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AbnormalVenegrade

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Everything posted by AbnormalVenegrade

  1. I don't know if you still have the image, but I believe the hosting site took it down. 502 error when opening it, didn't realise until now when i needed it. Any way you can rehost it on the same site or send the image to me directly?
  2. Nevermind, I fixed it by complete accident. i was comparing my old install's file to my new one and noticed I (somehow) didn't have the Scatterer stock config. Copying it over, I now have correctly working cloud textures and base KSRSS sunflare. I have not yet tested it with sunflare mods, but I will try to get what I want.
  3. On an unrelated note, I'm making a new install (loading speeds sped up by 300%!) and I am absolutely stumped. I am trying to get the Sun sunflare to work, but no matter what I do (moving KSRSS sunflare folder to scatterer, etc.) the flare never appears in flight or map, but the ghost/lens flare does. I remember having this issue before but no idea how to fix it. Also, the cloud textures (both texture and volumetric) get VERY dark on the night side, and suddenly turn white on the day side very fast. Any ideas?
  4. Apparently the issue I had was due to Parallax being horribly optimized or causing a ton of memory leaks (just theories from me) near the surface of some bodies like Ceres. Your problem I have no idea how it could happen, but I did have lag in low Ceres orbit too. I had no problems in low Jupiter orbits (for antimatter), however, and maybe others have our same issues. Really ruined my plans on the install for a Ceres mining base/crewed mission.
  5. Is there a bug with the Mercury extendable gravity ring? Upon loser inspection, the ball-socket connect joints for when it is extended do not actually connect to the hooks. On the top, though, they do connect and appear attached instead of separately floating. I assume this might be an issue with the part animation stopping a few frames too early, but just wondering if it is (somehow) intentional. Pictures below: https://imgur.com/a/rmb6PrV
  6. I already finished fixing up the resource cfg's and got it all working, but the balancing might be a bit off. I was mostly just wondering if you'd want to integrate this with the main mod instead as it won't activate without SpaceDust installed to prevent any issues. Maybe just include a disclaimer that there are SpaceDust configs for only one star system, since I only worked on putting it into Kepler 186.
  7. I've been trying to integrate this mod with More Real Exoplanets, but any time I load in the game with my configurations they never appear on the actual planets despite having the patches (as far as I know) completely correct for both atmosphere and exospheres as well as enabling always discovered/identified. I've read the documentation on the Github and cross referenced that with other planet packs that use SpaceDust but I still cannot get it working. I'll link the patches in case anybody can look at them and determine any issues (Ignore the abundancies, I was going to balance them once I got the resources actually working. I also tried changing some of the discoverability data to include all tags but that didn't affect it either.) https://www.dropbox.com/scl/fo/wtr6dn1tg24h6y4aya7be/h?rlkey=sqqc9ucrvp188eecqor2r1jup&dl=0
  8. I've been working on trying to make it compatible, but after skimming through making different resources they never appear in-game, even when having auto discover and auto identify on. I'll keep trying to get it to work and release the config for you to adjust the abundancy values for balance, but I have no idea why it isn't working.
  9. Is it possible to add SpaceDust support to allow interstellar vehicles to refuel on-site with different fuels? I could make some configs for it really quick, but definitely would need to tweak some abundancy or distance values.
  10. This is an Imgur gallery of nearly 70 images from my KSRSS/TAC Life Support mission that brought Kerbals to the moons of Saturn and Jupiter for the first time, so be warned about scrolling a lot!Also, it took me a long time, but I wrote descriptions for every single image in the gallery. I have done missions like this before, so if I'm up for it I might transfer them all to Imgur and post them here for you all to enjoy! Please give feedback on these posts, I want to see what you guys think of my mission profiles! https://imgur.com/gallery/XI64zbC
  11. Does anybody else have the issue of the TAC:LS configs giving ~3x too much water compared to other resources on the full life support part switch? Individually they contain nearly the same amount as all three combined, but specifically with all 3 combined there is 1860 water units when only about 550 are actually needed. Plus the fact that at 2.5x scale there is nowhere near enough life support for even a one-way trip to Duna/Mars, only about 121 days of food and oxygen supplies and no converters to replenish anything. I have no idea if this is intentional or not. Also, using tweakscale to rescale life support supplies doesn't work either since they would most likely burn on re/entry and aren't the exact 5m+ size because it is only uses .1m increments at 5m-7.5m.
  12. Is it possible for this mod to work with spherical fuel tanks? Maybe ability to attach radially too, but inline ones like Cryotanks has would be nice!
  13. Just wondering, does anyone else have massive lag at Ceres? Everything is fine in orbit, but as soon as I attempt to get close for landing, the MET timer is constantly yellow (not red, which would indicate the game itself is slowed down) and the game runs at only a few fps, stuttering constantly even when landed and time warping. this makes landing incredibly difficult and it's only on Ceres as far as I know, but I haven't seen it happen with any other planets/moons I have been to (Moon, Mars, Jupiter+All Moons, Saturn+Titan, Venus, Mercury). Any ideas why?
  14. I know that this is way too late, but there is always Kerbal Planetary Base Systems, which has full life support support for TAC:LS (which I use with it) and has greenhouses, drills, water drills, etc., plus other things that you may find nice like nuclear reactors.
  15. I think that using external command seats would be the easiest (and maybe only) way to do this mission any time close to when you get it. A service bay filled with 9 seats plus one Kerbal in a pod to control and extra aerodynamics might be feasible. Even so, fuel lines seem bugged at the moment, along with crossfeed, so asparagus staging is out of the mix. I honestly have no clue from there how tom design an Eve ascent vehicle like that, it'd be huge without special types of staging and might even need refueled on the surface to properly land.
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