

jefferyharrell
Members-
Posts
290 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by jefferyharrell
-
I was just thinking the other day how nice it would be to have Delta IV launchpad features. Consider this a vote in favor.
- 2,322 replies
-
- 1
-
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
Well good news. In 1.12.2 kOS seems to fail sometimes all on its own. Your work is half done!
- 226 replies
-
- 2
-
-
- failure
- reliability
-
(and 3 more)
Tagged with:
-
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
jefferyharrell replied to Galileo's topic in KSP1 Mod Releases
-
Thanks! Is that temperatureGaugeHighlightThreshold on a scale of 0 to 1? EDIT: Never mind, I see now that Physics.cfg is surprisingly well documented. Here's the relevant line: temperatureGaugeHighlightThreshold = 0.75 // When skin temp / max skin temp greater than this, edge highlighting becomes visible
-
For the record, this particular satellite was bound for the Mun, so the Centaur did the trans-Mun injection burn (six and a half minutes it was too). The burn finished with something like 1,500 meters per second of delta vee in the tank, so of course it was still overkill, but I like Atlas V. It's cool. I'll play with MechJeb's "limit acceleration" knob and see how that changes things. Thanks for the pointers!
-
I have a question about BDB, JNSQ and MechJeb's PVG. @Zorg, since you literally wrote the book on it, I'm pinging you specifically, but all advice is welcome. Here we have a totally ordinary Atlas V 401 carrying a two-ton payload. (It's a Scansat satellite.) If I launch it with the default PVG settings, it gets to orbit okay, but two things about the ascent offend me: First, I pick up SERIOUS heating around 40 kilometers: And second, by the time my Centaur gets to 100×100 km it's pitched down about 45°. So following the instructions in the wiki I tried setting Booster Pitch start to 100 m/s (from the default of 50 m/s). The result was pretty much the same. Then I tried 150 m/s, and again got pretty much the same ascent with the same problems. Then I tried setting Booster Pitch start back to 50 m/s and changing Booster Pitch rate to 0.3°/s; again, same basic ascent, with the heating around 40 km and the Centaur pitched well below the horizon at SECO. So my question is this: What knobs should I be twiddling to try to get a more aesthetically pleasing ascent out of this rocket? What other than Booster Pitch start and rate are useful tunable parameters? The MechJeb PVG window has a lot of buttons and dials but it's not obvious which ones would be useful to me in this situation. Any advice is welcome. Thanks!
-
Fair enough. I don't know much about modding KSP, so I can't readily distinguish between ideas that would be easy to implement and ideas that would be impossible.
- 226 replies
-
- failure
- reliability
-
(and 3 more)
Tagged with:
-
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
jefferyharrell replied to Galileo's topic in KSP1 Mod Releases
Sigh. Yes, you did do that. I'm sorry I missed it. I've downloaded the ZIP and replaced the icons in my JNSQ folder, and now they appear in-game right-side-up. -
[1.11.1] Hullcam VDS Continued
jefferyharrell replied to linuxgurugamer's topic in KSP1 Mod Releases
Camera Tools will do this for you. -
Yeah, something organic-sounding, not overly electronic. I mean any "beep beep beep" would do the job, but something Kerbal-y would be a nice touch.
- 226 replies
-
- 1
-
-
- failure
- reliability
-
(and 3 more)
Tagged with:
-
What do you think of these? https://freesound.org/people/bowlingballout/sounds/400894/ https://freesound.org/people/Timbre/sounds/101355/
- 226 replies
-
- 2
-
-
- failure
- reliability
-
(and 3 more)
Tagged with:
-
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
jefferyharrell replied to Galileo's topic in KSP1 Mod Releases
Sorry for asking a stupid question, but how can I check this for you? Is there a new download I can try? The latest release on Github is 0.10.0. -
Speaking of Atlas V, I have a question about payload fairings and conformal decals. I'd like to put conformal decals on my payload fairings, like this: But nothing can be surface-attached to SAF fairings. Procedural Fairings work fine: ...but SAF fairings are obviously a lot cooler. Is there a way to patch SAF fairings so they can take surface attachments? Maybe a Module Manager patch I could throw in my GameData folder?
-
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
jefferyharrell replied to Galileo's topic in KSP1 Mod Releases
@OhioBob I can confirm this. Why this should be true is a complete mystery to me, but there it is. My game has roughly six thousand mods installed though, so I'm not sure how helpful I can be at troubleshooting. -
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
jefferyharrell replied to Galileo's topic in KSP1 Mod Releases
@OhioBob I may be crazy. Has Kerbin's atmosphere always stopped at 80 kilometers? I would've sworn in 0.9.0 it was 85 kilometers. -
Understood. It'd be nice if TUFX and SCREENSHOT_SUPERSIZE worked together, but it's not a hugely critical issue or anything. It's just about taking pretty pretty screenshots.
-
@Shadowmage, do you have any idea why SCREENSHOT_SUPERSIZE isn't working with TUFX? Instead of being up-rezd supersized screenshots are just normal resolution but upscaled so each pixel is twice (or whatever) as big. You've been told about this, right? If not I can provide screenshot examples and a log file, if you want.
-
@diamond-optic, looks like you fixed it. Antialiasing is now "sticking" between scene changes, and here's my log file when switching from flight to map to flight again: [LOG 09:17:08.131] [TUFX] Detected change of active camera; recreating post-process objects. [LOG 09:17:08.131] [TUFX] Destroying existing PostProcessVolume (from previous camera). [LOG 09:17:08.131] [TUFX] Enabling profile: Default-Flight. Current GameScene: FLIGHT [LOG 09:17:08.132] [TUFX] Setting HDR for camera: Camera ScaledSpace to: False [LOG 09:17:08.135] [TUFX] Profile enabled: Default-Flight ... [LOG 09:17:20.363] [TUFX] Detected change of active camera; recreating post-process objects. [LOG 09:17:20.363] [TUFX] Destroying existing PostProcessVolume (from previous camera). [LOG 09:17:20.363] [TUFX] Enabling profile: Jinx-Flight-2. Current GameScene: FLIGHT [LOG 09:17:20.364] [TUFX] Setting HDR for camera: Camera 00 to: False [LOG 09:17:20.364] [TUFX] Profile enabled: Jinx-Flight-2 Great job!
-
I will happily test this for you next time I get a chance to play, probably later today. Thanks!