# SunJumper

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1. ## Jebediah Corliss Kerman...Grinding the Crack Challenge

What score do we get if we clip the ground, survive, and return to Kerbin? Mathematically, the thrill factor there is infinite.
2. ## [WIP] Sunjumper's Science Solutions (Version 0.2!)

Oops, I thought I had a legend at some point... Legend: Italics: Added Bold: To be added in the next update Plain: To be added later. Also, I'll be accepting science definitions (the flavour text) for the science experiments (Just PM them to me). However, to speed things up a bit, I'll need them to be in the following format: Name of experiment At least five lines (All must be acceptable, and for the same experiment, and not necessarily in the same planetary order)* Your name as a comment (ie // Sunjumper) * This requirement is lifted for wordy things, ie News, TV, and the In Situ Space Doco This allows me to copy/paste your lines into the sciencedefs, with you referenced, and I can go through the file to put your names into a readme file.
3. ## Where is YOUR Jebediah Kerman?

While typing data into the console of a Cupola near a mountain, he poofed.
4. ## [WIP] Sunjumper's Science Solutions (Version 0.2!)

Yes, I plan on having my own separate science definitions in a dedicated folder. I don't have the tools to make or edit models.
5. ## My number is bigger than yours!, Redux

Until he proves his number, tan(90-99^-999999) Proof: As theta approaches 90, tan(theta) approaches infinity. arctan(4) is 76 degrees, and as 90-99^-999999 is less than 90 (otherwise the number would be infinite or negative), and greater than 76, tan(90-99^-999999) is greater than 4. I don't have a numerical approximation.
6. ## [WIP] Sunjumper's Science Solutions (Version 0.2!)

Actually, it would be quite acceptable to have the transmission rate be ~70% and allow surface recovery. Surface recovery just means you recorded directly to DVD/Video/Hard Drive, and the video suffered no quality loss due to interference.
7. ## Ion Probes question

Decrease the electric-charge proportion and decrease the Isp by 100 to 200s to increase thrust in the most balanced way.
8. ## What are your gameplay restrictions?

By this, what restrictions do you impose on yourself (not necessarily with mods) for fun? Here's the ones I've used: Incremental parts: First flight is one part, second is two, third is three, etc... That particular one I found to be too slow. Perhaps a Fibonacci progression would be more fun. 50 tons or less: Any launch must mass less than 50 tons. Any craft may not exceed 50 tons via docking. Could be X Tons or less or X parts or less All manned flights and no transmitting
9. ## Ion Probes question

I normally only use ions when in solar orbit or beyond. They are normally fine for braking into orbit (except for Moho but including Gilly), but only into high orbits or where it will not take more than two passes to escape. I've even had success using them as far out as Jool...
10. ## [1.2] Real Solar System v12.0 Dec 8

Note that although using ksp distances will reduce the delta-v to the mun/etc, the delta-vs to the planets will increase massively. Also, the mun would be very close to kerbin, there would be only 4200km between the muns surface and kerbins surface. The mun might not even have a SOI...
11. ## Test Mass Mod.

Using structural parts as well as engines/fuel tanks separated by decouplers can provide sufficient mass to represent your payloads...
12. ## Please, indicate what biome I'm flying over, else EVA reports are laborious tedium

In Allmhuran's case, I don't think the use of mapping would have helped his tier 0 missions, as the future mapping parts wouldn't be in tier 0 anyway. A readout would be useful, however orbiting crafts would still pass over the smaller biomes quite quickly. I'd like to be able to overlay the biome/etc map over the sphere of the Mun/Kerbin, rather than have it on a flat map...
13. ## [Stock] Grand Tour and Tech Tree Completion in One Launch with Tier 0 Parts

In infinite launches with tier 0 parts, definitely possible. In one? Not as much. Sorry.
14. ## Minimum number of flights to open tech tree 100%

Name one guy that has made an album on getting 5500 science on the first mission. A lot of us have done amazing things here, including Scott Manley.
15. ## Minimum number of flights to open tech tree 100%

I'm curious about how one would go about a full tree unlock while minimising costs...
16. ## Minimum number of flights to open tech tree 100%

AFAIK, the minimum is two, the first being a grand tour (by Allmhuran), the second being a simple probe tour of Jool with all the sensors.
17. ## More intutive science: Samples=return, data=transmit, one shot, no diminishing return

What if there was a "scan" button rather than a "Log data" button. The "spamming" is done automatically while the player watches the probe/craft orbit something. This would also nullify the use of hyperspamming when in low space of a body during a fast flyby (like Moho)

19. ## [1.2] Real Solar System v12.0 Dec 8

...Yeah. Try 300m diameter
20. ## [1.2] Real Solar System v12.0 Dec 8

So I was messing with some values...
21. ## More intutive science: Samples=return, data=transmit, one shot, no diminishing return

I can see it being useful to have the sensors automatically stream science over long periods of time. For example, the accelerometer sitting on the surface for a few days recording the frequency of quakes. This therefore leads into mapping the bodies, whether image wise, topographically, gravitationally, thermally, etc. I suppose science would be based not on biomes but on arbitrary subdivisions, you'd get science once per division but would also walk away with a few cool looking maps per body. (Then again, mapping bodies is handled by three mods, and the maps are only topographic/biome-wise/resource-wise). Also, the materials bay might also count as a sample. I'd imagine it containing a few sub-samples - plastic,metal,etc.
22. ## Opinion-Ion engine for stationkeeping.

You could do it for bragging rights though... Also, I'd be able to estimate how low one could go with this if I knew how to convert from atmospheric pressure to atmospheric density. I know density = PM/RT in real life, but the values for M or R or T might be different than what we would expect. Hence, by my estimates, if the above applies, I'd expect minimum altitude from the ions would be about 46 to 47km.
23. ## Opinion-Ion engine for stationkeeping.

Ion engines could be useful for maintaining orbit at about 40km...
24. ## What ever happened to Ion Engines?

If high physics warp could reduce all the part masses to a single point mass, and then have the thrust act on this point only, it may be possible to complete ion burns in a few minutes of play time.
25. ## Tips and tricks you found out yourself

I found out how to get a 'flyby of the Sun' (the message when recovering will tell this). Just go from Kerbin's SOI into a solar escape orbit, and then while keeping your eccentricity above one, return to Kerbin, somehow, and then land and recover. Not a significant science amount (as you only get 24 Science), but good for bragging rights.
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