

jefferyharrell
-
Posts
290 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Posts posted by jefferyharrell
-
-
13 hours ago, Nertea said:
Not mine. Maybe kerbalism or some other LS mod?
I tracked it down. It's a Kerbal Health feature. Sorry for misattributing it.
-
31 minutes ago, Zorg said:
Personally I use shadow bias to 0.500 and normal shadow bias to 0.720 as recommended by Blackrack on some thread, but so far havent been able to figure out how to make it stick either.
I'll let you in on a little secret: I have no idea what shadow bias means. I just used the numbers @ballisticfox0 recommended, and the result looks good to me.
-
4 minutes ago, Beccab said:
I've been looking for a way to do that for years, thanks! No more oddly angled Saturn V (or bigger) pics
Note that at least in my game, the "enable long distance terrain shadows" option doesn't stick. I have to turn it on every time I play. The numbers stay, but the actual checkbox doesn't stay checked, so it's become a "boot up KSP, enable shadows, play" habit for me.
-
Hey @Beccab, check this out:
Could make your awesome photos even more awesome.
-
23 minutes ago, Kapitalizing Every Word said:
I've seen somewhere that there is a waterfall config for restock but I don't seem to be able to find it. anyone knows where?
It's listed as "Waterfall - Restock" on CKAN, or you can download it here:
https://github.com/post-kerbin-mining-corporation/WaterfallRestock/releases
-
7 minutes ago, CobaltWolf said:
I honestly am not sure. We'd appreciate some user compatibility configs for what they need. Really you'd need something like... Modular Fuel Tanks so you could "manifest" it (that's probably not the right word but)
So as you know, there's the Special Delivery mod.
@JadeOfMaar created patches for that mod that use B9PS to allow the tank part to carry various resources.
Maybe there's something there that could be used for AARDV.
-
1 hour ago, MrStayPuft said:
any thoughts on making a lunar rover chassis that would fit in the LM?
Somebody did just that a few forum pages back, using existing parts to make a fold-up rover that fit into the LM descent stage. I don't know how to search to find it for you, though.
-
2 hours ago, JadeOfMaar said:
@jefferyharrell I think I was referring to the "type" or role of the part. The exact part is the RR Boxed Compressor which changes some resources from gas to liquid. There's also the RR Boxed Decompressor for the opposite role. These parts are kept in the RationalResourcesParts mod folder. I will make the relevant edits to the wiki page.
That would explain it: I didn't have Parts installed. I'll fix that next time I play. Thanks!
-
It's not fancy new Saturn parts, but here's an Atlas V Heavy why not.
SpoilerNice, clean booster separation.
Err...
-
@JadeOfMaar, I have a stupid question. I'm just getting into ISRU for the first time, and I'm confused about how to turn hydrogen and CO2 into their liquid forms. The wiki says RR Refridgerator is required, but I can't find a part that does that job. What am I missing?
-
@benjee10, I thought you'd like to see something I've made with your mod. This is me adding a hydroponics module to my Minmus base.
SpoilerMy big dumb booster on the launchpad, with the new hydroponics module inside.
Liftoff.
Burning for orbit.
Fairing separation.
Staging.
The payload is revealed. I turned the lights on for the beauty shot.
Ten days later, braking into Minmus orbit.
Payload separation. The upper stage deorbits itself and impacts on Minmus.
Deorbit burn.
Approaching the base.
Maneuvering into position. This took longer than I care to admit.
At last, capture.
The completed base, at least for now.
An aerial view of the base with MINSAM and resupply truck visible in the background.
-
32 minutes ago, SciMan said:
What I mean is that Yes, the NFX propellant tanks do look nice, but the severe downside is that their capacity is minuscule unless you're using them for monopropellant or LFO, in which case they're just right for a small probe.
Or a Minmus surface base.
I can see the use case for having liquid methane be an option for these tanks. They're great for situations where you don't need a ton of delta vee and, you know, you want stuff to look cool.
-
25 minutes ago, Starhelperdude said:
yeah, I have atlas 5 and atlas 5 heavy on another save, problem is I don't know on which save I have them xD
The Atlas V 400-series has been the workhorse of my current game. Occasionally I'll need the larger fairing of the 500-series, but rarely. It's mostly been one Atlas V 401 after another.
-
5 minutes ago, SpaceFace545 said:
If you go onto the GitHub page you’ll see a drop down menu that says master, click this and then you’ll see Apoll Saturn Revamp. Hit that and then download as usual.
Or to put it another way:
https://github.com/CobaltWolf/Bluedog-Design-Bureau/archive/refs/heads/apollo-saturn-revamp.zip
-
-
Don't get it get you down, @Qwarkk. This stuff is rocket science.
-
-
1 hour ago, Demcrew said:
For what it's worth, I'm using this mod in 1.12.2 right now and it works fine. It's just parts, I believe.
-
4 hours ago, linuxgurugamer said:
I'll confirm that with RPM installed, the cones are there.
Yup, I concur. Specifically one needs the "RasterPropMonitor Core" mod, if one is using CKAN. Thanks @linuxgurugamer and @Zelda for solving the mystery!
EDIT: There's your answer, @EritoKaio.
-
Thanks, @linuxgurugamer. Sorry the report was so roundabout. I never used Hullcam on a previous version so I was all confused.
-
1 hour ago, Zelda said:
I'm pretty sure you can trigger this by pressing and holding "U" in the VAB.
Pressing "U" in the VAB doesn't do anything for me. I'm running 1.12.2 if that matters.
-
-
On 8/22/2021 at 12:36 PM, EritoKaio said:
Also I remember there was a mod that had a visual cone of the FOV when placing it in the VAB but I can't remember what mod it is, does anyone know?
I'd like to know the answer to this as well. @linuxgurugamer, are we imagining this? I've seen videos in which the part in the VAB was accompanied by a blue cone showing the camera's field of view.
-
47 minutes ago, squeaker0704 said:
how do you use the text decal
Select the decal and stick it to something, then right-click it and click the "Set Text" button.
[1.9.x] TUFX - Post Processing
in KSP1 Mod Releases
Posted
I don't think you're doing anything wrong. I don't believe TUFX is intended to work at the main menu or in either editor.