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Iapetus7342

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Everything posted by Iapetus7342

  1. I tried to load Inner Worlds before and it got me the same errors. I can assure you that things went well before I installed IW .
  2. Tried to use OPX - Inner Worlds but it broke my game and left me on an infinite loading screen. Here's my mods. (taken after OPX-IW was removed) And here's the part of the logs that indicate something went wrong. What do i do now?
  3. HOLY MACKEREL IN LOW ORBIT OF MESBIN WE GOT FFT ORION DRIVES
  4. Thanks for clearing it up, i'll be waiting here until something interesting happens
  5. Shift the blame to Unity's development team, not Harvester, Squad and Private Division.
  6. You also need to make sure their SOIs don't overlap, and rename any bodies that share a name ingame and in the files to prevent problems. (eg. Poseidon from KSE shares a name with Poseidon from SNW)
  7. Going to agree with Bej here, we don't know if they're running Tweakscale and Restock or if they're running all 290 of my installed mods.
  8. Sorry to Necro as well, but it's an addon to replace Moho and Moho only.
  9. FYI, Just because one had poor frames and one lowered their graphics and had better frames doesn't mean their mods are the same.
  10. 2) Kerbal Konstructs gives the ability to make your own launchsites using stock models, although this palette can be expanded with mods like Omega's Stockalike Structures. Parallax also adds scatters to all planets that are configured to have them. 3) Editing KSC view can't be done to my knowledge. The reason why KSC looks weird in planet mods is because of the way Kopernicus reparents Kerbin (Which must ALWAYS exist for the game to function), making the KSC view buggy and causing these effects: Comically fast passage of time (Visual) Timewarping to sunset simply turns on Timewarp forever unless aborted (Non-visual) Being inside or too close to the home star (Visual) Falling into the homeworld's parent body (Non-Kerbol objects, visual) 4) There was a mod for KSP that added relationships and the ability for kerbals to kill others if they went crazy, but said mod has since fallen out of the public eye and is no longer supported. Kerbalism adds a lot of life support related features like the psychological effects of long-term space travel (I.E the effects of being in a cramped MK1 capsule for 8133048 years) and radiation with solar storms. It doesn't provide data about physical ability, mental health or radiological resistance in the Astronaut Complex as most kerbonauts share the same levels. The Snacks mod provides Stress and Roster data in the AC though. 5) Hyperedit allows you to edit an object's atmosphere, day length and gravity and Kittopia allows you to edit everything about a planet.
  11. I distinctly remember being able to find the old MK1 and MK1-2 capsules. Probably removed between 1.10 and 1.12
  12. This is why i said "Very late to this" at the start of my post.
  13. Very late to this but this is the old Twitch engine, which got a remake recently. You can also find the old MK1, MK1-3 and MK2 Lander Can pods if you look around
  14. This happened because she fell below the planet's Killsphere, which is the point where any objects determined to be parts are destroyed, preventing any anomalies caused by falling through a planet (I.E one hell of a gravity assist). Kerbals are considered parts by KSP so the poor gal became dust.
  15. Dres? Is that a new planet? /j
  16. I'm trying to use this mod but it keeps giving me the Kopernicus.Components.KopernicusStar.LateUpdate error. Here's the modlist. If you could help that'd be greatly appreciated!
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