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Legolas5533

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Everything posted by Legolas5533

  1. I used to read and look at all the canceled soviet space projects when I was a little kid, and all the mars ones stood out to me, I wondered how it'd look in real life. Now I don't have to, thanks to this mod I can actually see how it would've been, and that's just amazing. This feels like a childhood dream fulfilled, thank you for this.
  2. Integrated Program Plan time? Would definitely close the gap, and the MEM would be amazing. We could even make Apollo-Soyuz 2: Martian Boogaloo
  3. Me using the BDB dev build on the same career mode save I've played since 1.10 and watching 90% of my crafts disappear with every update (the new parts are just too good):
  4. Ahem... On a lonely planet, slowly spinning its way to damnation Amidst the incompetence and unpreparedness of lesser space programs One team stands resilient against the herds! Putting their lives on the line to aid players Who were previously unaware of the Quicksave option! Yes it's the incredible adventures of Jebediah And his crack team of Kerbonauts! They are... THE BLUNDERBIRDS! Saving the Kerbin race one stranded explorer at a time! (Sorry, I had to)
  5. You might want to look at Grounded It's an older mod, but still works like a charm in 1.12
  6. Oh dang, for me it's practically mandatory, must be a problem on my end then. I am using CRP and usually launch to a 90km orbit most of the time, that may be the issue.
  7. Used to happen to me too, the solution was to hotstage the second stage like in real life, basically starting the second stage engine at t-minus 2-3 seconds before first stage shutdown and staging as soon as MECO happens. This allows the stack to maintain constant acceleration and prevents it from tumbling, which I assume happens because of the sudden deceleration from separation.
  8. It's happening to me too, the large SRBs have smoke, but the smaller ones don't
  9. Little question about the Atlas revamp, are the Unflown Atlas variants getting a revamp too? (the SLV 3K is my favorite Centaur yeeter)
  10. I've been having a problem, solid motor plumes work well, but the smoke trail is gone.
  11. Little question, since the shuttle doesn't work well with FAR, does it work with KWP? Just want to know before I use them both
  12. The payload bay behind the cockpit would be very useful for general experiment storage, especially if it's a cargo bay of sorts (satelite deployment comes to mind too). Same goes for the rear. The wingtips would be very good mounting points for missiles weather experiments and are especially easy to access and possibly replace on EVA on the ground (or even maybe in space). Just a thought. You do what you think is best, all of the options are great.
  13. Hello mate, this mod ought to help increase performance. Hope it helps!
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