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KSP2 Release Notes
Everything posted by Icegrx
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Negative things about the game, development, and the silence
Icegrx replied to Izny's topic in KSP2 Discussion
I think the worst thing is coming to check on things after leaving for a few weeks, and all I see are locked threads, merged threads, and heavy moderating. why are you doing this? Whose image are you trying to protect and why? I can understand if people are attacking each other, but besides that why are you moderating like this? who cares if there are 20 posts about the same thing, at least people are still talking to each other. What on earth is that hurting? KSP2 isn’t even at the top of the page anymore and development is dead. Who cares if the forums get a bit messy. id much much rather see activity than a nicely purged and clean forum. -
Release KSP2 Release Notes - Update v0.2.2.0
Icegrx replied to Intercept Games's topic in KSP2 Dev Updates
Woah, this was unexpected -
I wished that he felt bad and sad for awhile. For my ill wishes of people, this one’s pretty innocent
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@Nate Simpson I hope you feel bad and sad for awhile
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The game is doomed
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Can we please get an update as to what’s going on?
Icegrx replied to HammerTyme's topic in KSP2 Discussion
I couldn’t agree more. When I complain about lack of communication, and poor communication. I am in no way blaming @Dakota or @Nerdy_Mike. I couldn’t imagine trying to pull that job off working for a team that had so little to show. Despite this, they both always had a great attitude, and I enjoyed their interactions. I hope they find another project that has as much enthusiasm throughout the whole team. -
I think we got a few actual gameplay screenshots of a “Colony Space Station” but honestly, it didn’t showcase a single new mechanic. Just new large models attached to an otherwise vanilla craft. Wouldn’t take much work at all, nor did it address any actual mechanics. don’t think we got a single screenshot of a stationary colony ground base in real gameplay, like you said.
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They absolutely got caught in the act of spewing attention grabbing features without understanding what they were promising. From time warp to physics calculations. Full multiplayer support was never going to happen. This leads one to question the other features they highlighted, and why colonies is/was taking so long with so little to show. Intercept regurgitated a bunch of features that would do well in hype marketing without researching much of anything beforehand. There was little planning put into KSP2. Makes me question the team’s competency.
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At my job, If I am given a task and tell my boss. “I’ll get to it later” or “I’m still working on it” I can probably get away with it a couple of times. If I continue to do this with showing very limited progress I’m likely to get fired.
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I’ve lost most my optimism. I’m in the anger stage currently.
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What happened to increased communication?
Icegrx replied to DoomsdayDuck555's topic in KSP2 Discussion
He’s a good sales guy, and a great PR person, but he shouldn’t be in any management position at all. Even if he had the best intentions all along, the team was clearly mismanaged. I fail to believe the dev team was so incompetent that updates and content took as long as it did to be delivered. Especially with a couple notable names on the team. Their time was clearly managed improperly. after going through two separate teams with minimal results with the same guy at the helm. I’m blaming him. worse yet, he gets to still have a job, while the rest of his team lost their livelihoods. Great example of someone pretending to be someone they are not. Stick to the art and talking, leave it to someone else for direction and management. -
I hope I’m wrong, but I highly doubt we are getting colonies. With the little info they showed us, it seems they are way aways off from a playable colonies. Especially without performance optimization
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I’m expecting them to quietly sit on this for a few months before coming forward and saying the plug is pulled. I had so much hope and optimism last week, and this week I’m just not feeling it. This game meant little to nothing to them, why should I let it mean something to me.
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You guys are really arguing about where the nav ball should be on a dead game?
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No empathy from me. If I slack off at work and decide to stop working or do a poor job I get fired. @Nate Simpson just gets shuffled around and sent to another team. I do have empathy for those who worked under him though. They all lost their jobs and livelihoods.
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KSP2 failed because the team lacked the ability to deliver almost all of the promised features and updates. Completely mismanaged project, where the teams skills were either not utilized properly or they completely lacked the skill altogether. EA was a hobbled together project that lacked any sort of refinement or passion. Even the small details completely overlooked, such as parts of the same size having a different number of faces and not visually matching up. Down to the big core details, such as ferrings doing nothing at all, and maneuver lines disappearing. Update frequency was a joke. It felt like 2-3 people working on this game in their free time, not a full blown studio. When asked for better more frequent communication the team failed again and hid behind the two CMs to deliver their poor excuses and dodge all accountability. Zero passion, low effort, deferred accountability. This felt like a school project, where you pick all your friends to work on it with you. Come time for presentation day, you realize that you fooled around the whole time and have nothing to show. If anyone is left in the studio to read this, what on earth were you doing with all of your time?
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He still has a job over at Private Division. He’s fine.
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You didn’t need to copy paste all that. It’s right here
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Besides the literal disclaimer before you buy an EA. I’m also skeptical trying to pin down “the game is fully funded to 1.0” as a legal statement. Even if they can, what does 1.0 legally mean? They could change the version number tomorrow if they want. How are you going to bind them to these statements, how are you going to define completion? Im skeptical. No one even mentioned this
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Goooooooood luck with that, you’re going to need it
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My Patience has run out, now I am just disgusted.
Icegrx replied to RayneCloud's topic in KSP2 Discussion
Imagine having a kid who requires a medication/treatment to remain alive. Your insurance covers 70% of the costs, but still costs you $1000-$5000 per medication/treatment out of pocket. you live paycheck to paycheck, you lose your job. You file unemployment but your previous employer fights it. You’re now in a weeks/months long debate between unemployment and your previous employer as to if you qualify. this is devastating, and only one scenario out of 1000s of other scenarios that could be equally devastating. this is just not something to argue. You have no idea what situations others are in. You can’t tell someone something is devastating or not to their situation. -
Agreed, steam literally warns against such things before you buy an EA game.
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What happened to increased communication?
Icegrx replied to DoomsdayDuck555's topic in KSP2 Discussion
Thank you @Flush Foot & @RileyHef This is indeed some sad news, I liked both Dakota and blackrack on the team. Blackrack will likely still work on mods and be apart of the community it sounds like, which is awesome to hear. At the end of the day KSP2 can still go on without these two though.