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Kevin_kerman

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Everything posted by Kevin_kerman

  1. that is exactly what I was planning on doing, i'm not that good at parts so it is not likely that they will have custom plumes
  2. A TON of stuff will be coming 1.0, such as rescale support, EVE and Scatter (not sure about Volumetric), Kcalbeloh support, KSS2 support, Parallax, 2 new star systems, a revamp of coronia and melvins current and planned moons, 2 new moons for herac, decreased brightness for reo, Revamped accretion discs, and a lot more
  3. City { debugOrientated = False // i'm don't know about this either frameDelta = 1 //? randomizeOnSphere = False // IDK, just set to false reorientToSphere = True // Orient the model relative to the sphere's surface? reorientFinalAngle = 0 // Set the angle of the model relative to the sphere's surface? reorientInitialUp = 0,1,0 // Uncertain... repositionRadial = -468635.094,-68111.1016,-370297.094 // Object's location, i'm pretty sure that 0,0 is the middle of the map repositionRadiusOffset = 98 // how high above the ground it is repositionToSphere = True // puts it on the surface repositionToSphereSurface = True // Make sure it's above ground? repositionToSphereSurfaceAddHeight = True // Make sure it's above ground including height maps? commnetStation = False // Is it a Comm Station isKSC = False // Is it the KSC, set this to false order = 100 /PQS Mod Order enabled = True // Self explanatory name = Pyramids // this is simply the name of the object itself LOD { Value { visibleRange = 75000 // How far away the object can be seen? scale = 0,0,0 // This is how big the object is delete = False // i'm not sure either, just set to false } } } @Professor K, i'm not sure what some of these things are either, I corrected your comments
  4. the wormholes could be the barycenter, if that's even what the plan is
  5. TCFC is working really well, I got Yaqq and inferno done
  6. thats a good question either its going to be another mod that adds a blackhole or a mod like KSS2
  7. they will be added over the course of like, 10 updates, and not all of them will have even 3 planets a few star systems will be added in 1.0, and most updates will be the stuff that already exists being updated
  8. if people are wondering what a final star system count could be, i'm thinking somewhere around 10 star systems (not including extras) also that doen't include binary stars
  9. it might not ever have Ckan support because I don't think that some dependencies are on Ckan
  10. it was @Eclipse 32's idea, you can find the thread somwhere
  11. I have an idea for this, not going to spoil to much now, but its really neat.
  12. That will definitely be done that could be done, if it is than it would be on Orto
  13. that could be done, probably not exact copies, but pretty close
  14. those are already done! in 1.0 it will be around 2.5 times the distance that kcalbeloh is from kerbol
  15. It should work with Kcalbeloh (I think) if not then 1.0 will fix it
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