Jump to content


New Members
  • Posts

  • Joined

  • Last visited


1 Neutral
  1. so... you want a reset all trim option... aka, alt+x? you realize the bug reports are that keybinds are overlapping, right?
  2. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: windows | CPU: ryzen 5 3600 | GPU: radeon 5700xt | RAM: 32gb 3200mhz severity: moderate frequency: high description: uncommanded roll oscillation occurs with SAS enabled and thrust is applied. most noticable out of atmosphere, where no atmospheric effects need to be compensated for, or dampen out oscillation with dran. can manually null out roll, but it comes back (see attached video, major roll commands are manual input) fairly quickly. technically out of atmosphere, but i feel like is related
  3. had some mk16-r's fail too. once allowing my capsule to impact the ocean at 80m/s and surviving, the next few times being death-loading earlier save sometimes knocks it free, and manual deploy worked asymetrically once. the second chute was still packed.
  4. had a couple of engines and tanks go from no heat bar to exploding in upper atmo during aerobraking maneuver at around 50k... which had i seen a heat bar i would have fired the engines!
  5. would be amazing if this could be made into a toggleable feature instead of a bug, first press arms a stage (make it change color or something, and have option to disable) and second activates... currently though, has both caused me grief and saved me an accidental stage at the same time-sometimes it's just delayed staging and i advance two stages, other times it makes the staging noise and does nothing
  6. my fix for this was to disable all engines and re-enable them, which was weird since i was still able to manually throttle engines up.
  7. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: windows | CPU: ryzen 5 3600 | GPU: radeon 5700xt | RAM: 32gb 3200mhz severity: low frequency: medium (duplicatable, but not every time) description: when transfering fuel, and especially equalizing tanks, the following can occasionally happen: CH4 vanishes. a chunk just evaporates and goes away. have not seen it come back. (appears to be the following link) additional O2 appears. sometimes enough to fill a tank from near empty to completely full. then sometimes a chunk vanishes later. some remass can get stuck in a random tank, requiring a lot of fiddling to free it up uneven distribution voiding issues appear to happen more often with differently sized tanks, but i ran a couple tests with equal sized tanks (3+) and still ended up every now and then with uneven distro or remass getting stuck couple tests performed with different tank sizes, quantities (always 3+) and arrangements, did not find any sets to be immune. this video by no means encompasses all the issues i found, but i didn't feel like taking 60 different flights up and recording them all. possibly related, when i docked my mun lander which i had fiddled with this due to asymetric remass consumption (my fault, only crossfed half) with parent ship where parent ship had at least 40% remass remaining (i remember thinking i brought way too much fuel), the remass in parent vanished and matched the lander remass, forgot to take pictures/keep save... so i can't remember if it was by % or by quantity. Included Attachments:
  • Create New...