Xristov7326
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Posts posted by Xristov7326
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On 5/1/2024 at 8:38 AM, linuxgurugamer said:
I'm not aware of anything that would interfere with each other. Re. CTT. I believe that would be in CTT
On 5/1/2024 at 10:21 AM, JadeOfMaar said:Howdy. I also don't expect any conflicts but who knows. Something can always happen. About CTT, it's generally on the part mod in question to contain the CTT patches for it. It would be inconvenient on the owners of CTT to post updates for it every time a part mod newly appears or changes its mind. Other tech tree mods will likely contain the bulk of patches for part mods because the reason they come to exist is not only to present a new layout as the tree's dev wishes (as they disagreed with CTT enough to do something about it) but to actively reposition the part mods that the tree's dev wants to use in their own playthrough.
Thanks for the quick response guys. I guess the next step is download and test both together. As for messing with tech tree nodes, I'll cross that bridge if/when I get to that point. I have a good idea what to look for now.
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Hello @linuxgurugamer do you know if there are any issues with this mod working alongside the ESLD mod? I'm working on my first modded game and plan on adding both along with roverdude's Alcubierre Drive mod for "roleplay" reasons. Also if I wanted to tweak the CTT positions for this mod (for said reasons) would it be in this mod or CTT?

Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
in KSP1 Mod Development
Posted
@Gregory SpanKerman I just did a fresh install with both Mk3 Expansion and Restock and I noticed the same issues with the SRBs and the docking port textures, as well as the LF/O tanks in the service bay. I tested the patch mentioned a few pages back that modifies certain parts and adds deprecated textures to a custom whitelist, and it seems it no longer works as @SuicidalInsanity fixed the texture issues an update or two ago.
I did however find this -
After a certain amount of trial and error (mostly error), I did some digging in the parts configs for the SRBs and the service bay and I found the remaining missing textures. So by adding these items to your whitelist along with the Clampotron one quoted, it should fix the issues with Restock.
Squad/Parts/Engine/MassiveSRB/solid_booster_cm.dds
Squad/Parts/Engine/MassiveSRB/solid_booster_em.dds
Squad/Parts/FuelTank/mk3Fuselage/Mk3Fuselage.dds
Squad/Parts/FuelTank/FoilTanks/RadialTanks.dds
Hope it helps!