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KSP2 Release Notes
Posts posted by Jon Tash
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Hey Kommitz, I've been using these for a long time now, still do.
One thing poped in .25 tho, the 280 engine has a white texture. So far it is the only piece that does it.
Maybe it's an easy fix, but I wouldn't know.
Let me (us) know if/when it's fixed (or anyone for that matter if you manage to fix it).
Nevermind it fixed it on it's own. must've been a .25 thingie.
Good work on this mod and thanks for keeping it updated!
Edit2: and now the problem is back... only piece doing it is the 280 engine.
No Idea man. Would appreciate if you have time that you give it a look as it is most likely something minor.
Thanks
Are you using Active Texture Management? If so, it can happen sometimes but I thought this had been fixed with one of the new updates.
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Since 0.8 which was free.
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I'm on Windows 7 64-bit running probably 98% of all programs on 32-bit.
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I tested the versatility of the new SP+ parts.
(Inspired by RocketPilot573's Zephyr Shuttle)
http://i.imgur.com/p4gQVmB.png
Wow, now I want a part that looks like that (and everything else that has the basic shape of it. Mk3 perhaps?).
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Hmm, It depends on my play style I guess. If I'm doing career mode then I suppose I'm 3.5. I pack just enough Dv for the mission and reuse a lot of my rockets and spaceplanes. When I'm playing sandbox mode, I build mainly for fun but I always plan to have the most possible Dv that I can fit with the part count being the smallest possible (not a good PC). Which I think would be 0 in your scale.
But in both modes I tend to build rockets and planes that makes the job done (which means that my Munar lander is not the same as my Minmus lander). And I tend to land near the place I launched if I'm in a rocket or land on the runway if I'm in a plane.
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Whackjob, are you a professional hypnotist? Because that pretty much hypnotized me into buying the game again (almost). It's summed up pretty good and does a good job as a selling point. Great Job!
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Procedural Parts, Procedural Fairings (with a proper stock aerodynamic), Deadly Reentry (but better), KAS, and some of Near Future Technologies, the solar panels and reactors from NFT are really awesome. And also, something that I really want in the game is something like VOID, it's perfect and doesn't take much space on the screen.
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Extra credits view of why demos are a bad thing ...or better why we no longer see so many of them
thought it would be relevant given this games state of the demo
personally id rather the devs spend time developing the game and not fixing an old demo that may not even help
Where did you heard that the devs are spending time fixing the old demo? AFAIK the state of the current demo for KSP is there to stay, they won't be fixing anything anymore. That's what they said when the demo was released (because the previous demo was pretty old). The current demo is suppose to give you the experience to achieve as far as Munar landings and that's it, not the rest of the system.
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Oooh shiny! A smart strut system, I like it, downloading now!
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In this update I won't play a career savegame, because I really don't see a big difference from the previous update. The strategies don't interest me, neither does the difficulty settings (I have mods for that). I feel that the career mode isn't going where I hoped it to be, I'm still waiting for the tycoon-ish things that Harvester talked about in a stream (about 1 or 2 years ago).
I'm looking forward for the 0.26 Devlog and the future of this game. I will be playing sandbox tough but less than before. Right now I'm back in Homeworld 2 mods.
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For me it would probably be the new spaceplane parts. I have been using SP+ for a long time and I always liked it. Now that it is stock it's even better. The more parts in stock we have the better!
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0.25: The Bomb Squad
or
0.25: The not so Indestructible Space Center
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Don't blame yourself for not being able to do some of the things the people you see here can do.
Don't forget that most people here have been playing for months, or even years. Skill comes with experience. You to will learn to do those things.
Exactly, don't feel bad if you can't do some things, with time everyone learns the how to.
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So, let me see this.
Q: Have you ever achieved a stable orbit around Kerbin?(2 points)
2/2
Q: Have you ever landed and returned from the Mun?(4 points)
4/6
Q: Have you ever landed and returned from Minmus?(4 points)
4/10
Q: On how many objects outside the Kerbin system(which includes Kerbin, the Mun and Minmus) have you landed on(doesn't have to be a return mission)(2 points per object, or 24 if you've landed on all)
24/34
Q: Have you ever successfully docked?(10 points)
10/44
Q: Have you ever intercepted an asteroid?(16 points)
16/60
Optional question 1(if you use mods): How many of the following difficulty enhancing mods: TAC life support, Remote Tech, Deadly Reentry, FAR, RSS; have you used at the same time in a save?(4 points per mod)
16/76 I haven't used RSS with those mods together yet but it's on my list on doing when I get a better computer.
Q: On which of the following objects outside the Kerbin system have you done successful return missions: Duna(2.5 points), Ike(2.5 points), Dres(5 points), Moho(5 points), Gilly(5 points), Laythe(10 points), Vall(10 points), Bop(10 points), Pol(10 points), Tylo(15 points), Eeloo(15 points), Eve(30 points)
120/196 Yes I have done it for all of them but not all of them in the same savegame.
196/20 = 9.8
It's quite high score there but not really impressive if you play almost every day since 0.8.
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Right now they are on Eve awaiting some kind of base to have more space. The lander that they came with is a little small.
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Duna just for the Mars-like feeling I have when I land or drive around on it.
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It isn't that re-playable, and gets tedious really quick. And boring as well
Tell that to the people playing the game since version 0.8 like me.
For me the game is worth way more than the time I spend playing the game but just to stay like every other game I guess a price tag between 20 and 60 would be alright (only once it's done).
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I bet he just found yet another way to break the game again.
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Just flying around, testing this little VTOL.
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Been working on this little VTOL that was in my mind for a couple of days now.
The take off and flying are perfect but the landing isn't quite right because of the engine offset, but I'm still working on it. Maybe I will use mono propellant to correct the landing.
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For all the people that like this feature I give you this. It's funny and should put a smile on the serious faces.
I really miss Kerbal Comics sometimes, they were right on.
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Am I the only one that really doesn't like this so called feature? I mean I fly safe and have no problem with the game but this really isn't something to get hyped about.
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Why do we have to watch a normal Duna Mission like everyone done it 100 times to get to know the secret feature? Its way to late (01:47) in Germany for such boring things...
I hope there will be a summary for those who dont watch the stream.
Yeah, it's boring, what I'm doing at the same time is watching the AngryJoeShow twitch stream, he is previewing Civilization: Beyond Earth. It's way more fun and at the same time pass the time.
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Oooh shiny idea! Supporting this right now.
Are the aircraft physics really, really bad?
in KSP1 Gameplay Questions and Tutorials
Posted
I don't have this problem either. Is your landing gears aligned correctly? Are you using SAS, if so how much is your maximum torque value? Is your landing gears to much behind the center of mass? It would be best if you showed to us with a screenshot.