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jefferyharrell

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Posts posted by jefferyharrell

  1. 10 hours ago, CreepyShadow said:

    Maybe I'm doing something wrong, but I can't seem to get TUFX working in the main menu and editor. I've read through all the documentation I could find and haven't found anything I may be doing wrong.

    When in the editor I can't select a profile, not even the default-editor one which shouldn't do anything at all (scene is shown correctly, but nothing happens when clicking a profile) and as far as the main menu is concerned, I have no idea how you're supposed to select a profile for it. I tried to name the profile after the scene, so "MAINMENU" but that didn't do anything. Tried a few things, nothing of which had the desired outcome, so I'm just asking here.

    Edit: Main menu works now when editing the default-MaiMenu with the GUI, then manually applying the changes in the config and then quitting to the main menu. No idea why it doesn't work with my profile. Will try further later.

    I don't think you're doing anything wrong. I don't believe TUFX is intended to work at the main menu or in either editor.

  2. 31 minutes ago, Zorg said:

    Personally I use shadow bias to 0.500 and normal shadow bias to 0.720 as recommended by Blackrack on some thread, but so far havent been able to figure out how to make it stick either.

    I'll let you in on a little secret: I have no idea what shadow bias means. I just used the numbers @ballisticfox0 recommended, and the result looks good to me.

  3. 4 minutes ago, Beccab said:

    I've been looking for a way to do that for years, thanks! No more oddly angled Saturn V (or bigger) pics

    Note that at least in my game, the "enable long distance terrain shadows" option doesn't stick. I have to turn it on every time I play. The numbers stay, but the actual checkbox doesn't stay checked, so it's become a "boot up KSP, enable shadows, play" habit for me.

  4. 7 minutes ago, CobaltWolf said:

    I honestly am not sure. We'd appreciate some user compatibility configs for what they need. Really you'd need something like... Modular Fuel Tanks so you could "manifest" it (that's probably not the right word but)

    So as you know, there's the Special Delivery mod.

    @JadeOfMaar created patches for that mod that use B9PS to allow the tank part to carry various resources.

    Maybe there's something there that could be used for AARDV.

  5. 2 hours ago, JadeOfMaar said:

    @jefferyharrell I think I was referring to the "type" or role of the part. The exact part is the RR Boxed Compressor which changes some resources from gas to liquid. There's also the RR Boxed Decompressor for the opposite role. These parts are kept in the RationalResourcesParts mod folder. I will make the relevant edits to the wiki page.

    That would explain it: I didn't have Parts installed. I'll fix that next time I play. Thanks!

  6. @benjee10, I thought you'd like to see something I've made with your mod. This is me adding a hydroponics module to my Minmus base.

    auyc8yC.png

    Spoiler

    WFQ7XHW.png

    My big dumb booster on the launchpad, with the new hydroponics module inside.

    pOryucy.png

    Liftoff.

    52UaVA5.png

    Burning for orbit.

    xLjI4TN.png

    Fairing separation.

    6yRtv6e.png

    Staging.

    gwam4ML.png

    The payload is revealed. I turned the lights on for the beauty shot.

    lH4UsYK.png

    Ten days later, braking into Minmus orbit.

    byp95Om.png

    Payload separation. The upper stage deorbits itself and impacts on Minmus.

    zwu3Itr.png

    Deorbit burn.

    99UZKxT.jpg

    Approaching the base.

    VedrIX7.jpg

    Maneuvering into position. This took longer than I care to admit.

    3ZP2c5Y.jpg

    At last, capture.

    TDG2La8.jpg

    The completed base, at least for now.

    5gSsiVO.jpg

    An aerial view of the base with MINSAM and resupply truck visible in the background.

     

  7. 32 minutes ago, SciMan said:

    What I mean is that Yes, the NFX propellant tanks do look nice, but the severe downside is that their capacity is minuscule unless you're using them for monopropellant or LFO, in which case they're just right for a small probe.

    Or a Minmus surface base.

    CjgOmdF.png

    I can see the use case for having liquid methane be an option for these tanks. They're great for situations where you don't need a ton of delta vee and, you know, you want stuff to look cool.

  8. On 8/22/2021 at 12:36 PM, EritoKaio said:

    Also I remember there was a mod that had a visual cone of the FOV when placing it in the VAB but I can't remember what mod it is, does anyone know?

    I'd like to know the answer to this as well. @linuxgurugamer, are we imagining this? I've seen videos in which the part in the VAB was accompanied by a blue cone showing the camera's field of view.

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