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thabuckwizar

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  1. Which is how most non-indie games are made. You make it sound like its some insane feat that no one has done before when its actually how almost all standard games are made. Usually devs look at what the specs of the game they want to make are, find a suitable engine or make one. Its why Blizzard uses Unity for Heartstone since its a relatively simple card game but uses their own engine for Overwatch which is a lot more demanding. Mount and Blade devs also used their own engine which is really good at having a lot of NPCS running at the same time, its rare to find a game engine that can handle 1000+ individual NPCs at the same time. In the same vein as this the KSP 2 devs should have seen that KSP 2 would have benefitted from a custom game engine where they had complete control over the physics. This isn't a small production, KSP 1 has sold over 4 million copies and Private Division bought the game rights because of this. KSP 2 deserves to be made with a proper engine and not Unity again.
  2. Should KSP 2 have had a custom built physics engine instead of taking the standard Unity physics engine and using it in a way it wasn't meant to be used? Absolutely yes. But since that wont happen and we have to live with the KSP 2 we are getting lets at make the game run fine enough. The devs are really focused on finding the perfect solution to the wobbly rockets, but while they are using time on that the current state of the game is suffering strongly. Its time to be realistic and find a temporary solution. I propose that a slider be added to the options menu where we can add rocket stiffness, let it go from 1x (default) to 20x or whatever no wobbly is. If its not too hard it could also be fun to let us set the slider to less than 1x and have absolute noodles just for the fun of it.
  3. You can read it here https://dspace.mit.edu/handle/1721.1/12652, its significantly more complicated in the real world than what's presented in KSP
  4. But their 2 patches are not that large. They have just padded the patch notes by adding every small little insignificant fix that other studios would just file under "and more fixes/optimizations".
  5. Can you please just drop the PR speak and address the fans honestly? Just for once come out and say "yeah, we launched a big stinking 50$ turd and the fans deserve better". All of this "we could never have found all the bugs in a million years of QA" or "we are focusing on the positive player experiences", etc etc. And the softball AMAs. Its so blatantly PR speak its disrespectful. You can't keep asking us to be respectful "or else the team loses their motivation :(" but then also gaslight us every week. The Steam player count is now under 500.
  6. Hi, is it possible to include in the original post which other mods are required to use all the different features? I can't get the camera mode to work.
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