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Everything posted by Kevin_kerman
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that is exactly what I was planning on doing, i'm not that good at parts so it is not likely that they will have custom plumes
- 161 replies
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can you read minds?!?!
- 161 replies
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A TON of stuff will be coming 1.0, such as rescale support, EVE and Scatter (not sure about Volumetric), Kcalbeloh support, KSS2 support, Parallax, 2 new star systems, a revamp of coronia and melvins current and planned moons, 2 new moons for herac, decreased brightness for reo, Revamped accretion discs, and a lot more
- 161 replies
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City { debugOrientated = False // i'm don't know about this either frameDelta = 1 //? randomizeOnSphere = False // IDK, just set to false reorientToSphere = True // Orient the model relative to the sphere's surface? reorientFinalAngle = 0 // Set the angle of the model relative to the sphere's surface? reorientInitialUp = 0,1,0 // Uncertain... repositionRadial = -468635.094,-68111.1016,-370297.094 // Object's location, i'm pretty sure that 0,0 is the middle of the map repositionRadiusOffset = 98 // how high above the ground it is repositionToSphere = True // puts it on the surface repositionToSphereSurface = True // Make sure it's above ground? repositionToSphereSurfaceAddHeight = True // Make sure it's above ground including height maps? commnetStation = False // Is it a Comm Station isKSC = False // Is it the KSC, set this to false order = 100 /PQS Mod Order enabled = True // Self explanatory name = Pyramids // this is simply the name of the object itself LOD { Value { visibleRange = 75000 // How far away the object can be seen? scale = 0,0,0 // This is how big the object is delete = False // i'm not sure either, just set to false } } } @Professor K, i'm not sure what some of these things are either, I corrected your comments
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logs would be nice
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the wormholes could be the barycenter, if that's even what the plan is
- 22 replies
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- kopernicus
- idea
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TCFC is working really well, I got Yaqq and inferno done
- 161 replies
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thats a good question either its going to be another mod that adds a blackhole or a mod like KSS2
- 22 replies
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- kopernicus
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they will be added over the course of like, 10 updates, and not all of them will have even 3 planets a few star systems will be added in 1.0, and most updates will be the stuff that already exists being updated
- 161 replies
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if people are wondering what a final star system count could be, i'm thinking somewhere around 10 star systems (not including extras) also that doen't include binary stars
- 161 replies
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they all are on ckan
- 161 replies
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Beyond Jool (1.4.3.1)(SpaceDock)(GitHub)
Kevin_kerman replied to Mr. Kerbin's topic in KSP1 Mod Releases
Awesome! when will the update come out? and BJ more muns?- 252 replies
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- outer planets
- planet mod
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yea, that's what I thought
- 161 replies
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i'm pretty sure they all are
- 161 replies
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it might not ever have Ckan support because I don't think that some dependencies are on Ckan
- 161 replies
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not yet, 1.0 might come with Ckan support
- 161 replies
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A new home, an interstellar colony challenge
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Mission Reports
it was @Eclipse 32's idea, you can find the thread somwhere- 91 replies
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- interstellar
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I have an idea for this, not going to spoil to much now, but its really neat.
- 161 replies
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that is actually a really cool idea
- 161 replies
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that's a cool idea, it is also easy to do
- 161 replies
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That will definitely be done that could be done, if it is than it would be on Orto
- 161 replies
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that could be done, probably not exact copies, but pretty close
- 161 replies
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those are already done! in 1.0 it will be around 2.5 times the distance that kcalbeloh is from kerbol
- 161 replies
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It should work with Kcalbeloh (I think) if not then 1.0 will fix it
- 161 replies
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