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KSP2 Release Notes
Posts posted by Jon Tash
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Pretty much what almost everyone said, hydraulic hinges, moving parts like pistons and parts that can rotate anything that is attached to it.
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Last inspection before the interplanetary burn.
Aerocapture on Duna, no heat effect because I'm not fast and low enough.
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Supplies incoming!!!
Since I don't want them to return home, I'm sending stuff to them, so they don't get bored.
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I honestly think the biggest honor is landing on Mun. It is truly the first one where we were all going by the seat of our pants because we had no idea what to expect. No other landing has made me sweat as much as my first Mun landing did.
Agreed, I remember the first time I landed on the Mun, it was painful, scary and hard. But this was a long time ago, when the Mun was new to the game. I was thinking to myself back then that I would never ever land something on the Mun. The feeling I've felt when I landed successfully was glorious and by far the highest honor moment in this game. Nothing can compare to that, now all my landings are easy, doesn't matter where, even boring sometimes.
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Amazing little thing, really great engineering and balance of every part used.
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How many engines are there in this little thing inigma?
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No matter how far I go, I'm still under the same sky. My kerbals always return home and see their brothers.
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My new Duna explorer docked with the Mun Orbital Assembly Station, ready to depart.
Departing to explore new lands for Kerbalkind.
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Neither would I... but then again, I'm on the free-upgrades-for-life pay plan, courtesy of Felipe's Faux Pas Enterprises and Pitchfork & Lanterns Inc.
Wait what? There is lanterns too?
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Testing new parts, flying new stuff.
Making mistakes...
After the landing I EVA my kerbal but couldn't get him back in the plane as the hatch was too high and the ladder not long enough.
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I play KSP to dream, but Squad is making it harder to dream, I already did everything you can do in the game. There is no more sense of achievement for me. I still love the game tough.
EDIT: On a more serious note, I play the game because it's like Lego, I love Lego but I don't have them anymore. Besides as MiniMatt said, "Lego never had an orbital mechanics simulation."
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Yes, money, contract, reputation will be added in the near future.
If you want to read something here is PCGamer that went to Squad and talk about.
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If you're talking about the big red panels, they are from the Interstellar mod, they are radiators.
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Last update I decided to colonize Eeloo, which meant, have a Kethane mining base on the ground and a station capable to process the Kethane and build ships and other stuff in orbit around Eeloo. That was the plan anyway.
To go to Eeloo and transport the first part of the station, I decided to use the Interstellar mod and build a ship assembled in the orbit of Kerbin and warp everything to Eeloo. The first part was easy, everything was in place. I warp and when I reach Eeloo, my ship happens to be going at the wrong side of the orbit, which meant that I had to invert my orbital velocity around the sun to actually be able to have decent velocity to stay in the SoI of Eeloo. It took me 6 real hours to get in stable orbit of Eeloo. I didn't design my ship to be at 100% throttle (no more than 20%) because it wasn't supposed to, so it took really long.
I assemble my station (OAS as I call it), launch a mining ship to land on Eeloo, mine Kethane and get back to the station to process the Kethane and build more stuff, bigger station, other mining ships and crew quarters.
In the mean time I had another ship coming from Kerbin with 25 Kerbals to the station and the soon to be Eeloo colony on the surface of the planet.
And then the 0.23 update came and I decided to leave everything and begin a new save file.
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Yet another rover landing on the Mun. This one Ion powered.
The landscape can be quite beautiful sometimes.
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That is awesome. What mod is those greenhouses?
It's Lack Luster Labs, it an awesome mod if you like boxy stuff. Currently the greenhouse from the mod doesn't do anything so I modified to make some stuff.
In the mean time, it's time to populate the station!
Come on guys, it'll be fun!
Precise docking.
Inspecting the connection. All good.
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Duna. When I sent a colony there in 0.19, I drove a rover 150km (!!) from the base to visit the Face, then I drove back. In that time, the planet came to feel... homely. I've now got a re-colonisation plan in progress, because of that feeling (well, not just that feeling, but it's a significant part of it)...
Duna for me too, same reasons as RogueMason said, the feelings and the resemblance to Mars, the redness, ... the everything that makes Mars, Mars and Duna if you know what I mean. I'm also planning of making a colony there when I'm done with the current colony on the Mun.
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Love those new parts!
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I like what you did to the Leucome engine, nice!
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Finally made yet another Orbital Assembly Station around Kerbin. Right now i'm waiting for the Kethane "No overlay bug" to be updated to launch fleets of kethanesats everywhere.
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Hmmm... Something went wrong here... Everything collapsed itself with only 1.5g of acceleration.
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The awesomeness when a VTOL works perfectly.
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For me I think it would be Jool, it's not scarry but when the planet takes almost the whole screen it sure is terrific. Now, if you want a planet that can scare you I guess Jupiter is one of them.
Show off your awesome KSP pictures!
in KSP Fan Works
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Landing the reactor that will power my future Duna base.
Greenhouse module landing too.
I might relocate the base, the soil isn't the best for a base...