Jack Slinger
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Bottle Rocketeer
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[0.17] Electrical Energy Plugin | v1.5 (Oct 12)
Jack Slinger replied to Kreuzung's topic in KSP1 Mod Releases
The parts are just showing up grey in 0.15 for me downloaded today and the plugin has a z before it, so am I doing something wrong or did you lie about it being 0.15 compatible. (that sounded more hostile than i intended) -
Your rocket design philosophy
Jack Slinger replied to Commander Amaro's topic in KSP1 Gameplay Questions and Tutorials
MORE BOOSTERS -
The Kerbal Space Program
Jack Slinger replied to EmperorJon's topic in KSP1 Challenges & Mission ideas
How about making the cost of research a percentage of the cost to the part to build and e.g 50% or 200% or something then modded parts will be possible to use more easily. It would just be a matter of adding a sensible price to the part in the files. -
The Kerbal Space Program
Jack Slinger replied to EmperorJon's topic in KSP1 Challenges & Mission ideas
Nice Idea, Hopefully harvester will eventually include a research and cost system, but this could be very fun in the mean time. I might think about making a quick program on vb to handle some of the accounting for me that would be good. -
[Challenge] Escape, but return
Jack Slinger replied to Warringer's topic in KSP1 Challenges & Mission ideas
KSP Commander: What goes up must come down! Bob: But sir we've built rockets that can reach escape velocity KSP Commander: It must come down I tell you! Make it so! -
A Level Physics student
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If you reach orbital velocity will you escape regarless of angle to the center of the planet? e.g if you head straight up at escape velocity you'll escape but if you slant 45 degrees and then reach it will you still escape? what about 90 degrees ect.
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I see at 90 degrees there would still be a downwards force from gravity but If you thrusted fast enough you could escape. Is the escape velocity the same regardless of angle then?
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The force due to gravity is GMm/r^2 If you go straight up your decreasing r the most and thus decreasing the force of gravity. If you go at a 45 degree angle say then r is not decreasing as rapidly so (I think) you'd need to be going faster. P.S. I have I feeling what I just said is total nonsense but I can't see where
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Nice One! I never thought of slingshoting around Kerbal. I'm not challenging the fact you did it that is obvious, but I use V^2 = 2GM/r to calculate escape velocity and I think that only works straight up so how did you work out what escape velocity was. Oh and by the way If you have an explanation about how slingshoting works hidden up your sleeve I'll take that as well. ;P
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Hi guys and girls, I've been playing KSP for a few days now and I've orbited and escaped gravity, so now I've added a communication satellite mod and the mission is to get it to escape gravity and then return with your kerbonauts. Rules: - Have to launch a communications satellite into escape velocity - Jeb has to touch the ground again safely - no mods except the communications satellite can be used This may have already been done but I couldn't find it Here's my attempt (It didn't work :'():
