies. Some people are skeptical, and that is completely fine and deserved. I wouldn't personally say that Intercept has betrayed our trust but I can absolutely see how they have for some people and how some are just waiting to see what's going to happen. ------------------ I'm also going to completely backtrack on what I said about the whole "U-turn" thing and most of everything else I said before. I don't even think I agreed with some of it while writing. I cannot stress enough how important negative responses are. Negative criticism tells you what certain people want and what others might not and allows to you to rework or add on to your systems for the better. It can allow you to look at your current design and say "hey, this idea is better than mine" because a lot of the time it is. There is most likely someone in the world who might know better than you or at the very least provide good advice and ways to steer work to a more important subject. It is important to know what the people want and to seriously consider their opinions to improve on what you have built *for these people*. What @Westinghouse is completely and absolutely true. The worst thing that could happen to this game is if people (especially the community) stop caring about fixing it and lose interest. My only problem is just how far some people take it sometimes (emphasis on "sometimes"). And don't get me wrong, all the overly negative is pushed back by a large number of positive and even neutral (me!) feedback and responses to the team's decisions. My thoughts on everything right now are completely neutral (you can add me to that 30% Dakota). I will defend the game when I feel something doesn't sit right with me (like I just did) but I am open to other voices and opinions that can change or alter my thoughts on the game (like just happened) and overall just stay in the shadows while Intercept does Intercept things and the people meet with their positive and negative feedback respectively letting the team know what's working, what's not, and what might need a little tweaking. ... Yikes. This really is sounding like #ksp2_general language.
  11. Which is exactly why we shouldn't be so angry and bitter. Because then we will most definitely lose interest and hope faster. The franchise dies when everyone loses hope, and that seems to be doing nothing but speeding up. Which is why we as the community (and Intercept to a certain extent) needs to take a hard U-turn in our approach to this game and its progress in order to gain some hope again. (yeah, I've definitely been spending too much time on the discord.) If they really only cared about scamming us and scamming other people. They wouldn't be still developing the game today and would put most, if not all, of their budget into adverts. Do you guys remember No Man's Sky? Everyone thought that Hello Games was scamming their community and they ended up making one of the best space games of all time. I know that's not really a fair or close comparison, but it's the closest I have right now (waiting for KSP3 )
  12. The thing about that is that it seems like the community is mad at them no matter what they do. If they were to give us daily updates about the game, not only would that be a huge stress on Dakota and Mike but the community would get mad at them because most likely not a lot would be happening from day to day. But if they cut back on updates to allow for more of an impact and give the CMs more time to work out other things like they did, then the community still gets mad. And that’s my whole problem. I don’t think they do know what we want in terms of communication because we as the community seem to get mad at them no matter what they try with us. To be perfectly honest, I'm not a big fan of waiting for updates and blogs and other things like that but I deal with it because... to put it simply... breaking a good chunk of the rules in software engineering and development isn't easy. If I was a game developer and I was met with this much backlash even if I was trying to give the people what they wanted, I would honestly just quit and probably say something like "Fine! You don't like what I'm making? I guess I just won't make it!" or something dumb like that. You have to give IG and all of the people working hard credit for how much they are trying to give us what they promised, backlash or none. This game is getting better, and we don't necessarily need constant updates and reminders about that fact (though they are appreciated). I don't truly believe we should let them just sit back and do what they want because when you have a big group of people together, chances are some of them are going to have separate ideas on what this thing should be. We don't need to "let them cook" like I said, but we do need to trust that they are doing their best and we need to provide more constructive criticism than just saying "Why can't you add this?! Or update that?!". Communication is vital in early access, but what is more vital is that we continue to provide good support and suggestions for this thing that we collectively want, and we need to open up to the fact that not everything you want will be there (and consider the reasoning for that.) *whew!* I think I've been spending too much time on the discord
  13. Has anyone else noticed that things are turning into the usual “I’m not satisfied with any thing that Intercept posts” and “Wow. This is a pretty good update” a lot sooner than it used to? I'm personally the latter. I’m happy with all updates as long as they happen in the first place. I just want to let Intercept cook and I honestly don’t understand what all the issues the community are having. It won’t help if we attack all of their attempts at increased communications.
  14. I am 110% sure that they were. I am positive that the people whose job isn’t to write stuff like this weren’t writing stuff like this (), and even if they did, there are still people to fill in for them while they take the literal 45 minutes to make this (though it was still most definitely not them)
  15. Happy April first Intercept There is nothing that could possibly happen on this day that could render this untrue.
  16. I realized that I completely misread the question literally right after I posted it (I read it as treads rather than tracks) But I changed it to the crawler. Because those are tracks that are still technically used in space missions
  17. And, on this question. Technically yes. The crawler! Without it, none of your favorite missions would exist! (Well I guess some of them would… but still.)
  18. Technically 6 times (9 if you count the ones that didn't land and 3 if you're only counting the ones using the rover and several if you count the unmanned missions and dozens more if you count the ones the have been to other bodies ) In our little rock we call home, we've done a fair bit, but you are right in a sense though. On a grand scale, we haven't done jack squat.
  19. I just used the two seater lander can and stuck a cupola module on top with a medium sized payload bay (didn’t have the actual nose cone yet) attached via decoupler. Worked like a charm and got me to Duna, Ike, and then Kerbin again
  20. Don’t worry. It’s not like your parachutes will fail or anything like that
  21. This is pretty weird but... to be honest... it does look kinda cool when it happens. Is that just me?
  22. *sigh* *briefly mumbles about how the fate of all the known cosmos rests in your hands* Geez, that’s ridiculously impressive. I couldn’t possibly achieve anything like that. How long did it take to plan your course of action and actually get the rocket working? But seriously, you have the patience of… well a really patient guy (or… you know… a youtuber who dwells in KSP 2). Great job, you’ve done some serious stuff.
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