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KSP2 Release Notes
Posts posted by Jon Tash
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This update is looking awesome, can't wait to actually do a curiosity like landing on the mars like planet.
Oh and btw, have anyone tried to turn the last image from the lone kerbonaut upside down or something? It might help to see something new?
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Here is my first EVA on the Mun.
Family reunion on the dark side of the Mun.
Testing my new Solar Rocket.
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What is the mission of this rocket exactly? I\'m pretty sure you don\'t need a rocket this big to land on the mun or Minmus (even both).
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Epic post there! Really amazing story, I like it! 8)
EDIT: Here is the link for the Cart plugin princessjane.
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Really nice video! The music is perfect for this.
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Oh boy... Am I the only one here who doesn\'t remember how I got here? ???
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Yep definitely my favourite too. Your stories are fun to read, keep going!
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Amazing story so far, I like it very much, keep going!
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Awesome parts you have there. I tested it a little and everything works fine. I\'ve being waiting for something like this.
Right now I have a mission to go to Munar orbit with your parts and it\'s taking very looooooong but it\'s fun! =P
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The JS Generic Mod Enabler helps alot when you want to add or remove an addon (parts, plugins,...). There is no need to remove the whole ksp folder.
Try this: http://kerbalspaceprogram.com/forum/index.php?topic=997.0
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I was lurking here since 0.9.
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Here is my Test unmanned Plane capable of carrying a little rocket (for the moment).
Mission successful on the first try, yeah I know, not very kerbal. 8)
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Capture is confirmed!
Woot!
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I\'m using it and it works just fine.
Great mod btw!
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They are waiting the right time to do the berthing because they need enough sunlight to do it.
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You can see the berthing here.
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Hm... Interesting, I always thought the mode 4 was the easiest one (I\'m using it at the moment).
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Oh and can I add something useful too here?
You can set in the settings file the PATCHED_CONIC_DRAW_MODE parameter from 0 to 4, and each mode is as follows:
0 - Local to Body: Patches are drawn in relation to the current position of each orbiting body.
1 - Local at SOI Entry UT: Patches are drawn in relation to the body, but at the time of SOI entry (default)
2 - Local at SOI Exit UT: Same as above but at the time of leaving the SOI.
3 - Relative: Patches are drawn in relation to the current body being orbited (continuous line mode).
4 - Dynamic: That experimental Lerped mode I mentioned earlier.
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Epic journey, really impressive!
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Epic stuff going on!
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Maybe your solar panels are conflicting with the fairings?
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My first 'Space' Plane to actually go into orbit! Yahoo!!! =P
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Holy crap my ears!!! ???
But I love it!
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I think that\'s the main theme of Apollo 13 (the movie).
Now I feel sad for all those little kerbals that died. It was for science after all.
Rotor blade instead of parachutes
in KSP1 Discussion
Posted
Cool idea to do that in KSP, just like the Rotary Rocket.